/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/events.h" #include "common/textconsole.h" #include "video/qt_decoder.h" #include "pegasus/pegasus.h" namespace Pegasus { enum { kCreditsCore = 0, kCreditsSupport, kCreditsOriginal, kCreditsTalent, kCreditsOther, kCreditsMainMenu }; static const int s_startCreditsSegment[] = { 0, 16, 25, 37, 39 }; static int findButtonForFrame(int frame) { int button = kCreditsCore; for (int i = kCreditsCore; i < kCreditsMainMenu; i++) if (frame >= s_startCreditsSegment[i]) button = i; return button; } void PegasusEngine::runCredits() { Video::QuickTimeDecoder *creditsVideo = new Video::QuickTimeDecoder(); if (!creditsVideo->loadFile("Images/Credits/Credits.movie")) error("Could not open credits movie"); // We're not playing, just retrieving frames creditsVideo->pauseVideo(true); int curButton = kCreditsCore; int frame = 0; drawCredits(curButton, false, frame, creditsVideo); _system->updateScreen(); bool continueLooping = true; while (!shouldQuit() && continueLooping) { Common::Event event; while (_eventMan->pollEvent(event)) { bool needsUpdate = false; switch (event.type) { case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_UP: if (curButton != kCreditsCore) curButton--; frame = s_startCreditsSegment[curButton]; needsUpdate = true; break; case Common::KEYCODE_DOWN: if (curButton != kCreditsMainMenu) { curButton++; if (curButton == kCreditsMainMenu) frame = 43; else frame = s_startCreditsSegment[curButton]; needsUpdate = true; } break; case Common::KEYCODE_LEFT: if (frame > 0) { frame--; curButton = findButtonForFrame(frame); needsUpdate = true; } break; case Common::KEYCODE_RIGHT: if (frame < 43) { frame++; curButton = findButtonForFrame(frame); needsUpdate = true; } break; case Common::KEYCODE_RETURN: drawCredits(curButton, true, frame, creditsVideo); _system->updateScreen(); continueLooping = (curButton != kCreditsMainMenu); break; default: break; } break; default: break; } if (needsUpdate) { drawCredits(curButton, false, frame, creditsVideo); _system->updateScreen(); } } _system->delayMillis(10); } delete creditsVideo; } void PegasusEngine::drawCredits(int button, bool highlight, int frame, Video::QuickTimeDecoder *video) { static const int s_creditsButtonY[] = { 224, 260, 296, 332, 366, 407 }; _gfx->drawPict("Images/Credits/CredScrn.pict", 0, 0, false); if (highlight) _gfx->drawPict("Images/Credits/MainMenu.pict", 32, 412, false); if (button == kCreditsMainMenu) _gfx->drawPictTransparent("Images/Credits/SelectL.pict", 30, s_creditsButtonY[button], _gfx->getColor(0xf8, 0xf8, 0xf8)); else _gfx->drawPictTransparent("Images/Credits/SelectS.pict", 40, s_creditsButtonY[button], _gfx->getColor(0xf8, 0xf8, 0xf8)); video->seekToTime(frame * 200); _video->copyFrameToScreen(video->decodeNextFrame(), video->getWidth(), video->getHeight(), 288, 0); } void PegasusEngine::runDemoCredits() { _gfx->drawPict("Images/Demo/DemoCredits.pict", 0, 0, true); bool continueLooping = true; while (!shouldQuit() && continueLooping) { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_MOUSEMOVE: _system->updateScreen(); break; case Common::EVENT_KEYDOWN: // Break on any keypress, but ignore the meta keys // Except for num lock! num lock on OS9 is 'clear' and we need that for the inventory panel (along with the tilde) continueLooping = (event.kbd.keycode == Common::KEYCODE_INVALID || (event.kbd.keycode >= Common::KEYCODE_CAPSLOCK && event.kbd.keycode <= Common::KEYCODE_COMPOSE)); break; case Common::EVENT_LBUTTONDOWN: continueLooping = false; break; default: break; } } _system->delayMillis(10); } } } // End of namespace Pegasus