/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_WALK_H #define PARALLACTION_WALK_H #include "parallaction/defs.h" namespace Parallaction { struct Animation; struct Job; struct WalkNode { int16 _x; int16 _y; public: WalkNode(); WalkNode(int16 x, int16 y); WalkNode(const WalkNode& w); void getPoint(Common::Point &p) const; }; typedef ManagedList WalkNodeList; void jobWalk(void*, Job *j); struct PathBuffer { // handles a 1-bit depth buffer used for masking non-walkable areas uint16 w; uint16 internalWidth; uint16 h; uint size; byte *data; public: PathBuffer() : w(0), internalWidth(0), h(0), size(0), data(0) { } void create(uint16 width, uint16 height) { w = width; internalWidth = w >> 3; h = height; size = (internalWidth * h); data = (byte*)calloc(size, 1); } void free() { ::free(data); data = 0; w = 0; h = 0; internalWidth = 0; size = 0; } inline byte getValue(uint16 x, uint16 y); }; class PathBuilder { Animation *_anim; WalkNodeList *_list; Common::List _subPath; void correctPathPoint(Common::Point &to); uint32 buildSubPath(const Common::Point& pos, const Common::Point& stop); uint16 walkFunc1(int16 x, int16 y, WalkNode *Node); public: PathBuilder(Animation *anim); WalkNodeList* buildPath(uint16 x, uint16 y); }; } #endif