/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_GAMESHELL_CGAMESTATE_H #define PEGASUS_GAMESHELL_CGAMESTATE_H #include "pegasus/Game_Shell/Headers/Game_Shell_Types.h" namespace Common { class Error; class ReadStream; class WriteStream; } namespace Pegasus { class CGameState { public: static Common::Error WriteGameState(Common::WriteStream *stream); static Common::Error ReadGameState(Common::ReadStream *stream); static void ResetGameState(); static void GetCurrentLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction); static void SetCurrentLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction); static tNeighborhoodID GetCurrentNeighborhood(); static void SetCurrentNeighborhood(const tNeighborhoodID neighborhood); static tRoomID GetCurrentRoom(); static void SetCurrentRoom(const tRoomID room); static tDirectionConstant GetCurrentDirection(); static void SetCurrentDirection(const tDirectionConstant direction); static tRoomViewID GetCurrentRoomAndView(); static void GetNextLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction); static void SetNextLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction); static tNeighborhoodID GetNextNeighborhood(); static void SetNextNeighborhood(const tNeighborhoodID neighborhood); static tRoomID GetNextRoom(); static void SetNextRoom(const tRoomID room); static tDirectionConstant GetNextDirection(); static void SetNextDirection(const tDirectionConstant direction); static void GetLastLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction); static void SetLastLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction); static tNeighborhoodID GetLastNeighborhood(); static void SetLastNeighborhood(const tNeighborhoodID neighborhood); static tRoomID GetLastRoom(); static void SetLastRoom(const tRoomID room); static tDirectionConstant GetLastDirection(); static void SetLastDirection(const tDirectionConstant direction); static tRoomViewID GetLastRoomAndView(); static void GetOpenDoorLocation(tRoomID &room, tDirectionConstant &direction); static void SetOpenDoorLocation(const tRoomID room, const tDirectionConstant direction); static tRoomID GetOpenDoorRoom(); static void SetOpenDoorRoom(const tRoomID room); static tDirectionConstant GetOpenDoorDirection(); static void SetOpenDoorDirection(const tDirectionConstant direction); static tRoomViewID GetDoorOpenRoomAndView(); static bool IsCurrentDoorOpen(); protected: static tNeighborhoodID gCurrentNeighborhood; static tRoomID gCurrentRoom; static tDirectionConstant gCurrentDirection; static tNeighborhoodID gNextNeighborhoodID; static tRoomID gNextRoomID; static tDirectionConstant gNextDirection; static tNeighborhoodID gLastNeighborhood; static tRoomID gLastRoom; static tDirectionConstant gLastDirection; static tRoomID gOpenDoorRoom; static tDirectionConstant gOpenDoorDirection; }; } // End of namespace Pegasus #endif