/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_PARSER_H #define PARALLACTION_PARSER_H #include "common/stream.h" #include "parallaction/defs.h" namespace Parallaction { char *parseNextToken(char *s, char *tok, uint16 count, const char *brk, bool ignoreQuotes = false); extern char _tokens[][40]; class Script { Common::ReadStream *_input; bool _disposeSource; uint _line; // for debug messages void clearTokens(); uint16 fillTokens(char* line); public: Script(Common::ReadStream *, bool _disposeSource = false); ~Script(); char *readLine(char *buf, size_t bufSize); uint16 readLineToken(bool errorOnEOF = false); void skip(const char* endToken); uint getLine() { return _line; } }; } // namespace Parallaction #endif