/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/stream.h" #include "pegasus/energymonitor.h" #include "pegasus/gamestate.h" #include "pegasus/pegasus.h" #include "pegasus/ai/ai_condition.h" #include "pegasus/items/itemlist.h" #include "pegasus/items/biochips/biochipitem.h" #include "pegasus/items/inventory/inventoryitem.h" namespace Pegasus { AIOneChildCondition::AIOneChildCondition(AICondition *child) { _child = child; } AIOneChildCondition::~AIOneChildCondition() { delete _child; } void AIOneChildCondition::writeAICondition(Common::WriteStream *stream) { if (_child) _child->writeAICondition(stream); } void AIOneChildCondition::readAICondition(Common::ReadStream *stream) { if (_child) _child->readAICondition(stream); } AITwoChildrenCondition::AITwoChildrenCondition(AICondition *leftChild, AICondition *rightChild) { _leftChild = leftChild; _rightChild = rightChild; } AITwoChildrenCondition::~AITwoChildrenCondition() { delete _leftChild; delete _rightChild; } void AITwoChildrenCondition::writeAICondition(Common::WriteStream *stream) { if (_leftChild) _leftChild->writeAICondition(stream); if (_rightChild) _rightChild->writeAICondition(stream); } void AITwoChildrenCondition::readAICondition(Common::ReadStream *stream) { if (_leftChild) _leftChild->readAICondition(stream); if (_rightChild) _rightChild->readAICondition(stream); } AINotCondition::AINotCondition(AICondition* child) : AIOneChildCondition(child) { } bool AINotCondition::fireCondition() { return _child && !_child->fireCondition(); } AIAndCondition::AIAndCondition(AICondition *leftChild, AICondition *rightChild) : AITwoChildrenCondition(leftChild, rightChild) { } bool AIAndCondition::fireCondition() { return _leftChild && _leftChild->fireCondition() && _rightChild && _rightChild->fireCondition(); } AIOrCondition::AIOrCondition(AICondition *leftChild, AICondition *rightChild) : AITwoChildrenCondition(leftChild, rightChild) { } bool AIOrCondition::fireCondition() { return (_leftChild && _leftChild->fireCondition()) || (_rightChild && _rightChild->fireCondition()); } AITimerCondition::AITimerCondition(const TimeValue time, const TimeScale scale, const bool shouldStartTimer) { _timerFuse.primeFuse(time, scale); _timerFuse.setFunctor(new Common::Functor0Mem(this, &AITimerCondition::fire)); _fired = false; if (shouldStartTimer) startTimer(); } void AITimerCondition::startTimer() { _fired = false; _timerFuse.lightFuse(); } void AITimerCondition::stopTimer() { _timerFuse.stopFuse(); } void AITimerCondition::writeAICondition(Common::WriteStream *stream) { stream->writeByte(_timerFuse.isFuseLit()); stream->writeByte(_fired); stream->writeUint32BE(_timerFuse.getTimeRemaining()); stream->writeUint32BE(_timerFuse.getFuseScale()); } void AITimerCondition::readAICondition(Common::ReadStream *stream) { bool running = stream->readByte(); _fired = stream->readByte(); TimeValue time = stream->readUint32BE(); TimeScale scale = stream->readUint32BE(); _timerFuse.stopFuse(); _timerFuse.primeFuse(time, scale); if (running) _timerFuse.lightFuse(); } bool AITimerCondition::fireCondition() { return _fired; } void AITimerCondition::fire() { _fired = true; } AILocationCondition::AILocationCondition(uint32 maxLocations) { _numLocations = 0; _maxLocations = maxLocations; _locations = new RoomViewID[maxLocations]; } AILocationCondition::~AILocationCondition() { delete[] _locations; } void AILocationCondition::addLocation(const RoomViewID location) { if (_numLocations < _maxLocations) _locations[_numLocations++] = location; } bool AILocationCondition::fireCondition() { RoomViewID test = GameState.getCurrentRoomAndView(), *p; uint32 i; for (i = 0, p = _locations; i < _numLocations; i++, p++) { if (test == *p) { *p = MakeRoomView(kNoRoomID, kNoDirection); return true; } } return false; } void AILocationCondition::writeAICondition(Common::WriteStream *stream) { stream->writeUint32BE(_maxLocations); stream->writeUint32BE(_numLocations); uint32 i; RoomViewID *p; for (i = 0, p = _locations; i < _numLocations; i++, p++) stream->writeUint32BE(*p); } void AILocationCondition::readAICondition(Common::ReadStream *stream) { uint32 maxLocations = stream->readUint32BE(); if (_maxLocations != maxLocations) { delete[] _locations; _locations = new RoomViewID[maxLocations]; _maxLocations = maxLocations; } _numLocations = stream->readUint32BE(); uint32 i; RoomViewID *p; for (i = 0, p = _locations; i < _numLocations; i++, p++) *p = stream->readUint32BE(); } AIDoorOpenedCondition::AIDoorOpenedCondition(RoomViewID doorLocation) { _doorLocation = doorLocation; } bool AIDoorOpenedCondition::fireCondition() { return GameState.getCurrentRoomAndView() == _doorLocation && GameState.isCurrentDoorOpen(); } AIHasItemCondition::AIHasItemCondition(const ItemID item) { _item = item; } bool AIHasItemCondition::fireCondition() { return _item == kNoItemID || GameState.isTakenItemID(_item); } AIDoesntHaveItemCondition::AIDoesntHaveItemCondition(const ItemID item) { _item = item; } bool AIDoesntHaveItemCondition::fireCondition() { return _item == kNoItemID || !GameState.isTakenItemID(_item); } AICurrentItemCondition::AICurrentItemCondition(const ItemID item) { _item = item; } bool AICurrentItemCondition::fireCondition() { InventoryItem *item = ((PegasusEngine *)g_engine)->getCurrentInventoryItem(); if (_item == kNoItemID) return item == 0; return item != 0 && item->getObjectID() == _item; } AICurrentBiochipCondition::AICurrentBiochipCondition(const ItemID biochip) { _biochip = biochip; } bool AICurrentBiochipCondition::fireCondition() { BiochipItem *biochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); if (_biochip == kNoItemID) return biochip == 0; return biochip != 0 && biochip->getObjectID() == _biochip; } AIItemStateCondition::AIItemStateCondition(const ItemID item, const ItemState state) { _item = item; _state = state; } bool AIItemStateCondition::fireCondition() { Item *item = g_allItems.findItemByID(_item); return item != 0 && item->getItemState() == _state; } AIEnergyMonitorCondition::AIEnergyMonitorCondition(const int32 energyThreshold) { _energyThreshold = energyThreshold; } bool AIEnergyMonitorCondition::fireCondition() { return g_energyMonitor != 0 && g_energyMonitor->getCurrentEnergy() < _energyThreshold; } AILastExtraCondition::AILastExtraCondition(const ExtraID lastExtra) { _lastExtra = lastExtra; } bool AILastExtraCondition::fireCondition() { return g_neighborhood && (ExtraID)g_neighborhood->getLastExtra() == _lastExtra; } AICondition *makeLocationAndDoesntHaveItemCondition(const RoomID room, const DirectionConstant direction, const ItemID item) { AILocationCondition *location = new AILocationCondition(1); location->addLocation(MakeRoomView(room, direction)); AIDoesntHaveItemCondition *doesntHaveItem = new AIDoesntHaveItemCondition(item); return new AIAndCondition(location, doesntHaveItem); } } // End of namespace Pegasus