/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_COMPASS_H #define PEGASUS_COMPASS_H #include "pegasus/fader.h" #include "pegasus/surface.h" namespace Pegasus { // Compass is defined with 0 as north, 90 east, 180 south, 270 west. // Clockwise rotation increases the angle, counterclockwise rotation decreases the angle. class Compass : public FaderAnimation { public: Compass(); virtual ~Compass(); void initCompass(); void deallocateCompass(); bool isCompassValid() const { return _compassImage.isSurfaceValid(); } void setFaderValue(const int32); protected: void draw(const Common::Rect &); Frame _compassImage; }; extern Compass *g_compass; } // End of namespace Pegasus #endif