/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_CURSOR_H #define PEGASUS_CURSOR_H #include "common/array.h" #include "common/rect.h" #include "pegasus/timers.h" namespace Graphics { struct Surface; } namespace Pegasus { // The original cursor code was in the graphics code directly, // unlike ScummVM where we have the cursor code separate. We're // going to go with CursorManager here and therefore not inherit // from the Sprite class. class Cursor : private Idler { public: Cursor(); virtual ~Cursor(); void addCursorFrames(uint16 id); void setCurrentFrameIndex(int32 index); int32 getCurrentFrameIndex() const; void show(); void hide(); void hideUntilMoved(); bool isVisible(); void getCursorLocation(Common::Point &) const; protected: virtual void useIdleTime(); private: struct CursorInfo { uint16 tag; Common::Point hotspot; Graphics::Surface *surface; byte *palette; uint16 colorCount; }; Common::Point _cursorLocation; Common::Array _info; bool _cursorObscured; int _index; void loadCursorImage(CursorInfo &cursorInfo); }; } // End of namespace Pegasus #endif