/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pegasus/energymonitor.h" #include "pegasus/gamestate.h" #include "pegasus/pegasus.h" #include "pegasus/ai/ai_area.h" #include "pegasus/items/biochips/aichip.h" #include "pegasus/neighborhood/neighborhood.h" namespace Pegasus { // indexed by [number of hints][number of solves (0, 1, or 2)][which button to highlight] static const ItemState s_highlightState[4][3][7] = { { {kAI000, -1, -1, -1, -1, kAI005, kAI006}, {kAI010, -1, -1, -1, -1, kAI015, kAI016}, {kAI020, -1, -1, -1, kAI024, -1, -1} }, { {kAI100, kAI101, -1, -1, -1, kAI105, kAI106}, {kAI110, kAI111, -1, -1, -1, kAI115, kAI116}, {kAI120, kAI121, -1, -1, kAI124, kAI125, kAI126} }, { {kAI200, kAI201, kAI202, -1, -1, kAI205, kAI206}, {kAI210, kAI211, kAI212, -1, -1, kAI215, kAI216}, {kAI220, kAI221, kAI222, -1, kAI224, kAI225, kAI226} }, { {kAI300, kAI301, kAI302, kAI303, -1, kAI305, kAI306}, {kAI310, kAI311, kAI312, kAI313, -1, kAI315, kAI316}, {kAI320, kAI321, kAI322, kAI323, kAI324, kAI325, kAI326} } }; AIChip *g_AIChip = 0; AIChip::AIChip(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) : BiochipItem(id, neighborhood, room, direction), _briefingSpot(kAIBriefingSpotID), _scanSpot(kAIScanSpotID), _hint1Spot(kAIHint1SpotID), _hint2Spot(kAIHint2SpotID), _hint3Spot(kAIHint3SpotID), _solveSpot(kAISolveSpotID) { _briefingSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 10, kAIMiddleAreaTop + 27, kAIMiddleAreaLeft + 10 + 81, kAIMiddleAreaTop + 27 + 31)); _briefingSpot.setHotspotFlags(kAIBiochipSpotFlag); g_allHotspots.push_back(&_briefingSpot); _scanSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 100, kAIMiddleAreaTop + 27, kAIMiddleAreaLeft + 100 + 81, kAIMiddleAreaTop + 27 + 31)); _scanSpot.setHotspotFlags(kAIBiochipSpotFlag); g_allHotspots.push_back(&_scanSpot); _hint1Spot.setArea(Common::Rect(kAIMiddleAreaLeft + 70, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 70 + 21, kAIMiddleAreaTop + 67 + 21)); _hint1Spot.setHotspotFlags(kAIBiochipSpotFlag); g_allHotspots.push_back(&_hint1Spot); _hint2Spot.setArea(Common::Rect(kAIMiddleAreaLeft + 91, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 91 + 20, kAIMiddleAreaTop + 67 + 21)); _hint2Spot.setHotspotFlags(kAIBiochipSpotFlag); g_allHotspots.push_back(&_hint2Spot); _hint3Spot.setArea(Common::Rect(kAIMiddleAreaLeft + 111, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 111 + 20, kAIMiddleAreaTop + 67 + 21)); _hint3Spot.setHotspotFlags(kAIBiochipSpotFlag); g_allHotspots.push_back(&_hint3Spot); _solveSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 131, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 131 + 50, kAIMiddleAreaTop + 67 + 21)); _solveSpot.setHotspotFlags(kAIBiochipSpotFlag); g_allHotspots.push_back(&_solveSpot); _playingMovie = false; setItemState(kAI000); g_AIChip = this; } AIChip::~AIChip() { g_AIChip = NULL; g_allHotspots.removeOneHotspot(kAIBriefingSpotID); g_allHotspots.removeOneHotspot(kAIScanSpotID); g_allHotspots.removeOneHotspot(kAIHint1SpotID); g_allHotspots.removeOneHotspot(kAIHint2SpotID); g_allHotspots.removeOneHotspot(kAIHint3SpotID); g_allHotspots.removeOneHotspot(kAISolveSpotID); } void AIChip::select() { BiochipItem::select(); setUpAIChip(); } void AIChip::takeSharedArea() { setUpAIChip(); } void AIChip::setUpAIChip() { if (!