/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_ZONE_H #define PARALLACTION_ZONE_H #include "parallaction/defs.h" namespace Parallaction { enum ZoneTypes { kZoneExamine = 1, // zone displays comment if activated kZoneDoor = 2, // zone activated on click (after some walk if needed) kZoneGet = 4, // for pickable items kZoneMerge = 8, // tags items which can be merged in inventory kZoneTaste = 0x10, // NEVER USED kZoneHear = 0x20, // NEVER USED: they ran out of time before integrating sfx kZoneFeel = 0x40, // NEVER USED kZoneSpeak = 0x80, // tags NPCs the character can talk with kZoneNone = 0x100, // used to prevent parsing on peculiar Animations kZoneTrap = 0x200, // zone activated when character enters kZoneYou = 0x400, // marks the character kZoneCommand = 0x800 }; enum ZoneFlags { kFlagsClosed = 1, // Zone: door is closed / switch is off kFlagsActive = 2, // Zone/Animation: object is visible kFlagsRemove = 4, // Zone/Animation: object is soon to be removed kFlagsActing = 8, // Animation: script execution is active kFlagsLocked = 0x10, // Zone: door or switch cannot be toggled kFlagsFixed = 0x20, // Zone: Zone item cannot be picked up kFlagsNoName = 0x40, // Zone with no name (used to prevent some kEvEnterZone events) kFlagsNoMasked = 0x80, // Animation is to be drawn ignoring z buffer kFlagsLooping = 0x100, // Animation: script is to be executed repeatedly kFlagsAdded = 0x200, // NEVER USED in Nippon Safes kFlagsCharacter = 0x400, // kFlagsNoWalk = 0x800 // Zone: character doesn't need to walk towards object to interact }; struct Question { char* _text; char* _answers[5]; uint16 _mood; uint16 _answer_moods[5]; union { Question* _questions[5]; char* _names[5]; } _following; Command* _commands[5]; uint32 _noFlags[5]; uint32 _yesFlags[5]; }; struct GetData { // size = 24 uint32 _icon; StaticCnv _cnv; byte *_backup; uint16 field_14; // unused uint16 field_16; // unused }; struct SpeakData { // size = 36 char _name[32]; Dialogue *_dialogue; }; struct ExamineData { // size = 28 StaticCnv _cnv; uint16 _opBase; // unused uint16 field_12; // unused char* _description; char* _filename; }; struct DoorData { // size = 28 char* _location; Cnv _cnv; byte* _background; Point _startPos; uint16 _startFrame; }; struct HearData { // size = 20 char _name[20]; }; struct MergeData { // size = 12 uint32 _obj1; uint32 _obj2; uint32 _obj3; }; struct ZoneTypeData { GetData *get; SpeakData *speak; ExamineData *examine; DoorData *door; HearData *hear; MergeData *merge; }; struct ZoneLabel { char* _text; StaticCnv _cnv; }; struct Zone { Node _node; union { Rect _limits; // for zones struct { // for animations Point _position; Point _oldposition; } pos; }; uint32 _type; uint32 _flags; // char* _labeltext; // StaticCnv _labelcnv; ZoneLabel _label; uint16 field_2C; // unused uint16 field_2E; // unused ZoneTypeData u; Command *_commands; Point _moveTo; }; struct LocalVariable { int16 _value; int16 _min; int16 _max; }; union LValue { int16 _value; int16* _pvalue; LocalVariable* _local; }; enum InstructionFlags { kInstUsesLiteral = 1, kInstUsesLocal = 2, kInstMod = 4, kInstMaskedPut = 8 }; struct Instruction { Node _node; uint32 _index; uint32 _flags; union { Animation *_a; Zone *_z; uint32 _index; LValue _loopCounter; } _opBase; LValue _opA; LValue _opB; }; struct Program { Node _node; LocalVariable *_locals; uint16 _loopCounter; Instruction *_ip; Instruction *_loopStart; }; struct Animation { Zone _zone; Program *_program; Cnv _cnv; int16 _frame; uint16 field_50; // unused int16 _z; uint16 field_54; // unused uint16 field_56; // unused uint16 field_58; // unused uint16 field_5A; // unused uint16 field_5C; // unused uint16 field_5E; // unused }; extern Node _zones; extern Node _animations; Zone *findZone(const char *name); uint16 runZone(Zone *z); void dropItem(uint16 v); int16 pickupItem(Zone *z); Zone *hitZone(uint32 type, uint16 x, uint16 y); uint16 checkDoor(); Animation *findAnimation(const char *name); void loadProgram(Animation *, char *filename); int16 queryBackgroundLayer(int16 v); } // namespace Parallaction #endif