/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "parallaction/parallaction.h" #include "parallaction/sound.h" namespace Parallaction { Zone *Parallaction::findZone(const char *name) { for (ZoneList::iterator it = _zones.begin(); it != _zones.end(); it++) if (!scumm_stricmp((*it)->_label._text, name)) return *it; return findAnimation(name); } void Parallaction::parseZone(Script &script, ZoneList &list, char *name) { // printf("parseZone(%s)", name); if (findZone(name)) { while (scumm_stricmp(_tokens[0], "endzone")) { fillBuffers(script, true); } return; } Zone *z = new Zone; z->_label._text = (char*)malloc(strlen(name)+1); strcpy(z->_label._text, name); list.push_front(z); fillBuffers(script, true); while (scumm_stricmp(_tokens[0], "endzone")) { // printf("token[0] = %s", _tokens[0]); if (!scumm_stricmp(_tokens[0], "limits")) { z->_left = atoi(_tokens[1]); z->_top = atoi(_tokens[2]); z->_right = atoi(_tokens[3]); z->_bottom = atoi(_tokens[4]); } if (!scumm_stricmp(_tokens[0], "moveto")) { z->_moveTo.x = atoi(_tokens[1]); z->_moveTo.y = atoi(_tokens[2]); } if (!scumm_stricmp(_tokens[0], "type")) { if (_tokens[2][0] != '\0') { z->_type = (4 + _objectsNames->lookup(_tokens[2])) << 16; } int16 _si = _zoneTypeNames->lookup(_tokens[1]); if (_si != -1) { z->_type |= 1 << (_si - 1); parseZoneTypeBlock(script, z); continue; } } if (!scumm_stricmp(_tokens[0], "commands")) { parseCommands(script, z->_commands); } if (!scumm_stricmp(_tokens[0], "label")) { // printf("label: %s", _tokens[1]); _gfx->makeCnvFromString(&z->_label._cnv, _tokens[1]); } if (!scumm_stricmp(_tokens[0], "flags")) { uint16 _si = 1; do { char _al = _zoneFlagNames->lookup(_tokens[_si]); _si++; z->_flags |= 1 << (_al - 1); } while (!scumm_stricmp(_tokens[_si++], "|")); } fillBuffers(script, true); } return; } void Parallaction::freeZones() { debugC(1, kDebugLocation, "freeZones: kEngineQuit = %i", _engineFlags & kEngineQuit); ZoneList::iterator it = _zones.begin(); while ( it != _zones.end() ) { Zone* z = *it; // WORKAROUND: this huge condition is needed because we made TypeData a collection of structs // instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine, // but we need to check it separately here. The same workaround is applied in hitZone. if (((z->_top == -1) || ((z->_left == -2) && ( (((z->_type & 0xFFFF) == kZoneMerge) && ((isItemInInventory(MAKE_INVENTORY_ID(z->u.merge->_obj1)) != 0) || (isItemInInventory(MAKE_INVENTORY_ID(z->u.merge->_obj2)) != 0))) || (((z->_type & 0xFFFF) == kZoneGet) && ((isItemInInventory(MAKE_INVENTORY_ID(z->u.get->_icon)) != 0))) ))) && ((_engineFlags & kEngineQuit) == 0)) { debugC(1, kDebugLocation, "freeZones preserving zone '%s'", z->_label._text); it++; } else it = _zones.erase(it); } return; } void Parallaction::parseZoneTypeBlock(Script &script, Zone *z) { // printf("parseZoneTypeBlock()"); TypeData *u = &z->u; switch (z->_type & 0xFFFF) { case kZoneExamine: // examine Zone alloc u->examine = new ExamineData; break; case kZoneDoor: // door Zone alloc u->door = new DoorData; break; case kZoneGet: // get Zone alloc u->get = new GetData; break; case kZoneMerge: // merge Zone alloc u->merge = new MergeData; break; case kZoneHear: // hear Zone alloc u->hear = new HearData; break; case kZoneSpeak: // speak Zone alloc u->speak = new SpeakData; break; } char vC8[PATH_LEN]; // printf("type = %x", z->_type); do { switch (z->_type & 0xFFFF) { case