/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/random.h" #include "common/util.h" #include "pegasus/MMShell/Utilities/MMUtilities.h" namespace Pegasus { inline int32 Round(const int32 a, const int32 b) { if (b < 0) if (a < 0) return -((a - (-b >> 1)) / -b); else return -((a + (-b >> 1)) / -b); else if (a < 0) return (a - (b >> 1)) / b; else return (a + (b >> 1)) / b; } int32 LinearInterp(const int32 start1, const int32 stop1, const int32 current1, const int32 start2, const int32 stop2) { if (start2 == stop2) return start2; else return start2 + Round((current1 - start1) * (stop2 - start2), (stop1 - start1)); } void ShuffleArray(int32 *arr, int32 count, Common::RandomSource &random) { if (count > 1) { for (int32 i = 1; i < count; ++i) { int32 j = random.getRandomNumber(i); if (j != i) SWAP(arr[i], arr[j]); } } } } // End of namespace Pegasus