/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/error.h" #include "common/stream.h" #include "pegasus/constants.h" #include "pegasus/gamestate.h" #include "pegasus/scoring.h" namespace Common { DECLARE_SINGLETON(Pegasus::GameStateManager); } namespace Pegasus { Common::Error GameStateManager::writeGameState(Common::WriteStream *stream) { stream->writeUint16BE(_currentNeighborhood); stream->writeUint16BE(_currentRoom); stream->writeByte(_currentDirection); stream->writeUint16BE(_nexNeighborhoodID); stream->writeUint16BE(_nextRoomID); stream->writeByte(_nextDirection); stream->writeUint16BE(_lastNeighborhood); stream->writeUint16BE(_lastRoom); stream->writeByte(_lastDirection); stream->writeUint16BE(_openDoorRoom); stream->writeByte(_openDoorDirection); _globalFlags.writeToStream(stream); _scoringFlags.writeToStream(stream); _itemTakenFlags.writeToStream(stream); writeCaldoriaState(stream); writeTSAState(stream); writePrehistoricState(stream); writeNoradState(stream); writeMarsState(stream); writeWSCState(stream); if (stream->err()) return Common::kWritingFailed; return Common::kNoError; } Common::Error GameStateManager::readGameState(Common::ReadStream *stream) { _currentNeighborhood = stream->readUint16BE(); _currentRoom = stream->readUint16BE(); _currentDirection = stream->readByte(); _nexNeighborhoodID = stream->readUint16BE(); _nextRoomID = stream->readUint16BE(); _nextDirection = stream->readByte(); _lastNeighborhood = stream->readUint16BE(); _lastRoom = stream->readUint16BE(); _lastDirection = stream->readByte(); _openDoorRoom = stream->readUint16BE(); _openDoorDirection = stream->readByte(); _globalFlags.readFromStream(stream); _scoringFlags.readFromStream(stream); _itemTakenFlags.readFromStream(stream); readCaldoriaState(stream); readTSAState(stream); readPrehistoricState(stream); readNoradState(stream); readMarsState(stream); readWSCState(stream); if (stream->err()) return Common::kReadingFailed; return Common::kNoError; } void GameStateManager::resetGameState() { _currentNeighborhood = kNoNeighborhoodID; _currentRoom = kNoRoomID; _currentDirection = kNoDirection; _nexNeighborhoodID = kNoNeighborhoodID; _nextRoomID = kNoRoomID; _nextDirection = kNoDirection; _lastNeighborhood = kNoNeighborhoodID; _lastRoom = kNoRoomID; _lastDirection = kNoDirection; _openDoorRoom = kNoRoomID; _openDoorDirection = kNoDirection; _globalFlags.clearAllFlags(); _scoringFlags.clearAllFlags(); _itemTakenFlags.clearAllFlags(); resetCaldoriaState(); resetTSAState(); resetPrehistoricState(); resetNoradState(); resetMarsState(); resetWSCState(); } void GameStateManager::getCurrentLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction) { neighborhood = _currentNeighborhood; room = _currentRoom; direction = _currentDirection; } void GameStateManager::setCurrentLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) { _lastNeighborhood = _currentNeighborhood; _lastRoom = _currentRoom; _lastDirection = _currentDirection; _currentNeighborhood = neighborhood; _currentRoom = room; _currentDirection = direction; } NeighborhoodID GameStateManager::getCurrentNeighborhood() { return _currentNeighborhood; } void GameStateManager::setCurrentNeighborhood(const NeighborhoodID neighborhood) { _lastNeighborhood = _currentNeighborhood; _currentNeighborhood = neighborhood; } RoomID GameStateManager::getCurrentRoom() { return _currentRoom; } void GameStateManager::setCurrentRoom(const RoomID room) { _lastRoom = _currentRoom; _currentRoom = room; } DirectionConstant GameStateManager::getCurrentDirection() { return _currentDirection; } void GameStateManager::setCurrentDirection(const DirectionConstant direction) { _lastDirection = _currentDirection; _currentDirection = direction; } RoomViewID GameStateManager::getCurrentRoomAndView() { return MakeRoomView(_currentRoom, _currentDirection); } void GameStateManager::getNextLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction) { neighborhood = _nexNeighborhoodID; room = _nextRoomID; direction = _nextDirection; } void GameStateManager::setNextLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) { _nexNeighborhoodID = neighborhood; _nextRoomID = room; _nextDirection = direction; } NeighborhoodID GameStateManager::getNextNeighborhood() { return _nexNeighborhoodID; } void GameStateManager::setNextNeighborhood(const NeighborhoodID neighborhood) { _nexNeighborhoodID = neighborhood; } RoomID GameStateManager::getNextRoom() { return _nextRoomID; } void GameStateManager::setNextRoom(const RoomID room) { _nextRoomID = room; } DirectionConstant GameStateManager::getNextDirection() { return _nextDirection; } void GameStateManager::setNextDirection(const DirectionConstant direction) { _nextDirection = direction; } void GameStateManager::getLastLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction) { neighborhood = _currentNeighborhood; room = _currentRoom; direction = _currentDirection; } void GameStateManager::setLastLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) { _currentNeighborhood = neighborhood; _currentRoom = room; _currentDirection = direction; } NeighborhoodID GameStateManager::getLastNeighborhood() { return _lastNeighborhood; } void GameStateManager::setLastNeighborhood(const NeighborhoodID neighborhood) { _lastNeighborhood = neighborhood; } RoomID GameStateManager::getLastRoom() { return _lastRoom; } void GameStateManager::setLastRoom(const RoomID room) { _lastRoom = room; } DirectionConstant GameStateManager::getLastDirection() { return _lastDirection; } void GameStateManager::setLastDirection(const DirectionConstant direction) { _lastDirection = direction; } RoomViewID GameStateManager::getLastRoomAndView() { return MakeRoomView(_lastRoom, _lastDirection); } void GameStateManager::getOpenDoorLocation(RoomID &room, DirectionConstant &direction) { room = _openDoorRoom; direction = _openDoorDirection; } void GameStateManager::setOpenDoorLocation(const RoomID room, const DirectionConstant direction) { _openDoorRoom = room; _openDoorDirection = direction; } RoomID GameStateManager::getOpenDoorRoom() { return _openDoorRoom; } void GameStateManager::setOpenDoorRoom(const RoomID room) { _openDoorRoom = room; } DirectionConstant GameStateManager::getOpenDoorDirection() { return _openDoorDirection; } void GameStateManager::setOpenDoorDirection(const DirectionConstant direction) { _openDoorDirection = direction; } RoomViewID GameStateManager::getDoorOpenRoomAndView() { return MakeRoomView(_openDoorRoom, _openDoorDirection); } bool GameStateManager::isCurrentDoorOpen() { return _openDoorRoom == _currentRoom && _openDoorDirection == _currentDirection; } GameScoreType GameStateManager::getCaldoriaTSAScore() { GameScoreType result = 0; if (_scoringFlags.getFlag(kScoringSawINNFlag)) result += kSawINNScore; if (_scoringFlags.getFlag(kScoringTookShowerFlag)) result += kTookShowerScore; if (_scoringFlags.getFlag(kScoringFixedHairFlag)) result += kFixedHairScore; if (_scoringFlags.getFlag(kScoringGotKeyCardFlag)) result += kGotKeyCardScore; if (_scoringFlags.getFlag(kScoringReadPaperFlag)) result += kReadPaperScore; if (_scoringFlags.getFlag(kScoringLookThroughTelescopeFlag)) result += kLookThroughTelescopeScore; if (_scoringFlags.getFlag(kScoringSawCaldoriaKioskFlag)) result += kSawCaldoriaKioskScore; if (_scoringFlags.getFlag(kScoringGoToTSAFlag)) result += kGoToTSAScore; if (_scoringFlags.getFlag(kScoringEnterTSAFlag)) result += kEnterTSAScore; if (_scoringFlags.getFlag(kScoringSawBust1Flag)) result += kSawBust1Score; if (_scoringFlags.getFlag(kScoringSawBust2Flag)) result += kSawBust2Score; if (_scoringFlags.getFlag(kScoringSawBust3Flag)) result += kSawBust3Score; if (_scoringFlags.getFlag(kScoringSawBust4Flag)) result += kSawBust4Score; if (_scoringFlags.getFlag(kScoringSawBust5Flag)) result += kSawBust5Score; if (_scoringFlags.getFlag(kScoringSawBust6Flag)) result += kSawBust6Score; if (_scoringFlags.getFlag(kScoringSawTheoryFlag)) result += kSawTheoryScore; if (_scoringFlags.getFlag(kScoringSawBackgroundFlag)) result += kSawBackgroundScore; if (_scoringFlags.getFlag(kScoringSawProcedureFlag)) result += kSawProcedureScore; if (_scoringFlags.getFlag(kScoringGotJourneymanKeyFlag)) result += kGotJourneymanKeyScore; if (_scoringFlags.getFlag(kScoringGotPegasusBiochipFlag)) result += kGotPegasusBiochipScore; if (_scoringFlags.getFlag(kScoringGotBiosuitFlag)) result += kGotBiosuitScore; if (_scoringFlags.getFlag(kScoringGoToPrehistoricFlag)) result += kGoToPrehistoricScore; if (_scoringFlags.getFlag(kScoringPutLogInReaderFlag)) result += kPutLogInReaderScore; if (_scoringFlags.getFlag(kScoringSawCaldoriaNormalFlag)) result += kSawCaldoriaNormalScore; if (_scoringFlags.getFlag(kScoringSawCaldoriaAlteredFlag)) result += kSawCaldoriaAlteredScore; if (_scoringFlags.getFlag(kScoringSawNoradNormalFlag)) result += kSawNoradNormalScore; if (_scoringFlags.getFlag(kScoringSawNoradAlteredFlag)) result += kSawNoradAlteredScore; if (_scoringFlags.getFlag(kScoringSawMarsNormalFlag)) result += kSawMarsNormalScore; if (_scoringFlags.getFlag(kScoringSawMarsAlteredFlag)) result += kSawMarsAlteredScore; if (_scoringFlags.getFlag(kScoringSawWSCNormalFlag)) result += kSawWSCNormalScore; if (_scoringFlags.getFlag(kScoringSawWSCAlteredFlag)) result += kSawWSCAlteredScore; if (_scoringFlags.getFlag(kScoringWentToReadyRoom2Flag)) result += kWentToReadyRoom2Score; if (_scoringFlags.getFlag(kScoringWentAfterSinclairFlag)) result += kWentAfterSinclairScore; if (_scoringFlags.getFlag(kScoringUsedCardBombFlag)) result += kUsedCardBombScore; if (_scoringFlags.getFlag(kScoringShieldedCardBombFlag)) result += kShieldedCardBombScore; if (_scoringFlags.getFlag(kScoringStunnedSinclairFlag)) result += kStunnedSinclairScore; if (_scoringFlags.getFlag(kScoringDisarmedNukeFlag)) result += kDisarmedNukeScore; return result; } GameScoreType GameStateManager::getPrehistoricScore() { GameScoreType result = 0; if (_scoringFlags.getFlag(kScoringThrewBreakerFlag)) result += kThrewBreakerScore; if (_scoringFlags.getFlag(kScoringExtendedBridgeFlag)) result += kExtendedBridgeScore; if (_scoringFlags.getFlag(kScoringGotHistoricalLogFlag)) result += kGotHistoricalLogScore; if (_scoringFlags.getFlag(kScoringFinishedPrehistoricFlag)) result += kFinishedPrehistoricScore; return result; } GameScoreType GameStateManager::getMarsScore() { GameScoreType result = 0; if (_scoringFlags.getFlag(kScoringThrownByRobotFlag)) result += kThrownByRobotScore; if (_scoringFlags.getFlag(kScoringGotMarsCardFlag)) result += kGotMarsCardScore; if (_scoringFlags.getFlag(kScoringSawMarsKioskFlag)) result += kSawMarsKioskScore; if (_scoringFlags.getFlag(kScoringSawTransportMapFlag)) result += kSawTransportMapScore; if (_scoringFlags.getFlag(kScoringGotCrowBarFlag)) result += kGotCrowBarScore; if (_scoringFlags.getFlag(kScoringTurnedOnTransportFlag)) result += kTurnedOnTransportScore; if (_scoringFlags.getFlag(kScoringGotOxygenMaskFlag)) result += kGotOxygenMaskScore; if (_scoringFlags.getFlag(kScoringAvoidedRobotFlag)) result += kAvoidedRobotScore; if (_scoringFlags.getFlag(kScoringActivatedPlatformFlag)) result += kActivatedPlatformScore; if (_scoringFlags.getFlag(kScoringUsedLiquidNitrogenFlag)) result += kUsedLiquidNitrogenScore; if (_scoringFlags.getFlag(kScoringUsedCrowBarFlag)) result += kUsedCrowBarScore; if (_scoringFlags.getFlag(kScoringFoundCardBombFlag)) result += kFoundCardBombScore; if (_scoringFlags.getFlag(kScoringDisarmedCardBombFlag)) result += kDisarmedCardBombScore; if (_scoringFlags.getFlag(kScoringGotCardBombFlag)) result += kGotCardBombScore; if (_scoringFlags.getFlag(kScoringThreadedMazeFlag)) result += kThreadedMazeScore; if (_scoringFlags.getFlag(kScoringThreadedGearRoomFlag)) result += kThreadedGearRoomScore; if (_scoringFlags.getFlag(kScoringEnteredShuttleFlag)) result += kEnteredShuttleScore; if (_scoringFlags.getFlag(kScoringEnteredLaunchTubeFlag)) result += kEnteredLaunchTubeScore; if (_scoringFlags.getFlag(kScoringStoppedRobotsShuttleFlag)) result += kStoppedRobotsShuttleScore; if (_scoringFlags.getFlag(kScoringGotMarsOpMemChipFlag)) result += kGotMarsOpMemChipScore; if (_scoringFlags.getFlag(kScoringFinishedMarsFlag)) result += kFinishedMarsScore; return result; } GameScoreType GameStateManager::getNoradScore() { GameScoreType result = 0; if (_scoringFlags.getFlag(kScoringSawSecurityMonitorFlag)) result += kSawSecurityMonitorScore; if (_scoringFlags.getFlag(kScoringFilledOxygenCanisterFlag)) result += kFilledOxygenCanisterScore; if (_scoringFlags.getFlag(kScoringFilledArgonCanisterFlag)) result += kFilledArgonCanisterScore; if (_scoringFlags.getFlag(kScoringSawUnconsciousOperatorFlag)) result += kSawUnconsciousOperatorScore; if (_scoringFlags.getFlag(kScoringWentThroughPressureDoorFlag)) result += kWentThroughPressureDoorScore; if (_scoringFlags.getFlag(kScoringPreppedSubFlag)) result += kPreppedSubScore; if (_scoringFlags.getFlag(kScoringEnteredSubFlag)) result += kEnteredSubScore; if (_scoringFlags.getFlag(kScoringExitedSubFlag)) result += kExitedSubScore; if (_scoringFlags.getFlag(kScoringSawRobotAt54NorthFlag)) result += kSawRobotAt54NorthScore; if (_scoringFlags.getFlag(kScoringPlayedWithClawFlag)) result += kPlayedWithClawScore; if (_scoringFlags.getFlag(kScoringUsedRetinalChipFlag)) result += kUsedRetinalChipScore; if (_scoringFlags.getFlag(kScoringFinishedGlobeGameFlag)) result += kFinishedGlobeGameScore; if (_scoringFlags.getFlag(kScoringStoppedNoradRobotFlag)) result += kStoppedNoradRobotScore; if (_scoringFlags.getFlag(kScoringGotNoradOpMemChipFlag)) result += kGotNoradOpMemChipScore; if (_scoringFlags.getFlag(kScoringFinishedNoradFlag)) result += kFinishedNoradScore; return result; } GameScoreType GameStateManager::getWSCScore() { GameScoreType result = 0; if (_scoringFlags.getFlag(kScoringRemovedDartFlag)) result += kRemovedDartScore; if (_scoringFlags.getFlag(kScoringAnalyzedDartFlag)) result += kAnalyzedDartScore; if (_scoringFlags.getFlag(kScoringBuiltAntidoteFlag)) result += kBuiltAntidoteScore; if (_scoringFlags.getFlag(kScoringGotSinclairKeyFlag)) result += kGotSinclairKeyScore; if (_scoringFlags.getFlag(kScoringGotArgonCanisterFlag)) result += kGotArgonCanisterScore; if (_scoringFlags.getFlag(kScoringGotNitrogenCanisterFlag)) result += kGotNitrogenCanisterScore; if (_scoringFlags.getFlag(kScoringPlayedWithMessagesFlag)) result += kPlayedWithMessagesScore; if (_scoringFlags.getFlag(kScoringSawMorphExperimentFlag)) result += kSawMorphExperimentScore; if (_scoringFlags.getFlag(kScoringEnteredSinclairOfficeFlag)) result += kEnteredSinclairOfficeScore; if (_scoringFlags.getFlag(kScoringSawBrochureFlag)) result += kSawBrochureScore; if (_scoringFlags.getFlag(kScoringSawSinclairEntry1Flag)) result += kSawSinclairEntry1Score; if (_scoringFlags.getFlag(kScoringSawSinclairEntry2Flag)) result += kSawSinclairEntry2Score; if (_scoringFlags.getFlag(kScoringSawSinclairEntry3Flag)) result += kSawSinclairEntry3Score; if (_scoringFlags.getFlag(kScoringSawWSCDirectoryFlag)) result += kSawWSCDirectoryScore; if (_scoringFlags.getFlag(kScoringUsedCrowBarInWSCFlag)) result += kUsedCrowBarInWSCScore; if (_scoringFlags.getFlag(kScoringFinishedPlasmaDodgeFlag)) result += kFinishedPlasmaDodgeScore; if (_scoringFlags.getFlag(kScoringOpenedCatwalkFlag)) result += kOpenedCatwalkScore; if (_scoringFlags.getFlag(kScoringStoppedWSCRobotFlag)) result += kStoppedWSCRobotScore; if (_scoringFlags.getFlag(kScoringGotWSCOpMemChipFlag)) result += kGotWSCOpMemChipScore; if (_scoringFlags.getFlag(kScoringFinishedWSCFlag)) result += kFinishedWSCScore; return result; } GameScoreType GameStateManager::getGandhiScore() { GameScoreType result = 0; if (_scoringFlags.getFlag(kScoringMarsGandhiFlag)) result += kMarsGandhiScore; if (_scoringFlags.getFlag(kScoringNoradGandhiFlag)) result += kNoradGandhiScore; if (_scoringFlags.getFlag(kScoringWSCGandhiFlag)) result += kWSCGandhiScore; return result; } GameScoreType GameStateManager::getTotalScore() { return getCaldoriaTSAScore() + getPrehistoricScore() + getMarsScore() + getNoradScore() + getWSCScore() + getGandhiScore(); } ///////////////////////////////////////////// // // Caldoria data void GameStateManager::writeCaldoriaState(Common::WriteStream *stream) { _caldoriaFlags.writeToStream(stream); stream->writeUint32BE(_caldoriaFuseTimeLimit); } void GameStateManager::readCaldoriaState(Common::ReadStream *stream) { _caldoriaFlags.readFromStream(stream); _caldoriaFuseTimeLimit = stream->readUint32BE(); } void GameStateManager::resetCaldoriaState() { _caldoriaFlags.clearAllFlags(); _caldoriaFuseTimeLimit = 0; } ///////////////////////////////////////////// // // TSA data void GameStateManager::writeTSAState(Common::WriteStream *stream) { _TSAFlags.writeToStream(stream); stream->writeUint32BE(_TSARipTimerTime); stream->writeUint32BE(_TSAFuseTimeLimit); stream->writeByte(_TSAState); stream->writeByte(_T0BMonitorMode); stream->writeUint32BE(_T0BMonitorStart); } void