/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_PARSER_H #define PARALLACTION_PARSER_H #include "common/stream.h" #include "parallaction/defs.h" namespace Parallaction { uint16 fillBuffers(Common::SeekableReadStream &stream, bool errorOnEOF = false); char *parseNextToken(char *s, char *tok, uint16 count, const char *brk); extern char _tokens[][40]; class Script : public Common::SeekableReadStream { Common::SeekableReadStream *_input; bool _disposeSource; public: Script(Common::SeekableReadStream *, bool _disposeSource = false); ~Script(); uint32 read(void *dataPtr, uint32 dataSize); char *readLine(char *buf, size_t bufSize); bool eos() const; uint32 pos() const; uint32 size() const; void seek(int32 offset, int whence = SEEK_SET); }; } // namespace Parallaction #endif