/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pegasus/MMShell/Base_Classes/MMFunctionPtr.h" namespace Pegasus { MMFunctionPtr::MMFunctionPtr() { fTheFunction = 0; fFunctionArg = 0; } MMFunctionPtr::~MMFunctionPtr() { } void MMFunctionPtr::SetFunctionPtr(tFunctionPtr theFunction, void *functionArg) { fTheFunction = theFunction; fFunctionArg = functionArg; } void MMFunctionPtr::CallFunction() { if (fTheFunction != 0) (*fTheFunction)(this, fFunctionArg); } } // End of namespace Pegasus