kZoneExamine: // examine Zone init if (!scumm_stricmp(_tokens[0], "file")) { u->examine->_filename = (char*)malloc(strlen(_tokens[1])+1); strcpy(u->examine->_filename, _tokens[1]); } if (!scumm_stricmp(_tokens[0], "desc")) { u->examine->_description = parseComment(script); } break; case kZoneDoor: // door Zone init if (!scumm_stricmp(_tokens[0], "slidetext")) { strcpy(_slideText[0], _tokens[1]); // printf("%s\t", _slideText[0]); strcpy(_slideText[1], _tokens[2]); } if (!scumm_stricmp(_tokens[0], "location")) { u->door->_location = (char*)malloc(strlen(_tokens[1])+1); strcpy(u->door->_location, _tokens[1]); } if (!scumm_stricmp(_tokens[0], "file")) { // printf("file: '%s'", _tokens[0]); strcpy(vC8, _tokens[1]); u->door->_cnv = _disk->loadFrames(vC8); uint16 _ax = (z->_flags & kFlagsClosed ? 0 : 1); u->door->_background = (byte*)malloc(u->door->_cnv->_width * u->door->_cnv->_height); _gfx->backupDoorBackground(u->door, z->_left, z->_top); _gfx->flatBlitCnv(u->door->_cnv, _ax, z->_left, z->_top, Gfx::kBitBack); } if (!scumm_stricmp(_tokens[0], "startpos")) { u->door->_startPos.x = atoi(_tokens[1]); u->door->_startPos.y = atoi(_tokens[2]); u->door->_startFrame = atoi(_tokens[3]); } break; case kZoneGet: // get Zone init if (!scumm_stricmp(_tokens[0], "file")) { strcpy(vC8, _tokens[1]); u->get->_cnv = _disk->loadStatic(vC8); u->get->_backup = (byte*)malloc(u->get->_cnv->_width*u->get->_cnv->_height); if ((z->_flags & kFlagsRemove) == 0) { _gfx->backupGetBackground(u->get, z->_left, z->_top); _gfx->flatBlitCnv(u->get->_cnv, z->_left, z->_top, Gfx::kBitBack); } } if (!scumm_stricmp(_tokens[0], "icon")) { u->get->_icon = 4 + _objectsNames->lookup(_tokens[1]); } break; case kZoneMerge: // merge Zone init if (!scumm_stricmp(_tokens[0], "obj1")) { u->merge->_obj1 = 4 + _objectsNames->lookup(_tokens[1]); } if (!scumm_stricmp(_tokens[0], "obj2")) { u->merge->_obj2 = 4 + _objectsNames->lookup(_tokens[1]); } if (!scumm_stricmp(_tokens[0], "newobj")) { u->merge->_obj3 = 4 + _objectsNames->lookup(_tokens[1]); } break; case kZoneHear: // hear Zone init if (!scumm_stricmp(_tokens[0], "sound")) { strcpy(u->hear->_name, _tokens[1]); z->u.hear->_channel = atoi(_tokens[2]); } if (!scumm_stricmp(_tokens[0], "freq")) { z->u.hear->_freq = atoi(_tokens[1]); } break; case kZoneSpeak: // speak Zone init if (!scumm_stricmp(_tokens[0], "file")) { strcpy(u->speak->_name, _tokens[1]); // printf("speak file name: %s", u.speak._name); } if (!scumm_stricmp(_tokens[0], "Dialogue")) { u->speak->_dialogue = parseDialogue(script); } break; } fillBuffers(script, true); } while (scumm_stricmp(_tokens[0], "endzone")); return; } // displays character head commenting an examined object // // works on the frontbuffer // void Parallaction::displayCharacterComment(ExamineData *data) { if (data->_description == NULL) return; _gfx->setFont(kFontDialogue); _gfx->flatBlitCnv(_char._talk, 0, 190, 80, Gfx::kBitFront); int16 v26, v28; _gfx->getStringExtent(data->_description, 130, &v28, &v26); Common::Rect r(v28, v26); r.moveTo(140, 10); _gfx->drawBalloon(r, 0); _gfx->displayWrappedString(data->_description, 140, 10, 0, 130); _gfx->updateScreen(); waitUntilLeftClick(); _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); _gfx->updateScreen(); return; } // // ZONE TYPE: EXAMINE // // display detail view of an item (and eventually comments) // // works on the frontbuffer // void