/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_ITEMS_AUTODRAGGER_H #define PEGASUS_ITEMS_AUTODRAGGER_H #include "pegasus/timers.h" namespace Pegasus { class DisplayElement; class AutoDragger : private Idler, private TimeBase, private TimeBaseCallBack { public: AutoDragger(); virtual ~AutoDragger() {} void autoDrag(DisplayElement *, const Common::Point &, const Common::Point &, TimeValue, TimeScale); bool isDragging(); void stopDragging(); protected: void useIdleTime(); void callBack(); DisplayElement *_draggingElement; Common::Point _startLocation, _stopLocation; TimeValue _lastTime; bool _done; }; } // End of namespace Pegasus #endif