/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/error.h" #include "common/stream.h" #include "engines/pegasus/Game_Shell/CItem.h" #include "engines/pegasus/Game_Shell/CItemList.h" namespace Pegasus { // TODO: Don't use global construction! CItemList gAllItems; CItemList::CItemList() { } CItemList::~CItemList() { } Common::Error CItemList::WriteToStream(Common::WriteStream *stream) { stream->writeUint32BE(size()); for (CItemIterator it = begin(); it != end(); it++) { stream->writeUint16BE((*it)->GetObjectID()); (*it)->WriteToStream(stream); } if (stream->err()) return Common::kWritingFailed; return Common::kNoError; } Common::Error CItemList::ReadFromStream(Common::ReadStream *stream) { uint32 itemCount = stream->readUint32BE(); for (uint32 i = 0; i < itemCount; i++) { tItemID itemID = stream->readUint16BE(); gAllItems.FindItemByID(itemID)->ReadFromStream(stream); } if (stream->err()) return Common::kReadingFailed; return Common::kNoError; } CItem *CItemList::FindItemByID(const tItemID id) { for (CItemIterator it = begin(); it != end(); it++) if ((*it)->GetObjectID() == id) return *it; return 0; } } // End of namespace Pegasus