/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_GAMESHELL_CITEM_H #define PEGASUS_GAMESHELL_CITEM_H #include "pegasus/MMShell/Utilities/MMIDObject.h" #include "pegasus/Game_Shell/Headers/Game_Shell_Types.h" namespace Common { class Error; class ReadStream; class WriteStream; } namespace Pegasus { /* CItem is an object which can be picked up and carried around. CItems have a location an ID. weight an owner (kNoActorID if no one is carrying the CItem) */ class CItem : public MMIDObject { public: CItem(const tItemID id, const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction); virtual ~CItem(); // WriteToStream writes everything EXCEPT the item's ID. // It is assumed that the calling function will write and read the ID. virtual Common::Error WriteToStream(Common::WriteStream *stream); virtual Common::Error ReadFromStream(Common::ReadStream *stream); virtual tActorID GetItemOwner() const; virtual void SetItemOwner(const tActorID owner); void GetItemRoom(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) const; void SetItemRoom(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction); tNeighborhoodID GetItemNeighborhood() const; virtual tWeightType GetItemWeight(); virtual void SetItemState(const tItemState state); virtual tItemState GetItemState() const; protected: tNeighborhoodID fItemNeighborhood; tRoomID fItemRoom; tDirectionConstant fItemDirection; tActorID fItemOwnerID; tWeightType fItemWeight; tItemState fItemState; }; } // End of namespace Pegasus #endif