/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pegasus/ai/ai_action.h" #include "pegasus/ai/ai_area.h" namespace Pegasus { AICompoundAction::~AICompoundAction() { for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++) delete *it; } void AICompoundAction::performAIAction(AIRule *rule) { for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++) (*it)->performAIAction(rule); } AIPlayMessageAction::AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const InputBits interruptionFilter) { _movieName = movieName; _keepLastFrame = keepLastFrame; _interruptionFilter = interruptionFilter; } void AIPlayMessageAction::performAIAction(AIRule *) { if (g_AIArea) { g_AIArea->checkMiddleArea(); g_AIArea->playAIMovie(kRightAreaSignature, _movieName, _keepLastFrame, _interruptionFilter); } } AIStartTimerAction::AIStartTimerAction(AITimerCondition *timerCondition) { _timerCondition = timerCondition; } void AIStartTimerAction::performAIAction(AIRule *) { _timerCondition->startTimer(); } AIActivateRuleAction::AIActivateRuleAction(AIRule *rule) { _rule = rule; } void AIActivateRuleAction::performAIAction(AIRule *) { _rule->activateRule(); } AIDeactivateRuleAction::AIDeactivateRuleAction(AIRule *rule) { _rule = rule; } void AIDeactivateRuleAction::performAIAction(AIRule *) { _rule->deactivateRule(); } } // End of namespace Pegasus