/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_MUSIC_H #define PARALLACTION_MUSIC_H #include "common/util.h" #include "common/mutex.h" #include "sound/audiostream.h" #include "sound/iff.h" #include "sound/mixer.h" #include "sound/mididrv.h" #include "parallaction/defs.h" class MidiParser; namespace Parallaction { class Parallaction; class MidiPlayer; class SoundMan { protected: Parallaction *_vm; Audio::Mixer *_mixer; char _musicFile[PATH_LEN]; public: SoundMan(Parallaction *vm); virtual ~SoundMan() {} virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1, int rate = -1) { } virtual void stopSfx(uint channel) { } void setMusicFile(const char *filename); virtual void playMusic() = 0; virtual void stopMusic() = 0; virtual void playCharacterMusic(const char *character) = 0; virtual void playLocationMusic(const char *location) = 0; void setMusicVolume(int value); }; class DosSoundMan : public SoundMan { MidiPlayer *_midiPlayer; int _musicData1; public: DosSoundMan(Parallaction *vm, MidiDriver *midiDriver); ~DosSoundMan(); void playMusic(); void stopMusic(); void playCharacterMusic(const char *character); void playLocationMusic(const char *location); }; #define NUM_AMIGA_CHANNELS 4 class AmigaSoundMan : public SoundMan { Audio::AudioStream *_musicStream; Audio::SoundHandle _musicHandle; struct Channel { Audio::Voice8Header header; byte *data; uint32 dataSize; Audio::SoundHandle handle; uint32 flags; } _channels[NUM_AMIGA_CHANNELS]; public: AmigaSoundMan(Parallaction *vm); ~AmigaSoundMan(); void playMusic(); void stopMusic(); void playSfx(const char *filename, uint channel, bool looping, int volume, int rate); void stopSfx(uint channel); void playCharacterMusic(const char *character); void playLocationMusic(const char *location); }; } // namespace Parallaction #endif