GameStateManager::readTSAState(Common::ReadStream *stream) { _TSAFlags.readFromStream(stream); _TSARipTimerTime = stream->readUint32BE(); _TSAFuseTimeLimit = stream->readUint32BE(); _TSAState = stream->readByte(); _T0BMonitorMode = stream->readByte(); _T0BMonitorStart = stream->readUint32BE(); } void GameStateManager::resetTSAState() { _TSAFlags.clearAllFlags(); _TSAState = 0; _T0BMonitorMode = 0; _T0BMonitorStart = 0; _TSARipTimerTime = 0; _TSAFuseTimeLimit = kTSAUncreatedTimeLimit; } ///////////////////////////////////////////// // // Prehistoric data void GameStateManager::writePrehistoricState(Common::WriteStream *stream) { _prehistoricFlags.writeToStream(stream); } void GameStateManager::readPrehistoricState(Common::ReadStream *stream) { _prehistoricFlags.readFromStream(stream); } void GameStateManager::resetPrehistoricState() { _prehistoricFlags.clearAllFlags(); } ///////////////////////////////////////////// // // Norad data void GameStateManager::writeNoradState(Common::WriteStream *stream) { _noradFlags.writeToStream(stream); stream->writeUint16BE(_noradSubRoomPressure); stream->writeByte(_noradSubPrepState); } void GameStateManager::readNoradState(Common::ReadStream *stream) { _noradFlags.readFromStream(stream); _noradSubRoomPressure = stream->readUint16BE(); _noradSubPrepState = (NoradSubPrepState)stream->readByte(); } void GameStateManager::resetNoradState() { _noradFlags.clearAllFlags(); _noradSubRoomPressure = 9; _noradSubPrepState = kSubNotPrepped; } ///////////////////////////////////////////// // // Mars data void GameStateManager::writeMarsState(Common::WriteStream *stream) { _marsFlags.writeToStream(stream); } void GameStateManager::readMarsState(Common::ReadStream *stream) { _marsFlags.readFromStream(stream); } void GameStateManager::resetMarsState() { _marsFlags.clearAllFlags(); } ///////////////////////////////////////////// // // WSC data void GameStateManager::writeWSCState(Common::WriteStream *stream) { _WSCFlags.writeToStream(stream); } void GameStateManager::readWSCState(Common::ReadStream *stream) { _WSCFlags.readFromStream(stream); } void GameStateManager::resetWSCState() { _WSCFlags.clearAllFlags(); } void GameStateManager::setScoringSawINN(const bool flag) { _scoringFlags.setFlag(kScoringSawINNFlag, flag); } void GameStateManager::setScoringTookShower(const bool flag) { _scoringFlags.setFlag(kScoringTookShowerFlag, flag); } void GameStateManager::setScoringFixedHair(const bool flag) { _scoringFlags.setFlag(kScoringFixedHairFlag, flag); } void GameStateManager::setScoringGotKeyCard(const bool flag) { _scoringFlags.setFlag(kScoringGotKeyCardFlag, flag); } void GameStateManager::setScoringReadPaper(const bool flag) { _scoringFlags.setFlag(kScoringReadPaperFlag, flag); } void GameStateManager::setScoringLookThroughTelescope(const bool flag) { _scoringFlags.setFlag(kScoringLookThroughTelescopeFlag, flag); } void GameStateManager::setScoringSawCaldoriaKiosk(const bool flag) { _scoringFlags.setFlag(kScoringSawCaldoriaKioskFlag, flag); } void GameStateManager::setScoringGoToTSA(const bool flag) { _scoringFlags.setFlag(kScoringGoToTSAFlag, flag); } void GameStateManager::setScoringEnterTSA(const bool flag) { _scoringFlags.setFlag(kScoringEnterTSAFlag, flag); } void GameStateManager::setScoringSawBust1(const bool flag) { _scoringFlags.setFlag(kScoringSawBust1Flag, flag); } void GameStateManager::setScoringSawBust2(const bool flag) { _scoringFlags.setFlag(kScoringSawBust2Flag, flag); } void GameStateManager::setScoringSawBust3(const bool flag) { _scoringFlags.setFlag(kScoringSawBust3Flag, flag); } void GameStateManager::setScoringSawBust4(const bool flag) { _scoringFlags.setFlag(kScoringSawBust4Flag, flag); } void GameStateManager::setScoringSawBust5(const bool flag) { _scoringFlags.setFlag(kScoringSawBust5Flag, flag); } void GameStateManager::setScoringSawBust6(const bool flag) { _scoringFlags.setFlag(kScoringSawBust6Flag, flag); } void GameStateManager::setScoringSawTheory(const bool flag) { _scoringFlags.setFlag(kScoringSawTheoryFlag, flag); } void GameStateManager::setScoringSawBackground(const bool flag) { _scoringFlags.setFlag(kScoringSawBackgroundFlag, flag); } void GameStateManager::setScoringSawProcedure(const bool flag) { _scoringFlags.setFlag(kScoringSawProcedureFlag, flag); } void GameStateManager::setScoringGotJourneymanKey(const bool flag) { _scoringFlags.setFlag(kScoringGotJourneymanKeyFlag, flag); } void GameStateManager::setScoringGotPegasusBiochip(const bool flag) { _scoringFlags.setFlag(kScoringGotPegasusBiochipFlag, flag); } void GameStateManager::setScoringGotBiosuit(const bool flag) { _scoringFlags.setFlag(kScoringGotBiosuitFlag, flag); } void GameStateManager::setScoringGoToPrehistoric(const bool flag) { _scoringFlags.setFlag(kScoringGoToPrehistoricFlag, flag); } void GameStateManager::setScoringPutLogInReader(const bool flag) { _scoringFlags.setFlag(kScoringPutLogInReaderFlag, flag); } void GameStateManager::setScoringSawCaldoriaNormal(const bool flag) { _scoringFlags.setFlag(kScoringSawCaldoriaNormalFlag, flag); } void GameStateManager::setScoringSawCaldoriaAltered(const bool flag) { _scoringFlags.setFlag(kScoringSawCaldoriaAlteredFlag, flag); } void GameStateManager::setScoringSawNoradNormal(const bool flag) { _scoringFlags.setFlag(kScoringSawNoradNormalFlag, flag); } void GameStateManager::setScoringSawNoradAltered(const bool flag) { _scoringFlags.setFlag(kScoringSawNoradAlteredFlag, flag); } void GameStateManager::setScoringSawMarsNormal(const bool flag) { _scoringFlags.setFlag(kScoringSawMarsNormalFlag, flag); } void GameStateManager::setScoringSawMarsAltered(const bool flag) { _scoringFlags.setFlag(kScoringSawMarsAlteredFlag, flag); } void GameStateManager::setScoringSawWSCNormal(const bool flag) { _scoringFlags.setFlag(kScoringSawWSCNormalFlag, flag); } void GameStateManager::setScoringSawWSCAltered(const bool flag) { _scoringFlags.setFlag(kScoringSawWSCAlteredFlag, flag); } void GameStateManager::setScoringWentToReadyRoom2(const bool flag) { _scoringFlags.setFlag(kScoringWentToReadyRoom2Flag, flag); } void GameStateManager::setScoringWentAfterSinclair(const bool flag) { _scoringFlags.setFlag(kScoringWentAfterSinclairFlag, flag); } void GameStateManager::setScoringUsedCardBomb(const bool flag) { _scoringFlags.setFlag(kScoringUsedCardBombFlag, flag); } void GameStateManager::setScoringShieldedCardBomb(const bool flag) { _scoringFlags.setFlag(kScoringShieldedCardBombFlag, flag); } void GameStateManager::setScoringStunnedSinclair(const bool flag) { _scoringFlags.setFlag(kScoringStunnedSinclairFlag, flag); } void GameStateManager::setScoringDisarmedNuke(const bool flag) { _scoringFlags.setFlag(kScoringDisarmedNukeFlag, flag); } void GameStateManager::setScoringThrewBreaker(const bool flag) { _scoringFlags.setFlag(kScoringThrewBreakerFlag, flag); } void GameStateManager::setScoringExtendedBridge(const bool flag) { _scoringFlags.setFlag(kScoringExtendedBridgeFlag, flag); } void GameStateManager::setScoringGotHistoricalLog(const bool flag) { _scoringFlags.setFlag(kScoringGotHistoricalLogFlag, flag); } void GameStateManager::setScoringFinishedPrehistoric(const bool flag) { _scoringFlags.setFlag(kScoringFinishedPrehistoricFlag, flag); } void GameStateManager::setScoringThrownByRobot(const bool flag) { _scoringFlags.setFlag(kScoringThrownByRobotFlag, flag); } void GameStateManager::setScoringGotMarsCard(const bool flag) { _scoringFlags.setFlag(kScoringGotMarsCardFlag, flag); } void GameStateManager::setScoringSawMarsKiosk(const bool flag) { _scoringFlags.setFlag(kScoringSawMarsKioskFlag, flag); } void GameStateManager::setScoringSawTransportMap(const bool flag) { _scoringFlags.setFlag(kScoringSawTransportMapFlag, flag); } void GameStateManager::setScoringGotCrowBar(const bool flag) { _scoringFlags.setFlag(kScoringGotCrowBarFlag, flag); } void GameStateManager::setScoringTurnedOnTransport(const bool flag) { _scoringFlags.setFlag(kScoringTurnedOnTransportFlag, flag); } void GameStateManager::setScoringGotOxygenMask(const bool flag) { _scoringFlags.setFlag(kScoringGotOxygenMaskFlag, flag); } void GameStateManager::setScoringAvoidedRobot(const bool flag) { _scoringFlags.setFlag(kScoringAvoidedRobotFlag, flag); } void GameStateManager::setScoringActivatedPlatform(const bool