/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "parallaction/graphics.h" namespace Parallaction { byte Gfx::_mouseArrow[256] = { 0x12, 0x11, 0x11, 0x11, 0x13, 0x12, 0x12, 0x12, 0x13, 0x12, 0x12, 0x11, 0x13, 0x12, 0x12, 0x00, 0x13, 0x12, 0x12, 0x11, 0x13, 0x12, 0x12, 0x12, 0x13, 0x12, 0x12, 0x12, 0x13, 0x12, 0x12, 0x12, 0x13, 0x12, 0x12, 0x12, 0x13, 0x12, 0x12, 0x12, 0x13, 0x12, 0x12, 0x13, 0x13, 0x13, 0x12, 0x00, 0x13, 0x00, 0x12, 0x00, 0x13, 0x00, 0x12, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x12, 0x12, 0x12, 0x11, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x11, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x13, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x13, 0x13, 0x12, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x11, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x13, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x13, 0x12, 0x12, 0x00, 0x00, 0x12, 0x13, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x11, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x11, 0x12, 0x12, 0x12, 0x00, 0x12, 0x12, 0x12, 0x00, 0x13, 0x12, 0x12, 0x00, 0x00, 0x12, 0x13, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; const char *_zoneFlagNames[] = { "closed", "active", "remove", "acting", "locked", "fixed", "noname", "nomasked", "looping", "added", "character", "nowalk", 0 }; const char *_zoneTypeNames[] = { "examine", "door", "get", "merge", "taste", "hear", "feel", "speak", "none", "trap", "yourself", "Command", 0 }; const char _gameNames[10][20] = { "GAME1", "GAME2", "GAME3", "GAME4", "GAME5", "GAME6", "GAME7", "GAME8", "GAME9", "GAME10" }; const char *commands_names[] = { "set", "clear", "start", "speak", "get", "location", "open", "close", "on", "off", "call", "toggle", "drop", "quit", "move", "stop", 0 }; const char *_instructionNames[] = { "on", "off", "x", "y", "z", "f", "loop", "endloop", "show", "inc", "dec", "set", "put", "call", "wait", "start", "sound", "move", 0 }; const char *_callableNames[] = { "HBOff", "Projector", "StartIntro", "EndIntro", "MoveSheet", "Sketch", "Shade", "Score", "OffSound", "StartMusic", "CloseMusic", "Fade", "HBOn", "MoveSarc", "ContaFoglie", "ZeroFoglie", "Trasformata", "OffMouse", "OnMouse", "SetMask", "EndComment", "Frankenstain", "Finito", "Ridux", "TestResult", 0 }; void _c_play_boogie(void*); void _c_play_boogie(void*); void _c_startIntro(void*); void _c_endIntro(void*); void _c_moveSheet(void*); void _c_sketch(void*); void _c_shade(void*); void _c_score(void*); void _c_fade(void*); void _c_play_boogie(void*); void _c_moveSarc(void*); void _c_contaFoglie(void*); void _c_zeroFoglie(void*); void _c_trasformata(void*); void _c_offMouse(void*); void _c_onMouse(void*); void _c_setMask(void*); void _c_endComment(void*); void _c_frankenstein(void*); void _c_finito(void*); void _c_ridux(void*); void _c_testResult(void*); void _c_null(void*); typedef void (*callable)(void*); callable _callables[] = { _c_play_boogie, _c_play_boogie, _c_startIntro, _c_endIntro, _c_moveSheet, _c_sketch, _c_shade, _c_score, _c_null, _c_null, _c_null, _c_fade, _c_play_boogie, _c_moveSarc, _c_contaFoglie, _c_zeroFoglie, _c_trasformata, _c_offMouse, _c_onMouse, _c_setMask, _c_endComment, _c_frankenstein, _c_finito, _c_ridux, _c_testResult }; Credit _credits[] = { {"Music and Sound Effects", "MARCO CAPRELLI"}, {"PC Version", "RICCARDO BALLARINO"}, {"Project Manager", "LOVRANO CANEPA"}, {"Production", "BRUNO BOZ"}, {"Special Thanks to", "LUIGI BENEDICENTI - GILDA and DANILO"}, {"Copyright 1992 Euclidea s.r.l ITALY", "All rights reserved"}, {"CLICK MOUSE BUTTON TO START", 0} }; const char *_dinoName = "dino"; const char *_donnaName = "donna"; const char *_doughName = "dough"; const char *_drkiName = "drki"; const char *_minidinoName = "minidino"; const char *_minidonnaName = "minidonna"; const char *_minidoughName = "minidough"; const char *_minidrkiName = "minidrki"; } // namespace Parallaction