/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_WALK_H #define PARALLACTION_WALK_H #include "common/ptr.h" #include "common/list.h" #include "parallaction/objects.h" namespace Parallaction { struct Character; class PathBuilder { protected: Character *_ch; public: PathBuilder(Character *ch) : _ch(ch) { } virtual ~PathBuilder() { } virtual void buildPath(uint16 x, uint16 y) = 0; }; class PathBuilder_NS : public PathBuilder { PointList *_list; PointList _subPath; void correctPathPoint(Common::Point &to); uint32 buildSubPath(const Common::Point& pos, const Common::Point& stop); uint16 walkFunc1(const Common::Point &to, Common::Point& node); public: PathBuilder_NS(Character *ch); void buildPath(uint16 x, uint16 y); }; class PathBuilder_BR : public PathBuilder { bool directPathExists(const Common::Point &from, const Common::Point &to); public: PathBuilder_BR(Character *ch); void buildPath(uint16 x, uint16 y); }; class PathWalker { protected: Character *_ch; public: PathWalker(Character *ch) : _ch(ch) { } virtual ~PathWalker() { } virtual void walk() = 0; }; class PathWalker_NS : public PathWalker { void finalizeWalk(); void clipMove(Common::Point& pos, const Common::Point& to); void checkDoor(const Common::Point &foot); public: PathWalker_NS(Character *ch) : PathWalker(ch) { } void walk(); }; class PathWalker_BR : public PathWalker { int _walkDelay; int _fieldC; Common::Point _startFoot; bool _first; int _step; int _dirFrame; void finalizeWalk(); public: PathWalker_BR(Character *ch); void walk(); }; } #endif