flag) { _scoringFlags.setFlag(kScoringActivatedPlatformFlag, flag); } void GameStateManager::setScoringUsedLiquidNitrogen(const bool flag) { _scoringFlags.setFlag(kScoringUsedLiquidNitrogenFlag, flag); } void GameStateManager::setScoringUsedCrowBar(const bool flag) { _scoringFlags.setFlag(kScoringUsedCrowBarFlag, flag); } void GameStateManager::setScoringFoundCardBomb(const bool flag) { _scoringFlags.setFlag(kScoringFoundCardBombFlag, flag); } void GameStateManager::setScoringDisarmedCardBomb(const bool flag) { _scoringFlags.setFlag(kScoringDisarmedCardBombFlag, flag); } void GameStateManager::setScoringGotCardBomb(const bool flag) { _scoringFlags.setFlag(kScoringGotCardBombFlag, flag); } void GameStateManager::setScoringThreadedMaze(const bool flag) { _scoringFlags.setFlag(kScoringThreadedMazeFlag, flag); } void GameStateManager::setScoringThreadedGearRoom(const bool flag) { _scoringFlags.setFlag(kScoringThreadedGearRoomFlag, flag); } void GameStateManager::setScoringEnteredShuttle(const bool flag) { _scoringFlags.setFlag(kScoringEnteredShuttleFlag, flag); } void GameStateManager::setScoringEnteredLaunchTube(const bool flag) { _scoringFlags.setFlag(kScoringEnteredLaunchTubeFlag, flag); } void GameStateManager::setScoringStoppedRobotsShuttle(const bool flag) { _scoringFlags.setFlag(kScoringStoppedRobotsShuttleFlag, flag); } void GameStateManager::setScoringGotMarsOpMemChip(const bool flag) { _scoringFlags.setFlag(kScoringGotMarsOpMemChipFlag, flag); } void GameStateManager::setScoringFinishedMars(const bool flag) { _scoringFlags.setFlag(kScoringFinishedMarsFlag, flag); } void GameStateManager::setScoringSawSecurityMonitor(const bool flag) { _scoringFlags.setFlag(kScoringSawSecurityMonitorFlag, flag); } void GameStateManager::setScoringFilledOxygenCanister(const bool flag) { _scoringFlags.setFlag(kScoringFilledOxygenCanisterFlag, flag); } void GameStateManager::setScoringFilledArgonCanister(const bool flag) { _scoringFlags.setFlag(kScoringFilledArgonCanisterFlag, flag); } void GameStateManager::setScoringSawUnconsciousOperator(const bool flag) { _scoringFlags.setFlag(kScoringSawUnconsciousOperatorFlag, flag); } void GameStateManager::setScoringWentThroughPressureDoor(const bool flag) { _scoringFlags.setFlag(kScoringWentThroughPressureDoorFlag, flag); } void GameStateManager::setScoringPreppedSub(const bool flag) { _scoringFlags.setFlag(kScoringPreppedSubFlag, flag); } void GameStateManager::setScoringEnteredSub(const bool flag) { _scoringFlags.setFlag(kScoringEnteredSubFlag, flag); } void GameStateManager::setScoringExitedSub(const bool flag) { _scoringFlags.setFlag(kScoringExitedSubFlag, flag); } void GameStateManager::setScoringSawRobotAt54North(const bool flag) { _scoringFlags.setFlag(kScoringSawRobotAt54NorthFlag, flag); } void GameStateManager::setScoringPlayedWithClaw(const bool flag) { _scoringFlags.setFlag(kScoringPlayedWithClawFlag, flag); } void GameStateManager::setScoringUsedRetinalChip(const bool flag) { _scoringFlags.setFlag(kScoringUsedRetinalChipFlag, flag); } void GameStateManager::setScoringFinishedGlobeGame(const bool flag) { _scoringFlags.setFlag(kScoringFinishedGlobeGameFlag, flag); } void GameStateManager::setScoringStoppedNoradRobot(const bool flag) { _scoringFlags.setFlag(kScoringStoppedNoradRobotFlag, flag); } void GameStateManager::setScoringGotNoradOpMemChip(const bool flag) { _scoringFlags.setFlag(kScoringGotNoradOpMemChipFlag, flag); } void GameStateManager::setScoringFinishedNorad(const bool flag) { _scoringFlags.setFlag(kScoringFinishedNoradFlag, flag); } void GameStateManager::setScoringRemovedDart(const bool flag) { _scoringFlags.setFlag(kScoringRemovedDartFlag, flag); } void GameStateManager::setScoringAnalyzedDart(const bool flag) { _scoringFlags.setFlag(kScoringAnalyzedDartFlag, flag); } void GameStateManager::setScoringBuiltAntidote(const bool flag) { _scoringFlags.setFlag(kScoringBuiltAntidoteFlag, flag); } void GameStateManager::setScoringGotSinclairKey(const bool flag) { _scoringFlags.setFlag(kScoringGotSinclairKeyFlag, flag); } void GameStateManager::setScoringGotArgonCanister(const bool flag) { _scoringFlags.setFlag(kScoringGotArgonCanisterFlag, flag); } void GameStateManager::setScoringGotNitrogenCanister(const bool flag) { _scoringFlags.setFlag(kScoringGotNitrogenCanisterFlag, flag); } void GameStateManager::setScoringPlayedWithMessages(const bool flag) { _scoringFlags.setFlag(kScoringPlayedWithMessagesFlag, flag); } void GameStateManager::setScoringSawMorphExperiment(const bool flag) { _scoringFlags.setFlag(kScoringSawMorphExperimentFlag, flag); } void GameStateManager::setScoringEnteredSinclairOffice(const bool flag) { _scoringFlags.setFlag(kScoringEnteredSinclairOfficeFlag, flag); } void GameStateManager::setScoringSawBrochure(const bool flag) { _scoringFlags.setFlag(kScoringSawBrochureFlag, flag); } void GameStateManager::setScoringSawSinclairEntry1(const bool flag) { _scoringFlags.setFlag(kScoringSawSinclairEntry1Flag, flag); } void GameStateManager::setScoringSawSinclairEntry2(const bool flag) { _scoringFlags.setFlag(kScoringSawSinclairEntry2Flag, flag); } void GameStateManager::setScoringSawSinclairEntry3(const bool flag) { _scoringFlags.setFlag(kScoringSawSinclairEntry3Flag, flag); } void GameStateManager::setScoringSawWSCDirectory(const bool flag) { _scoringFlags.setFlag(kScoringSawWSCDirectoryFlag, flag); } void GameStateManager::setScoringUsedCrowBarInWSC(const bool flag) { _scoringFlags.setFlag(kScoringUsedCrowBarInWSCFlag, flag); } void GameStateManager::setScoringFinishedPlasmaDodge(const bool flag) { _scoringFlags.setFlag(kScoringFinishedPlasmaDodgeFlag, flag); } void GameStateManager::setScoringOpenedCatwalk(const bool flag) { _scoringFlags.setFlag(kScoringOpenedCatwalkFlag, flag); } void GameStateManager::setScoringStoppedWSCRobot(const bool flag) { _scoringFlags.setFlag(kScoringStoppedWSCRobotFlag, flag); } void GameStateManager::setScoringGotWSCOpMemChip(const bool flag) { _scoringFlags.setFlag(kScoringGotWSCOpMemChipFlag, flag); } void GameStateManager::setScoringFinishedWSC(const bool flag) { _scoringFlags.setFlag(kScoringFinishedWSCFlag, flag); } void GameStateManager::setScoringMarsGandhi(const bool flag) { _scoringFlags.setFlag(kScoringMarsGandhiFlag, flag); } void GameStateManager::setScoringNoradGandhi(const bool flag) { _scoringFlags.setFlag(kScoringNoradGandhiFlag, flag); } void GameStateManager::setScoringWSCGandhi(const bool flag) { _scoringFlags.setFlag(kScoringWSCGandhiFlag, flag); } bool GameStateManager::getScoringSawINN() { return _scoringFlags.getFlag(kScoringSawINNFlag); } bool GameStateManager::getScoringTookShower() { return _scoringFlags.getFlag(kScoringTookShowerFlag); } bool GameStateManager::getScoringFixedHair() { return _scoringFlags.getFlag(kScoringFixedHairFlag); } bool GameStateManager::getScoringGotKeyCard() { return _scoringFlags.getFlag(kScoringGotKeyCardFlag); } bool GameStateManager::getScoringReadPaper() { return _scoringFlags.getFlag(kScoringReadPaperFlag); } bool GameStateManager::getScoringLookThroughTelescope() { return _scoringFlags.getFlag(kScoringLookThroughTelescopeFlag); } bool GameStateManager::getScoringSawCaldoriaKiosk() { return _scoringFlags.getFlag(kScoringSawCaldoriaKioskFlag); } bool GameStateManager::getScoringGoToTSA() { return _scoringFlags.getFlag(kScoringGoToTSAFlag); } bool GameStateManager::getScoringEnterTSA() { return _scoringFlags.getFlag(kScoringEnterTSAFlag); } bool GameStateManager::getScoringSawBust1() { return _scoringFlags.getFlag(kScoringSawBust1Flag); } bool GameStateManager::getScoringSawBust2() { return _scoringFlags.getFlag(kScoringSawBust2Flag); } bool GameStateManager::getScoringSawBust3() { return _scoringFlags.getFlag(kScoringSawBust3Flag); } bool GameStateManager::getScoringSawBust4() { return _scoringFlags.getFlag(kScoringSawBust4Flag); } bool GameStateManager::getScoringSawBust5() { return _scoringFlags.getFlag(kScoringSawBust5Flag); } bool GameStateManager::getScoringSawBust6() { return _scoringFlags.getFlag(kScoringSawBust6Flag); } bool GameStateManager::getScoringSawTheory() { return _scoringFlags.getFlag(kScoringSawTheoryFlag); } bool GameStateManager::getScoringSawBackground() { return _scoringFlags.getFlag(kScoringSawBackgroundFlag); } bool GameStateManager::getScoringSawProcedure() { return _scoringFlags.getFlag(kScoringSawProcedureFlag); } bool GameStateManager::getScoringGotJourneymanKey() { return _scoringFlags.getFlag(kScoringGotJourneymanKeyFlag); } bool GameStateManager::getScoringGotPegasusBiochip() { return _scoringFlags.getFlag(kScoringGotPegasusBiochipFlag); } bool GameStateManager::getScoringGotBiosuit() { return _scoringFlags.getFlag(kScoringGotBiosuitFlag); } bool GameStateManager::getScoringGoToPrehistoric() { return _scoringFlags.getFlag(kScoringGoToPrehistoricFlag); } bool GameStateManager::getScoringPutLogInReader() { return _scoringFlags.getFlag(kScoringPutLogInReaderFlag); } bool GameStateManager::getScoringSawCaldoriaNormal() { return _scoringFlags.getFlag(kScoringSawCaldoriaNormalFlag); } bool GameStateManager::getScoringSawCaldoriaAltered() { return _scoringFlags.getFlag(kScoringSawCaldoriaAlteredFlag); } bool GameStateManager::getScoringSawNoradNormal() { return _scoringFlags.getFlag(kScoringSawNoradNormalFlag); } bool GameStateManager::getScoringSawNoradAltered() { return _scoringFlags.getFlag(kScoringSawNoradAlteredFlag); } bool GameStateManager::getScoringSawMarsNormal() { return _scoringFlags.getFlag(kScoringSawMarsNormalFlag); } bool GameStateManager::getScoringSawMarsAltered() { return _scoringFlags.getFlag(kScoringSawMarsAlteredFlag); } bool GameStateManager::getScoringSawWSCNormal() { return _scoringFlags.getFlag(kScoringSawWSCNormalFlag); } bool GameStateManager::getScoringSawWSCAltered() { return _scoringFlags.getFlag(kScoringSawWSCAlteredFlag); } bool GameStateManager::getScoringWentToReadyRoom2() { return _scoringFlags.getFlag(kScoringWentToReadyRoom2Flag); } bool GameStateManager::getScoringWentAfterSinclair() { return _scoringFlags.getFlag(kScoringWentAfterSinclairFlag); } bool GameStateManager::getScoringUsedCardBomb() { return _scoringFlags.getFlag(kScoringUsedCardBombFlag); } bool GameStateManager::getScoringShieldedCardBomb() { return _scoringFlags.getFlag(kScoringShieldedCardBombFlag); } bool GameStateManager::getScoringStunnedSinclair() { return _scoringFlags.getFlag(kScoringStunnedSinclairFlag); } bool GameStateManager::getScoringDisarmedNuke() { return _scoringFlags.getFlag(kScoringDisarmedNukeFlag); } bool GameStateManager::getScoringThrewBreaker() { return _scoringFlags.getFlag(kScoringThrewBreakerFlag); } bool GameStateManager::getScoringExtendedBridge() { return _scoringFlags.getFlag(kScoringExtendedBridgeFlag); } bool GameStateManager::getScoringGotHistoricalLog() { return _scoringFlags.getFlag(kScoringGotHistoricalLogFlag); } bool GameStateManager::getScoringFinishedPrehistoric() { return _scoringFlags.getFlag(kScoringFinishedPrehistoricFlag); } bool GameStateManager::getScoringThrownByRobot() { return _scoringFlags.getFlag(kScoringThrownByRobotFlag); } bool GameStateManager::getScoringGotMarsCard() { return _scoringFlags.getFlag(kScoringGotMarsCardFlag); } bool GameStateManager::getScoringSawMarsKiosk() { return _scoringFlags.getFlag(kScoringSawMarsKioskFlag); } bool GameStateManager::getScoringSawTransportMap() { return _scoringFlags.getFlag(kScoringSawTransportMapFlag); } bool GameStateManager::getScoringGotCrowBar() { return _scoringFlags.getFlag(kScoringGotCrowBarFlag); } bool GameStateManager::getScoringTurnedOnTransport() { return _scoringFlags.getFlag(kScoringTurnedOnTransportFlag); } bool GameStateManager::getScoringGotOxygenMask() { return _scoringFlags.getFlag(kScoringGotOxygenMaskFlag); } bool GameStateManager::getScoringAvoidedRobot() { return _scoringFlags.getFlag(kScoringAvoidedRobotFlag); } bool GameStateManager::getScoringActivatedPlatform() { return _scoringFlags.getFlag(kScoringActivatedPlatformFlag); } bool GameStateManager::getScoringUsedLiquidNitrogen() { return _scoringFlags.getFlag(kScoringUsedLiquidNitrogenFlag); } bool GameStateManager::getScoringUsedCrowBar() { return _scoringFlags.getFlag(kScoringUsedCrowBarFlag); } bool GameStateManager::getScoringFoundCardBomb() { return _scoringFlags.getFlag(kScoringFoundCardBombFlag); } bool GameStateManager::getScoringDisarmedCardBomb() { return _scoringFlags.getFlag(kScoringDisarmedCardBombFlag); } bool GameStateManager::getScoringGotCardBomb() { return _scoringFlags.getFlag(kScoringGotCardBombFlag); } bool GameStateManager::getScoringThreadedMaze() { return _scoringFlags.getFlag(kScoringThreadedMazeFlag); } bool GameStateManager::getScoringThreadedGearRoom() { return _scoringFlags.getFlag(kScoringThreadedGearRoomFlag); } bool GameStateManager::getScoringEnteredShuttle() { return _scoringFlags.getFlag(kScoringEnteredShuttleFlag); } bool GameStateManager::getScoringEnteredLaunchTube() { return _scoringFlags.getFlag(kScoringEnteredLaunchTubeFlag); } bool GameStateManager::getScoringStoppedRobotsShuttle() { return _scoringFlags.getFlag(kScoringStoppedRobotsShuttleFlag); } bool GameStateManager::getScoringGotMarsOpMemChip() { return _scoringFlags.getFlag(kScoringGotMarsOpMemChipFlag); } bool GameStateManager::getScoringFinishedMars() { return _scoringFlags.getFlag(kScoringFinishedMarsFlag); } bool GameStateManager::getScoringSawSecurityMonitor() { return _scoringFlags.getFlag(kScoringSawSecurityMonitorFlag); } bool GameStateManager::getScoringFilledOxygenCanister() { return _scoringFlags.getFlag(kScoringFilledOxygenCanisterFlag); } bool GameStateManager::getScoringFilledArgonCanister() { return _scoringFlags.getFlag(kScoringFilledArgonCanisterFlag); } bool GameStateManager::getScoringSawUnconsciousOperator() { return _scoringFlags.getFlag(kScoringSawUnconsciousOperatorFlag); } bool GameStateManager::getScoringWentThroughPressureDoor() { return _scoringFlags.getFlag(kScoringWentThroughPressureDoorFlag); } bool GameStateManager::getScoringPreppedSub() { return _scoringFlags.getFlag(kScoringPreppedSubFlag); } bool GameStateManager::getScoringEnteredSub() { return _scoringFlags.getFlag(kScoringEnteredSubFlag); } bool GameStateManager::getScoringExitedSub() { return _scoringFlags.getFlag(kScoringExitedSubFlag); } bool GameStateManager::getScoringSawRobotAt54North() { return _scoringFlags.getFlag(kScoringSawRobotAt54NorthFlag); } bool GameStateManager::getScoringPlayedWithClaw() { return _scoringFlags.getFlag(kScoringPlayedWithClawFlag); } bool GameStateManager::getScoringUsedRetinalChip() { return _scoringFlags.getFlag(kScoringUsedRetinalChipFlag); } bool GameStateManager::getScoringFinishedGlobeGame() { return _scoringFlags.getFlag(kScoringFinishedGlobeGameFlag); } bool GameStateManager::getScoringStoppedNoradRobot() { return _scoringFlags.getFlag(kScoringStoppedNoradRobotFlag); } bool GameStateManager::getScoringGotNoradOpMemChip() { return _scoringFlags.getFlag(kScoringGotNoradOpMemChipFlag); } bool GameStateManager::getScoringFinishedNorad() { return _scoringFlags.getFlag(kScoringFinishedNoradFlag); } bool GameStateManager::getScoringRemovedDart() { return _scoringFlags.getFlag(kScoringRemovedDartFlag); } bool GameStateManager::getScoringAnalyzedDart() { return _scoringFlags.getFlag(kScoringAnalyzedDartFlag); } bool GameStateManager::getScoringBuiltAntidote() { return _scoringFlags.getFlag(kScoringBuiltAntidoteFlag); } bool GameStateManager::getScoringGotSinclairKey() { return _scoringFlags.getFlag(kScoringGotSinclairKeyFlag); } bool GameStateManager::getScoringGotArgonCanister() { return _scoringFlags.getFlag(kScoringGotArgonCanisterFlag); } bool GameStateManager::getScoringGotNitrogenCanister() { return _scoringFlags.getFlag(kScoringGotNitrogenCanisterFlag); } bool GameStateManager::getScoringPlayedWithMessages() { return _scoringFlags.getFlag(kScoringPlayedWithMessagesFlag); } bool GameStateManager::getScoringSawMorphExperiment() { return _scoringFlags.getFlag(kScoringSawMorphExperimentFlag); } bool GameStateManager::getScoringEnteredSinclairOffice() { return _scoringFlags.getFlag(kScoringEnteredSinclairOfficeFlag); } bool GameStateManager::getScoringSawBrochure() { return _scoringFlags.getFlag(kScoringSawBrochureFlag); } bool GameStateManager::getScoringSawSinclairEntry1() { return _scoringFlags.getFlag(kScoringSawSinclairEntry1Flag); } bool GameStateManager::getScoringSawSinclairEntry2() { return _scoringFlags.getFlag(kScoringSawSinclairEntry2Flag); } bool GameStateManager::getScoringSawSinclairEntry3() { return _scoringFlags.getFlag(kScoringSawSinclairEntry3Flag); } bool GameStateManager::getScoringSawWSCDirectory() { return _scoringFlags.getFlag(kScoringSawWSCDirectoryFlag); } bool GameStateManager::getScoringUsedCrowBarInWSC() { return _scoringFlags.getFlag(kScoringUsedCrowBarInWSCFlag); } bool