/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/events.h" #include "common/file.h" #include "common/textconsole.h" #include "engines/util.h" #include "pegasus/elements.h" #include "pegasus/graphics.h" namespace Pegasus { GraphicsManager::GraphicsManager(PegasusEngine *vm) : _vm(vm) { initGraphics(640, 480, true, NULL); if (_vm->_system->getScreenFormat().bytesPerPixel == 1) error("No true color mode available"); _backLayer = kMinAvailableOrder; _frontLayer = kMaxAvailableOrder; _firstDisplayElement = _lastDisplayElement = 0; _workArea.create(640, 480, _vm->_system->getScreenFormat()); _modifiedScreen = false; } GraphicsManager::~GraphicsManager() { _workArea.free(); } void GraphicsManager::invalRect(const Common::Rect &rect) { // We're using a simpler algorithm for dirty rect handling than the original // The original was way too overcomplicated for what we need here now. if (_dirtyRect.width() == 0 || _dirtyRect.height() == 0) { // We have no dirty rect, so this is now our dirty rect _dirtyRect = rect; } else { // Expand our dirty rect to include rect _dirtyRect.extend(rect); } // Sanity check: clip our rect to the screen _dirtyRect.right = MIN(640, _dirtyRect.right); _dirtyRect.bottom = MIN(480, _dirtyRect.bottom); } void GraphicsManager::addDisplayElement(DisplayElement *newElement) { newElement->_elementOrder = CLIP(newElement->_elementOrder, kMinAvailableOrder, kMaxAvailableOrder); if (_firstDisplayElement) { DisplayElement *runner = _firstDisplayElement; DisplayElement *lastRunner = 0; // Search for first element whose display order is greater than // the new element's and add the new element just before it. while (runner) { if (newElement->_elementOrder < runner->_elementOrder) { if (lastRunner) { lastRunner->_nextElement = newElement; newElement->_nextElement = runner; } else { newElement->_nextElement = _firstDisplayElement; _firstDisplayElement = newElement; } break; } lastRunner = runner; runner = runner->_nextElement; } // If got here and runner == NULL, we ran through the whole list without // inserting, so add at the end. if (!runner) { _lastDisplayElement->_nextElement = newElement; _lastDisplayElement = newElement; } } else { _firstDisplayElement = newElement; _lastDisplayElement = newElement; } newElement->_elementIsDisplaying = true; } void GraphicsManager::removeDisplayElement(DisplayElement *oldElement) { if (!_firstDisplayElement) return; if (oldElement == _firstDisplayElement) { if (oldElement == _lastDisplayElement) { _firstDisplayElement = 0; _lastDisplayElement = 0; } else { _firstDisplayElement = oldElement->_nextElement; } invalRect(oldElement->_bounds); } else { // Scan list for element. // If we get here, we know that the list has at least one item, and it // is not the first item, so we can skip it. DisplayElement *runner = _firstDisplayElement->_nextElement; DisplayElement *lastRunner = _firstDisplayElement; while (runner) { if (runner == oldElement) { lastRunner->_nextElement = runner->_nextElement; if (oldElement == _lastDisplayElement) _lastDisplayElement = lastRunner; invalRect(oldElement->_bounds); break; } lastRunner = runner; runner = runner->_nextElement; } } oldElement->_nextElement = 0; oldElement->_elementIsDisplaying = false; } void GraphicsManager::updateDisplay() { bool screenDirty = false; if (!_dirtyRect.isEmpty()) { for (DisplayElement *runner = _firstDisplayElement; runner != 0; runner = runner->_nextElement) { Common::Rect bounds; runner->getBounds(bounds); // TODO: Better logic; it does a bit more work than it probably needs to // but it should work fine for now. if (bounds.intersects(_dirtyRect) && runner->validToDraw(_backLayer, _frontLayer)) { runner->draw(bounds); screenDirty = true; } } // Copy only the dirty rect to the screen if (screenDirty) g_system->copyRectToScreen((byte *)_workArea.getBasePtr(_dirtyRect.left, _dirtyRect.top), _workArea.pitch, _dirtyRect.left, _dirtyRect.top, _dirtyRect.width(), _dirtyRect.height()); // Clear the dirty rect _dirtyRect = Common::Rect(); } if (screenDirty || _modifiedScreen) g_system->updateScreen(); _modifiedScreen = false; } void GraphicsManager::clearScreen() { Graphics::Surface *screen = g_system->lockScreen(); screen->fillRect(Common::Rect(0, 0, 640, 480), g_system->getScreenFormat().RGBToColor(0, 0, 0)); g_system->unlockScreen(); _modifiedScreen = true; } DisplayElement *GraphicsManager::findDisplayElement(const tDisplayElementID id) { DisplayElement *runner = _firstDisplayElement; while (runner) { if (runner->getObjectID() == id) return runner; runner = runner->_nextElement; } return 0; } void GraphicsManager::doFadeOutSync() { // TODO } void GraphicsManager::doFadeInSync() { // TODO } void GraphicsManager::markCursorAsDirty() { _modifiedScreen = true; } } // End of namespace Pegasus