/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_AI_AIACTION_H #define PEGASUS_AI_AIACTION_H #include "common/list.h" #include "pegasus/input.h" #include "pegasus/types.h" namespace Pegasus { class AIRule; class AITimerCondition; ///////////////////////////////////////////// // // AIAction class AIAction { friend class AIRule; public: AIAction() { _actionCount = 1; } virtual ~AIAction() {} virtual void performAIAction(AIRule *) = 0; void setActionCount(const uint32 count) { _actionCount = count; } protected: uint32 _actionCount; }; typedef Common::List AIActionList; ///////////////////////////////////////////// // // AICompoundAction class AICompoundAction : public AIAction { public: AICompoundAction() {} virtual ~AICompoundAction(); void addAction(AIAction *action) { _compoundActions.push_back(action); } virtual void performAIAction(AIRule *); protected: AIActionList _compoundActions; }; ///////////////////////////////////////////// // // AIPlayMessageAction class AIPlayMessageAction : public AIAction { public: AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const InputBits = kWarningInterruption); virtual void performAIAction(AIRule *); protected: Common::String _movieName; InputBits _interruptionFilter; bool _keepLastFrame; }; ///////////////////////////////////////////// // // AIStartTimerAction class AIStartTimerAction : public AIAction { public: AIStartTimerAction(AITimerCondition *); virtual void performAIAction(AIRule *); protected: AITimerCondition *_timerCondition; }; ///////////////////////////////////////////// // // AIActivateRuleAction class AIActivateRuleAction : public AIAction { public: AIActivateRuleAction(AIRule *); virtual void performAIAction(AIRule *); protected: AIRule *_rule; }; ///////////////////////////////////////////// // // AIDeactivateRuleAction class AIDeactivateRuleAction : public AIAction { public: AIDeactivateRuleAction(AIRule *rule); virtual void performAIAction(AIRule *); protected: AIRule *_rule; }; } // End of namespace Pegasus #endif