GameStateManager::getScoringFinishedPlasmaDodge() { return _scoringFlags.getFlag(kScoringFinishedPlasmaDodgeFlag); } bool GameStateManager::getScoringOpenedCatwalk() { return _scoringFlags.getFlag(kScoringOpenedCatwalkFlag); } bool GameStateManager::getScoringStoppedWSCRobot() { return _scoringFlags.getFlag(kScoringStoppedWSCRobotFlag); } bool GameStateManager::getScoringGotWSCOpMemChip() { return _scoringFlags.getFlag(kScoringGotWSCOpMemChipFlag); } bool GameStateManager::getScoringFinishedWSC() { return _scoringFlags.getFlag(kScoringFinishedWSCFlag); } bool GameStateManager::getScoringMarsGandhi() { return _scoringFlags.getFlag(kScoringMarsGandhiFlag); } bool GameStateManager::getScoringNoradGandhi() { return _scoringFlags.getFlag(kScoringNoradGandhiFlag); } bool GameStateManager::getScoringWSCGandhi() { return _scoringFlags.getFlag(kScoringWSCGandhiFlag); } void GameStateManager::setWalkthroughMode(bool value) { _globalFlags.setFlag(kGlobalWalkthroughFlag, value); } bool GameStateManager::getWalkthroughMode() { return _globalFlags.getFlag(kGlobalWalkthroughFlag); } void GameStateManager::setShieldOn(bool value) { _globalFlags.setFlag(kGlobalShieldOnFlag, value); } bool GameStateManager::getShieldOn() { return _globalFlags.getFlag(kGlobalShieldOnFlag); } void GameStateManager::setEasterEgg(bool value) { _globalFlags.setFlag(kGlobalEasterEggFlag, value); } bool GameStateManager::getEasterEgg() { return _globalFlags.getFlag(kGlobalEasterEggFlag); } void GameStateManager::setBeenToWSC(bool value) { _globalFlags.setFlag(kGlobalBeenToWSCFlag, value); } bool GameStateManager::getBeenToWSC() { return _globalFlags.getFlag(kGlobalBeenToWSCFlag); } void GameStateManager::setBeenToMars(bool value) { _globalFlags.setFlag(kGlobalBeenToMarsFlag, value); } bool GameStateManager::getBeenToMars() { return _globalFlags.getFlag(kGlobalBeenToMarsFlag); } void GameStateManager::setBeenToNorad(bool value) { _globalFlags.setFlag(kGlobalBeenToNoradFlag, value); } bool GameStateManager::getBeenToNorad() { return _globalFlags.getFlag(kGlobalBeenToNoradFlag); } void GameStateManager::setWSCFinished(bool value) { _globalFlags.setFlag(kGlobalWSCFinishedFlag, value); } bool GameStateManager::getWSCFinished() { return _globalFlags.getFlag(kGlobalWSCFinishedFlag); } void GameStateManager::setMarsFinished(bool value) { _globalFlags.setFlag(kGlobalMarsFinishedFlag, value); } bool GameStateManager::getMarsFinished() { return _globalFlags.getFlag(kGlobalMarsFinishedFlag); } void GameStateManager::setNoradFinished(bool value) { _globalFlags.setFlag(kGlobalNoradFinishedFlag, value); } bool GameStateManager::getNoradFinished() { return _globalFlags.getFlag(kGlobalNoradFinishedFlag); } bool GameStateManager::allTimeZonesFinished() { return getWSCFinished() && getMarsFinished() && getNoradFinished(); } void GameStateManager::setTakenItemID(ItemID id, bool value) { _itemTakenFlags.setFlag(id, value); } bool GameStateManager::isTakenItemID(ItemID id) { return _itemTakenFlags.getFlag(id); } void GameStateManager::setTakenItem(Item *item, bool value) { setTakenItemID(item->getObjectID(), value); } bool GameStateManager::isTakenItem(Item *item) { return isTakenItemID(item->getObjectID()); } void GameStateManager::setCaldoriaFuseTimeLimit(const TimeValue timeLimit) { _caldoriaFuseTimeLimit = timeLimit; } TimeValue GameStateManager::getCaldoriaFuseTimeLimit() { return _caldoriaFuseTimeLimit; } void GameStateManager::setCaldoriaSeenPullback(bool value) { _caldoriaFlags.setFlag(kCaldoriaSeenPullbackFlag, value); } bool GameStateManager::getCaldoriaSeenPullback() { return _caldoriaFlags.getFlag(kCaldoriaSeenPullbackFlag); } void GameStateManager::setCaldoriaMadeOJ(bool value) { _caldoriaFlags.setFlag(kCaldoriaMadeOJFlag, value); } bool GameStateManager::getCaldoriaMadeOJ() { return _caldoriaFlags.getFlag(kCaldoriaMadeOJFlag); } void GameStateManager::setCaldoriaWokenUp(bool value) { _caldoriaFlags.setFlag(kCaldoriaWokenUpFlag, value); } bool GameStateManager::getCaldoriaWokenUp() { return _caldoriaFlags.getFlag(kCaldoriaWokenUpFlag); } void GameStateManager::setCaldoriaDidRecalibration(bool value) { _caldoriaFlags.setFlag(kCaldoriaDidRecalibrationFlag, value); } bool GameStateManager::getCaldoriaDidRecalibration() { return _caldoriaFlags.getFlag(kCaldoriaDidRecalibrationFlag); } void GameStateManager::setCaldoriaSeenSinclairInElevator(bool value) { _caldoriaFlags.setFlag(kCaldoriaSeenSinclairInElevatorFlag, value); } bool GameStateManager::getCaldoriaSeenSinclairInElevator() { return _caldoriaFlags.getFlag(kCaldoriaSeenSinclairInElevatorFlag); } void GameStateManager::setCaldoriaINNAnnouncing(bool value) { _caldoriaFlags.setFlag(kCaldoriaINNAnnouncingFlag, value); } bool GameStateManager::getCaldoriaINNAnnouncing() { return _caldoriaFlags.getFlag(kCaldoriaINNAnnouncingFlag); } void GameStateManager::setCaldoriaSeenINN(bool value) { _caldoriaFlags.setFlag(kCaldoriaSeenINNFlag, value); } bool GameStateManager::getCaldoriaSeenINN() { return _caldoriaFlags.getFlag(kCaldoriaSeenINNFlag); } void GameStateManager::setCaldoriaSeenMessages(bool value) { _caldoriaFlags.setFlag(kCaldoriaSeenMessagesFlag, value); } bool GameStateManager::getCaldoriaSeenMessages() { return _caldoriaFlags.getFlag(kCaldoriaSeenMessagesFlag); } void GameStateManager::setCaldoriaSinclairShot(bool value) { _caldoriaFlags.setFlag(kCaldoriaSinclairShotFlag, value); } bool GameStateManager::getCaldoriaSinclairShot() { return _caldoriaFlags.getFlag(kCaldoriaSinclairShotFlag); } void GameStateManager::setCaldoriaBombDisarmed(bool value) { _caldoriaFlags.setFlag(kCaldoriaBombDisarmedFlag, value); } bool GameStateManager::getCaldoriaBombDisarmed() { return _caldoriaFlags.getFlag(kCaldoriaBombDisarmedFlag); } void GameStateManager::setCaldoriaRoofDoorOpen(bool value) { _caldoriaFlags.setFlag(kCaldoriaRoofDoorOpenFlag, value); } bool GameStateManager::getCaldoriaRoofDoorOpen() { return _caldoriaFlags.getFlag(kCaldoriaRoofDoorOpenFlag); } void GameStateManager::setCaldoriaDoneHygiene(bool value) { _caldoriaFlags.setFlag(kCaldoriaDoneHygieneFlag, value); } bool GameStateManager::getCaldoriaDoneHygiene() { return _caldoriaFlags.getFlag(kCaldoriaDoneHygieneFlag); } void GameStateManager::setCaldoriaSawVoiceAnalysis(bool value) { _caldoriaFlags.setFlag(kCaldoriaSawVoiceAnalysisFlag, value); } bool GameStateManager::getCaldoriaSawVoiceAnalysis() { return _caldoriaFlags.getFlag(kCaldoriaSawVoiceAnalysisFlag); } void GameStateManager::setCaldoriaDoorBombed(bool value) { _caldoriaFlags.setFlag(kCaldoriaDoorBombedFlag, value); } bool GameStateManager::getCaldoriaDoorBombed() { return _caldoriaFlags.getFlag(kCaldoriaDoorBombedFlag); } void GameStateManager::setCaldoriaGunAimed(bool value) { _caldoriaFlags.setFlag(kCaldoriaGunAimedFlag, value); } bool GameStateManager::getCaldoriaGunAimed() { return _caldoriaFlags.getFlag(kCaldoriaGunAimedFlag); } void GameStateManager::setRipTimerTime(TimeValue limit) { _TSARipTimerTime = limit; } TimeValue GameStateManager::getRipTimerTime() { return _TSARipTimerTime; } void GameStateManager::setTSAFuseTimeLimit(TimeValue limit) { _TSAFuseTimeLimit = limit; } TimeValue GameStateManager::getTSAFuseTimeLimit() { return _TSAFuseTimeLimit; } void GameStateManager::setTSAState(byte state) { _TSAState = state; } byte GameStateManager::getTSAState() { return _TSAState; } void GameStateManager::setT0BMonitorMode(byte mode) { _T0BMonitorMode = mode; } byte GameStateManager::getT0BMonitorMode() { return _T0BMonitorMode; } void GameStateManager::setT0BMonitorStart(TimeValue start) { _T0BMonitorStart = start; } TimeValue GameStateManager::getT0BMonitorStart() { return _T0BMonitorStart; } void GameStateManager::setTSAIDedAtDoor(bool value) { _TSAFlags.setFlag(kTSAIDedAtDoorFlag, value); } bool GameStateManager::getTSAIDedAtDoor() { return _TSAFlags.getFlag(kTSAIDedAtDoorFlag); } void GameStateManager::setTSA0BZoomedIn(bool value) { _TSAFlags.setFlag(kTSA0BZoomedInFlag, value); } bool GameStateManager::getTSA0BZoomedIn() { return _TSAFlags.getFlag(kTSA0BZoomedInFlag); } void GameStateManager::setTSAFrontDoorUnlockedOutside(bool value) { _TSAFlags.setFlag(kTSAFrontDoorUnlockedOutsideFlag, value); } bool GameStateManager::getTSAFrontDoorUnlockedOutside() { return _TSAFlags.getFlag(kTSAFrontDoorUnlockedOutsideFlag); } void GameStateManager::setTSAFrontDoorUnlockedInside(bool value) { _TSAFlags.setFlag(kTSAFrontDoorUnlockedInsideFlag, value); } bool