Parallaction::displayItemComment(ExamineData *data) { if (data->_description == NULL) return; _gfx->setHalfbriteMode(true); char v68[PATH_LEN]; strcpy(v68, data->_filename); data->_cnv = _disk->loadStatic(v68); _gfx->flatBlitCnv(data->_cnv, 140, (SCREEN_HEIGHT - data->_cnv->_height)/2, Gfx::kBitFront); _gfx->freeStaticCnv(data->_cnv); delete data->_cnv; int16 v6A = 0, v6C = 0; _gfx->setFont(kFontDialogue); _gfx->getStringExtent(data->_description, 130, &v6C, &v6A); Common::Rect r(v6C, v6A); r.moveTo(0, 90); _gfx->drawBalloon(r, 0); _gfx->flatBlitCnv(_vm->_char._head, 100, 152, Gfx::kBitFront); _gfx->displayWrappedString(data->_description, 0, 90, 0, 130); jobEraseAnimations((void*)1, NULL); _gfx->updateScreen(); waitUntilLeftClick(); _gfx->setHalfbriteMode(false); _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); _gfx->updateScreen(); return; } uint16 Parallaction::runZone(Zone *z) { debugC(3, kDebugLocation, "runZone (%s)", z->_label._text); uint16 subtype = z->_type & 0xFFFF; debugC(3, kDebugLocation, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16); switch(subtype) { case kZoneExamine: if (z->u.examine->_filename) { displayItemComment(z->u.examine); } else { displayCharacterComment(z->u.examine); } break; case kZoneGet: if (z->_flags & kFlagsFixed) break; if (pickupItem(z) != 0) { return 1; } z->_flags |= kFlagsRemove; break; case kZoneDoor: if (z->_flags & kFlagsLocked) break; z->_flags ^= kFlagsClosed; if (z->u.door->_cnv == NULL) break; addJob(&jobToggleDoor, z, kPriority18 ); break; case kZoneHear: _soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping, 60); break; case kZoneSpeak: runDialogue(z->u.speak); break; } debugC(3, kDebugLocation, "runZone completed"); return 0; } // // ZONE TYPE: DOOR // void jobToggleDoor(void *parm, Job *j) { static byte count = 0; Zone *z = (Zone*)parm; StaticCnv v14; if (z->u.door->_cnv) { v14._width = z->u.door->_cnv->_width; v14._height = z->u.door->_cnv->_height; Common::Rect r(z->_left, z->_top, z->_left+z->u.door->_cnv->_width, z->_top+z->u.door->_cnv->_height); _vm->_gfx->restoreZoneBackground(r, z->u.door->_background); uint16 _ax = (z->_flags & kFlagsClosed ? 0 : 1); _vm->_gfx->flatBlitCnv(z->u.door->_cnv, _ax, z->_left, z->_top, Gfx::kBitBack); _vm->_gfx->flatBlitCnv(z->u.door->_cnv, _ax, z->_left, z->_top, Gfx::kBit2); } count++; if (count == 2) { j->_finished = 1; count = 0; } return; } // // ZONE TYPE: GET // int16 Parallaction::pickupItem(Zone *z) { int r = addInventoryItem(z->u.get->_icon); if (r == 0) addJob(&jobRemovePickedItem, z, kPriority17 ); return r; } void jobRemovePickedItem(void *parm, Job *j) { Zone *z = (Zone*)parm; static uint16 count = 0; if (z->u.get->_cnv) { Common::Rect r(z->_left, z->_top, z->_left + z->u.get->_cnv->_width, z->_top + z->u.get->_cnv->_height); _vm->_gfx->restoreZoneBackground(r, z->u.get->_backup); } count++; if (count == 2) { count = 0; j->_finished = 1; } return; } void jobDisplayDroppedItem(void *parm, Job *j) { // printf("jobDisplayDroppedItem..."); Zone *z = (Zone*)parm; if (z->u.get->_cnv) { if (j->_count == 0) { _vm->_gfx->backupGetBackground(z->u.get, z->_left, z->_top); } _vm->_gfx->flatBlitCnv(z->u.get->_cnv, z->_left, z->_top, Gfx::kBitBack); _vm->_gfx->flatBlitCnv(z->u.get->_cnv, z->_left, z->_top, Gfx::kBit2); } j->_count++; if (j->_count == 2) { j->_count = 0; j->_finished = 1; } // printf("done"); return; } Zone *Parallaction::hitZone(uint32 type, uint16 x, uint16 y) { // printf("hitZone(%i, %i, %i)", type, x, y); uint16 _di = y; uint16 _si = x; for (ZoneList::iterator it = _zones.begin(); it != _zones.end(); it++) { // printf("Zone name: %s", z->_name); Zone *z = *it; if (z->_flags & kFlagsRemove) continue; Common::Rect r; z->getRect(r); r.right++; // adjust border because Common::Rect doesn't include bottom-right edge r.bottom++; r.grow(-1); // allows some tolerance for mouse click if (!r.contains(_si, _di)) { // out of Zone, so look for special values if ((z->_left == -2) || (z->_left == -3)) { // WORKAROUND: this huge condition is needed because we made TypeData a collection of structs // instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine, // but we need to check it separately here. The same workaround is applied in freeZones. if ((((z->_type & 0xFFFF) == kZoneMerge) && (((_si == z->u.merge->_obj1) && (_di == z->u.merge->_obj2)) || ((_si == z->u.merge->_obj2) && (_di == z->u.merge->_obj1)))) || (((z->_type & 0xFFFF) == kZoneGet) && ((_si == z->u.get->_icon) || (_di == z->u.get->_icon)))) { // special Zone if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) return z; if (z->_type == type) return z; if ((z->_type & 0xFFFF0000) == type) return z; } } if (z->_left != -1) continue; if (_si < _char._ani._left) continue; if (_si > (_char._ani._left + _char._ani.width())) continue; if (_di < _char._ani._top) continue; if (_di > (_char._ani._top + _char._ani.height())) continue; } // normal Zone if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) return z; if (z->_type == type) return z; if ((z->_type & 0xFFFF0000) == type) return z; } int16 _a, _b, _c, _d, _e, _f; for (AnimationList::iterator it = _animations.begin(); it != _animations.end(); it++) { Animation *a = *it; _a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation _e = ((_si >= a->_left + a->width()) || (_si <= a->_left)) ? 0 : 1; // _e: horizontal range _f = ((_di >= a->_top + a->height()) || (_di <= a->_top)) ? 0 : 1; // _f: vertical range _b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character) _c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object _d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) { return a; } } return NULL; } Zone::Zone() { _left = _top = _right = _bottom = 0; _type = 0; _flags = 0; } Zone::~Zone() { // printf("~Zone(%s)\n", _label._text); switch (_type & 0xFFFF) { case kZoneExamine: free(u.examine->_filename); free(u.examine->_description); delete u.examine; break; case kZoneDoor: free(u.door->_location); free(u.door->_background); if (u.door->_cnv) delete u.door->_cnv; delete u.door; break; case kZoneSpeak: delete u.speak->_dialogue; delete u.speak; break; case kZoneGet: free(u.get->_backup); _vm->_gfx->freeStaticCnv(u.get->_cnv); if (u.get->_cnv) delete u.get->_cnv; delete u.get; break; case kZoneHear: delete u.hear; break; case kZoneMerge: delete u.merge; break; default: break; } } void Zone::getRect(Common::Rect& r) const { r.left = _left; r.right = _right; r.top = _top; r.bottom = _bottom; } void Zone::translate(int16 x, int16 y) { _left += x; _right += x; _top += y; _bottom += y; } uint16 Zone::width() const { return _right - _left; } uint16 Zone::height() const { return _bottom - _top; } Label::Label() { _text = NULL; } Label::~Label() { _vm->_gfx->freeStaticCnv(&_cnv); if (_text) free(_text); } } // namespace Parallaction