_playingMovie) { PegasusEngine *vm = (PegasusEngine *)g_engine; uint numSolves; if (GameState.getWalkthroughMode()) { if (vm->canSolve()) numSolves = 2; else numSolves = 1; } else { numSolves = 0; } setItemState(s_highlightState[vm->getNumHints()][numSolves][0]); } } // Only does something when there are hints or solves available. void AIChip::setUpAIChipRude() { if (!_playingMovie) { PegasusEngine *vm = (PegasusEngine *)g_engine; uint numSolves; if (GameState.getWalkthroughMode()) { if (vm->canSolve()) numSolves = 2; else numSolves = 1; } else { numSolves = 0; } uint numHints = vm->getNumHints(); if (numSolves == 2 || numHints != 0) setItemState(s_highlightState[numHints][numSolves][0]); } } void AIChip::activateAIHotspots() { PegasusEngine *vm = (PegasusEngine *)g_engine; _briefingSpot.setActive(); _scanSpot.setActive(); switch (vm->getNumHints()) { case 3: _hint3Spot.setActive(); // fall through case 2: _hint2Spot.setActive(); // fall through case 1: _hint1Spot.setActive(); break; } if (GameState.getWalkthroughMode() && vm->canSolve()) _solveSpot.setActive(); } void AIChip::showBriefingClicked() { PegasusEngine *vm = (PegasusEngine *)g_engine; _playingMovie = true; uint numSolves; if (GameState.getWalkthroughMode()) { if (vm->canSolve()) numSolves = 2; else numSolves = 1; } else { numSolves = 0; } ItemState newState = s_highlightState[vm->getNumHints()][numSolves][kAIBriefingSpotID - kAIHint1SpotID + 1]; if (newState != -1) setItemState(newState); } void AIChip::showEnvScanClicked() { PegasusEngine *vm = (PegasusEngine *)g_engine; _playingMovie = true; uint numSolves; if (GameState.getWalkthroughMode()) { if (vm->canSolve()) numSolves = 2; else numSolves = 1; } else { numSolves = 0; } ItemState newState = s_highlightState[vm->getNumHints()][numSolves][kAIScanSpotID - kAIHint1SpotID + 1]; if (newState != -1) setItemState(newState); } void AIChip::clearClicked() { _playingMovie = false; setUpAIChip(); } void AIChip::clickInAIHotspot(HotSpotID id) { PegasusEngine *vm = (PegasusEngine *)g_engine; Common::String movieName; switch (id) { case kAIBriefingSpotID: movieName = vm->getBriefingMovie(); break; case kAIScanSpotID: movieName = vm->getEnvScanMovie(); break; case kAIHint1SpotID: movieName = vm->getHintMovie(1); break; case kAIHint2SpotID: movieName = vm->getHintMovie(2); break; case kAIHint3SpotID: movieName = vm->getHintMovie(3); break; case kAISolveSpotID: g_neighborhood->doSolve(); break; } ItemState state = getItemState(); if (!movieName.empty()) { _playingMovie = true; uint numSolves; if (GameState.getWalkthroughMode()) { if (vm->canSolve()) numSolves = 2; else numSolves = 1; } else { numSolves = 0; } ItemState newState = s_highlightState[vm->getNumHints()][numSolves][id - kAIHint1SpotID + 1]; if (newState != -1) setItemState(newState); if (g_AIArea) { vm->prepareForAIHint(movieName); g_AIArea->playAIMovie(kRightAreaSignature, movieName, false, kHintInterruption); vm->cleanUpAfterAIHint(movieName); } if (newState != -1) setItemState(state); _playingMovie = false; } } } // End of namespace Pegasus