GameStateManager::getTSAFrontDoorUnlockedInside() { return _TSAFlags.getFlag(kTSAFrontDoorUnlockedInsideFlag); } void GameStateManager::setTSASeenRobotGreeting(bool value) { _TSAFlags.setFlag(kTSASeenRobotGreetingFlag, value); } bool GameStateManager::getTSASeenRobotGreeting() { return _TSAFlags.getFlag(kTSASeenRobotGreetingFlag); } void GameStateManager::setTSASeenTheory(bool value) { _TSAFlags.setFlag(kTSASeenTheoryFlag, value); } bool GameStateManager::getTSASeenTheory() { return _TSAFlags.getFlag(kTSASeenTheoryFlag); } void GameStateManager::setTSASeenBackground(bool value) { _TSAFlags.setFlag(kTSASeenBackgroundFlag, value); } bool GameStateManager::getTSASeenBackground() { return _TSAFlags.getFlag(kTSASeenBackgroundFlag); } void GameStateManager::setTSASeenProcedure(bool value) { _TSAFlags.setFlag(kTSASeenProcedureFlag, value); } bool GameStateManager::getTSASeenProcedure() { return _TSAFlags.getFlag(kTSASeenProcedureFlag); } void GameStateManager::setTSASeenAgent3AtDoor(bool value) { _TSAFlags.setFlag(kTSASeenAgent3AtDoorFlag, value); } bool GameStateManager::getTSASeenAgent3AtDoor() { return _TSAFlags.getFlag(kTSASeenAgent3AtDoorFlag); } void GameStateManager::setTSACommandCenterLocked(bool value) { _TSAFlags.setFlag(kTSACommandCenterLockedFlag, value); } bool GameStateManager::getTSACommandCenterLocked() { return _TSAFlags.getFlag(kTSACommandCenterLockedFlag); } void GameStateManager::setTSASeenCaldoriaNormal(bool value) { _TSAFlags.setFlag(kTSASeenCaldoriaNormalFlag, value); } bool GameStateManager::getTSASeenCaldoriaNormal() { return _TSAFlags.getFlag(kTSASeenCaldoriaNormalFlag); } void GameStateManager::setTSASeenCaldoriaAltered(bool value) { _TSAFlags.setFlag(kTSASeenCaldoriaAlteredFlag, value); } bool GameStateManager::getTSASeenCaldoriaAltered() { return _TSAFlags.getFlag(kTSASeenCaldoriaAlteredFlag); } void GameStateManager::setTSASeenNoradNormal(bool value) { _TSAFlags.setFlag(kTSASeenNoradNormalFlag, value); } bool GameStateManager::getTSASeenNoradNormal() { return _TSAFlags.getFlag(kTSASeenNoradNormalFlag); } void GameStateManager::setTSASeenNoradAltered(bool value) { _TSAFlags.setFlag(kTSASeenNoradAlteredFlag, value); } bool GameStateManager::getTSASeenNoradAltered() { return _TSAFlags.getFlag(kTSASeenNoradAlteredFlag); } void GameStateManager::setTSASeenMarsNormal(bool value) { _TSAFlags.setFlag(kTSASeenMarsNormalFlag, value); } bool GameStateManager::getTSASeenMarsNormal() { return _TSAFlags.getFlag(kTSASeenMarsNormalFlag); } void GameStateManager::setTSASeenMarsAltered(bool value) { _TSAFlags.setFlag(kTSASeenMarsAlteredFlag, value); } bool GameStateManager::getTSASeenMarsAltered() { return _TSAFlags.getFlag(kTSASeenMarsAlteredFlag); } void GameStateManager::setTSASeenWSCNormal(bool value) { _TSAFlags.setFlag(kTSASeenWSCNormalFlag, value); } bool GameStateManager::getTSASeenWSCNormal() { return _TSAFlags.getFlag(kTSASeenWSCNormalFlag); } void GameStateManager::setTSASeenWSCAltered(bool value) { _TSAFlags.setFlag(kTSASeenWSCAlteredFlag, value); } bool GameStateManager::getTSASeenWSCAltered() { return _TSAFlags.getFlag(kTSASeenWSCAlteredFlag); } void GameStateManager::setTSABiosuitOn(bool value) { _TSAFlags.setFlag(kTSABiosuitOnFlag, value); } bool GameStateManager::getTSABiosuitOn() { return _TSAFlags.getFlag(kTSABiosuitOnFlag); } void GameStateManager::setPrehistoricTriedToExtendBridge(bool value) { _prehistoricFlags.setFlag(kPrehistoricTriedToExtendBridgeFlag, value); } bool GameStateManager::getPrehistoricTriedToExtendBridge() { return _prehistoricFlags.getFlag(kPrehistoricTriedToExtendBridgeFlag); } void GameStateManager::setPrehistoricSeenTimeStream(bool value) { _prehistoricFlags.setFlag(kPrehistoricSeenTimeStreamFlag, value); } bool GameStateManager::getPrehistoricSeenTimeStream() { return _prehistoricFlags.getFlag(kPrehistoricSeenTimeStreamFlag); } void GameStateManager::setPrehistoricSeenFlyer1(bool value) { _prehistoricFlags.setFlag(kPrehistoricSeenFlyer1Flag, value); } bool GameStateManager::getPrehistoricSeenFlyer1() { return _prehistoricFlags.getFlag(kPrehistoricSeenFlyer1Flag); } void GameStateManager::setPrehistoricSeenFlyer2(bool value) { _prehistoricFlags.setFlag(kPrehistoricSeenFlyer2Flag, value); } bool GameStateManager::getPrehistoricSeenFlyer2() { return _prehistoricFlags.getFlag(kPrehistoricSeenFlyer2Flag); } void GameStateManager::setPrehistoricSeenBridgeZoom(bool value) { _prehistoricFlags.setFlag(kPrehistoricSeenBridgeZoomFlag, value); } bool GameStateManager::getPrehistoricSeenBridgeZoom() { return _prehistoricFlags.getFlag(kPrehistoricSeenBridgeZoomFlag); } void GameStateManager::setPrehistoricBreakerThrown(bool value) { _prehistoricFlags.setFlag(kPrehistoricBreakerThrownFlag, value); } bool GameStateManager::getPrehistoricBreakerThrown() { return _prehistoricFlags.getFlag(kPrehistoricBreakerThrownFlag); } void GameStateManager::setNoradSeenTimeStream(bool value) { _noradFlags.setFlag(kNoradSeenTimeStreamFlag, value); } bool GameStateManager::getNoradSeenTimeStream() { return _noradFlags.getFlag(kNoradSeenTimeStreamFlag); } void GameStateManager::setNoradGassed(bool value) { _noradFlags.setFlag(kNoradGassedFlag, value); } bool GameStateManager::getNoradGassed() { return _noradFlags.getFlag(kNoradGassedFlag); } void GameStateManager::setNoradFillingStationOn(bool value) { _noradFlags.setFlag(kNoradFillingStationOnFlag, value); } bool GameStateManager::getNoradFillingStationOn() { return _noradFlags.getFlag(kNoradFillingStationOnFlag); } void GameStateManager::setNoradN22MessagePlayed(bool value) { _noradFlags.setFlag(kNoradN22MessagePlayedFlag, value); } bool GameStateManager::getNoradN22MessagePlayed() { return _noradFlags.getFlag(kNoradN22MessagePlayedFlag); } void GameStateManager::setNoradPlayedGlobeGame(bool value) { _noradFlags.setFlag(kNoradPlayedGlobeGameFlag, value); } bool GameStateManager::getNoradPlayedGlobeGame() { return _noradFlags.getFlag(kNoradPlayedGlobeGameFlag); } void GameStateManager::setNoradBeatRobotWithClaw(bool value) { _noradFlags.setFlag(kNoradBeatRobotWithClawFlag, value); } bool GameStateManager::getNoradBeatRobotWithClaw() { return _noradFlags.getFlag(kNoradBeatRobotWithClawFlag); } void GameStateManager::setNoradBeatRobotWithDoor(bool value) { _noradFlags.setFlag(kNoradBeatRobotWithDoorFlag, value); } bool GameStateManager::getNoradBeatRobotWithDoor() { return _noradFlags.getFlag(kNoradBeatRobotWithDoorFlag); } void GameStateManager::setNoradRetScanGood(bool value) { _noradFlags.setFlag(kNoradRetScanGoodFlag, value); } bool GameStateManager::getNoradRetScanGood() { return _noradFlags.getFlag(kNoradRetScanGoodFlag); } void GameStateManager::setNoradWaitingForLaser(bool value) { _noradFlags.setFlag(kNoradWaitingForLaserFlag, value); } bool GameStateManager::getNoradWaitingForLaser() { return _noradFlags.getFlag(kNoradWaitingForLaserFlag); } void GameStateManager::setNoradSubRoomPressure(uint16 pressure) { _noradSubRoomPressure = pressure; } uint16 GameStateManager::getNoradSubRoomPressure() { return _noradSubRoomPressure; } void GameStateManager::setNoradSubPrepState(NoradSubPrepState state) { _noradSubPrepState = state; } NoradSubPrepState GameStateManager::getNoradSubPrepState() { return _noradSubPrepState; } void GameStateManager::setNoradArrivedFromSub(bool value) { _noradFlags.setFlag(kNoradArrivedFromSubFlag, value); } bool GameStateManager::getNoradArrivedFromSub() { return _noradFlags.getFlag(kNoradArrivedFromSubFlag); } void GameStateManager::setMarsSeenTimeStream(bool value) { _marsFlags.setFlag(kMarsSeenTimeStreamFlag, value); } bool GameStateManager::getMarsSeenTimeStream() { return _marsFlags.getFlag(kMarsSeenTimeStreamFlag); } void GameStateManager::setMarsHeardUpperPodMessage(bool value) { _marsFlags.setFlag(kMarsHeardUpperPodMessageFlag, value); } bool GameStateManager::getMarsHeardUpperPodMessage() { return _marsFlags.getFlag(kMarsHeardUpperPodMessageFlag); } void GameStateManager::setMarsRobotThrownPlayer(bool value) { _marsFlags.setFlag(kMarsRobotThrownPlayerFlag, value); } bool GameStateManager::getMarsRobotThrownPlayer() { return _marsFlags.getFlag(kMarsRobotThrownPlayerFlag); } void GameStateManager::setMarsHeardCheckInMessage(bool value) { _marsFlags.setFlag(kMarsHeardCheckInMessageFlag, value); } bool GameStateManager::getMarsHeardCheckInMessage() { return _marsFlags.getFlag(kMarsHeardCheckInMessageFlag); } void GameStateManager::setMarsPodAtUpperPlatform(bool value) { _marsFlags.setFlag(kMarsPodAtUpperPlatformFlag, value); } bool GameStateManager::getMarsPodAtUpperPlatform() { return _marsFlags.getFlag(kMarsPodAtUpperPlatformFlag); } void GameStateManager::setMarsSeenThermalScan(bool value) { _marsFlags.setFlag(kMarsSeenThermalScanFlag, value); } bool GameStateManager::getMarsSeenThermalScan() { return _marsFlags.getFlag(kMarsSeenThermalScanFlag); } void GameStateManager::setMarsArrivedBelow(bool value) { _marsFlags.setFlag(kMarsArrivedBelowFlag, value); } bool GameStateManager::getMarsArrivedBelow() { return _marsFlags.getFlag(kMarsArrivedBelowFlag); } void GameStateManager::setMarsSeenRobotAtReactor(bool value) { _marsFlags.setFlag(kMarsSeenRobotAtReactorFlag, value); } bool GameStateManager::getMarsSeenRobotAtReactor() { return _marsFlags.getFlag(kMarsSeenRobotAtReactorFlag); } void GameStateManager::setMarsAvoidedReactorRobot(bool value) { _marsFlags.setFlag(kMarsAvoidedReactorRobotFlag, value); } bool GameStateManager::getMarsAvoidedReactorRobot() { return _marsFlags.getFlag(kMarsAvoidedReactorRobotFlag); } void GameStateManager::setMarsSecurityDown(bool value) { _marsFlags.setFlag(kMarsSecurityDownFlag, value); } bool GameStateManager::getMarsSecurityDown() { return _marsFlags.getFlag(kMarsSecurityDownFlag); } void GameStateManager::setMarsInAirlock(bool value) { _marsFlags.setFlag(kMarsInAirlockFlag, value); } bool GameStateManager::getMarsInAirlock() { return _marsFlags.getFlag(kMarsInAirlockFlag); } void GameStateManager::setMarsAirlockOpen(bool value) { _marsFlags.setFlag(kMarsAirlockOpenFlag, value); } bool GameStateManager::getMarsAirlockOpen() { return _marsFlags.getFlag(kMarsAirlockOpenFlag); } void GameStateManager::setMarsMaskOnFiller(bool value) { _marsFlags.setFlag(kMarsMaskOnFillerFlag, value); } bool GameStateManager::getMarsMaskOnFiller() { return _marsFlags.getFlag(kMarsMaskOnFillerFlag); } void GameStateManager::setMarsLockFrozen(bool value) { _marsFlags.setFlag(kMarsLockFrozenFlag, value); } bool GameStateManager::getMarsLockFrozen() { return _marsFlags.getFlag(kMarsLockFrozenFlag); } void GameStateManager::setMarsLockBroken(bool value) { _marsFlags.setFlag(kMarsLockBrokenFlag, value); } bool GameStateManager::getMarsLockBroken() { return _marsFlags.getFlag(kMarsLockBrokenFlag); } void GameStateManager::setMarsMazeDoorPair1(bool value) { _marsFlags.setFlag(kMarsMazeDoorPair1Flag, value); } bool GameStateManager::getMarsMazeDoorPair1() { return _marsFlags.getFlag(kMarsMazeDoorPair1Flag); } void GameStateManager::setMarsMazeDoorPair2(bool value) { _marsFlags.setFlag(kMarsMazeDoorPair2Flag, value); } bool GameStateManager::getMarsMazeDoorPair2() { return _marsFlags.getFlag(kMarsMazeDoorPair2Flag); } void GameStateManager::setMarsMazeDoorPair3(bool value) { _marsFlags.setFlag(kMarsMazeDoorPair3Flag, value); } bool GameStateManager::getMarsMazeDoorPair3() { return _marsFlags.getFlag(kMarsMazeDoorPair3Flag); } void GameStateManager::setMarsSawRobotLeave(bool value) { _marsFlags.setFlag(kMarsSawRobotLeaveFlag, value); } bool GameStateManager::getMarsSawRobotLeave() { return _marsFlags.getFlag(kMarsSawRobotLeaveFlag); } void GameStateManager::setMarsHitRobotWithCannon(bool flag) { _marsFlags.setFlag(kMarsHitRobotWithCannonFlag, flag); } bool GameStateManager::getMarsHitRobotWithCannon() { return _marsFlags.getFlag(kMarsHitRobotWithCannonFlag); } void GameStateManager::setMarsReadyForShuttleTransport(bool value) { _marsFlags.setFlag(kMarsReadyForShuttleTransportFlag, value); } bool GameStateManager::getMarsReadyForShuttleTransport() { return _marsFlags.getFlag(kMarsReadyForShuttleTransportFlag); } void GameStateManager::setMarsFinishedCanyonChase(bool flag) { _marsFlags.setFlag(kMarsFinishedCanyonChaseFlag, flag); } bool GameStateManager::getMarsFinishedCanyonChase() { return _marsFlags.getFlag(kMarsFinishedCanyonChaseFlag); } void GameStateManager::setMarsThreadedMaze(bool flag) { _marsFlags.setFlag(kMarsThreadedMazeFlag, flag); } bool GameStateManager::getMarsThreadedMaze() { return _marsFlags.getFlag(kMarsThreadedMazeFlag); } void GameStateManager::setWSCSeenTimeStream(bool value) { _WSCFlags.setFlag(kWSCSeenTimeStreamFlag, value); } bool GameStateManager::getWSCSeenTimeStream() { return _WSCFlags.getFlag(kWSCSeenTimeStreamFlag); } void GameStateManager::setWSCPoisoned(bool value) { _WSCFlags.setFlag(kWSCPoisonedFlag, value); } bool GameStateManager::getWSCPoisoned() { return _WSCFlags.getFlag(kWSCPoisonedFlag); } void GameStateManager::setWSCAnsweredAboutDart(bool value) { _WSCFlags.setFlag(kWSCAnsweredAboutDartFlag, value); } bool GameStateManager::getWSCAnsweredAboutDart() { return _WSCFlags.getFlag(kWSCAnsweredAboutDartFlag); } void GameStateManager::setWSCRemovedDart(bool value) { _WSCFlags.setFlag(kWSCRemovedDartFlag, value); } bool GameStateManager::getWSCRemovedDart() { return _WSCFlags.getFlag(kWSCRemovedDartFlag); } void GameStateManager::setWSCAnalyzerOn(bool value) { _WSCFlags.setFlag(kWSCAnalyzerOnFlag, value); } bool GameStateManager::getWSCAnalyzerOn() { return _WSCFlags.getFlag(kWSCAnalyzerOnFlag); } void GameStateManager::setWSCDartInAnalyzer(bool value) { _WSCFlags.setFlag(kWSCDartInAnalyzerFlag, value); } bool GameStateManager::getWSCDartInAnalyzer() { return _WSCFlags.getFlag(kWSCDartInAnalyzerFlag); } void GameStateManager::setWSCAnalyzedDart(bool value) { _WSCFlags.setFlag(kWSCAnalyzedDartFlag, value); } bool GameStateManager::getWSCAnalyzedDart() { return _WSCFlags.getFlag(kWSCAnalyzedDartFlag); } void GameStateManager::setWSCSawMorph(bool value) { _WSCFlags.setFlag(kWSCSawMorphFlag, value); } bool GameStateManager::getWSCSawMorph() { return _WSCFlags.getFlag(kWSCSawMorphFlag); } void GameStateManager::setWSCDesignedAntidote(bool value) { _WSCFlags.setFlag(kWSCDesignedAntidoteFlag, value); } bool GameStateManager::getWSCDesignedAntidote() { return _WSCFlags.getFlag(kWSCDesignedAntidoteFlag); } void GameStateManager::setWSCPickedUpAntidote(bool value) { _WSCFlags.setFlag(kWSCPickedUpAntidoteFlag, value); } bool GameStateManager::getWSCPickedUpAntidote() { return _WSCFlags.getFlag(kWSCPickedUpAntidoteFlag); } void GameStateManager::setWSCOfficeMessagesOpen(bool value) { _WSCFlags.setFlag(kWSCOfficeMessagesOpenFlag, value); } bool GameStateManager::getWSCOfficeMessagesOpen() { return _WSCFlags.getFlag(kWSCOfficeMessagesOpenFlag); } void GameStateManager::setWSCSeenNerd(bool value) { _WSCFlags.setFlag(kWSCSeenNerdFlag, value); } bool GameStateManager::getWSCSeenNerd() { return _WSCFlags.getFlag(kWSCSeenNerdFlag); } void GameStateManager::setWSCHeardPage1(bool value) { _WSCFlags.setFlag(kWSCHeardPage1Flag, value); } bool GameStateManager::getWSCHeardPage1() { return _WSCFlags.getFlag(kWSCHeardPage1Flag); } void GameStateManager::setWSCHeardPage2(bool value) { _WSCFlags.setFlag(kWSCHeardPage2Flag, value); } bool GameStateManager::getWSCHeardPage2() { return _WSCFlags.getFlag(kWSCHeardPage2Flag); } void GameStateManager::setWSCHeardCheckIn(bool value) { _WSCFlags.setFlag(kWSCHeardCheckInFlag, value); } bool GameStateManager::getWSCHeardCheckIn() { return _WSCFlags.getFlag(kWSCHeardCheckInFlag); } void GameStateManager::setWSCDidPlasmaDodge(bool value) { _WSCFlags.setFlag(kWSCDidPlasmaDodgeFlag, value); } bool GameStateManager::getWSCDidPlasmaDodge() { return _WSCFlags.getFlag(kWSCDidPlasmaDodgeFlag); } void GameStateManager::setWSCSeenSinclairLecture(bool value) { _WSCFlags.setFlag(kWSCSeenSinclairLectureFlag, value); } bool GameStateManager::getWSCSeenSinclairLecture() { return _WSCFlags.getFlag(kWSCSeenSinclairLectureFlag); } void GameStateManager::setWSCBeenAtWSC93(bool value) { _WSCFlags.setFlag(kWSCBeenAtWSC93Flag, value); } bool GameStateManager::getWSCBeenAtWSC93() { return _WSCFlags.getFlag(kWSCBeenAtWSC93Flag); } void GameStateManager::setWSCCatwalkDark(bool value) { _WSCFlags.setFlag(kWSCCatwalkDarkFlag, value); } bool GameStateManager::getWSCCatwalkDark() { return _WSCFlags.getFlag(kWSCCatwalkDarkFlag); } void GameStateManager::setWSCRobotDead(bool value) { _WSCFlags.setFlag(kWSCRobotDeadFlag, value); } bool GameStateManager::getWSCRobotDead() { return _WSCFlags.getFlag(kWSCRobotDeadFlag); } void GameStateManager::setWSCRobotGone(bool value) { _WSCFlags.setFlag(kWSCRobotGoneFlag, value); } bool GameStateManager::getWSCRobotGone() { return _WSCFlags.getFlag(kWSCRobotGoneFlag); } } // End of namespace Pegasus