/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pegasus/gamestate.h" #include "pegasus/ai/ai_area.h" #include "pegasus/items/biochips/mapchip.h" #include "pegasus/neighborhood/neighborhood.h" namespace Pegasus { MapChip *g_map = 0; MapChip::MapChip(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) : BiochipItem(id, neighborhood, room, direction) { g_map = this; setItemState(kMapUnavailable); } MapChip::~MapChip() { g_map = 0; } void MapChip::writeToStream(Common::WriteStream *stream) { return _image.writeToStream(stream); } void MapChip::readFromStream(Common::ReadStream *stream) { return _image.readFromStream(stream); } void MapChip::select() { BiochipItem::select(); moveToMapLocation(GameState.getCurrentNeighborhood(), GameState.getCurrentRoom(), GameState.getCurrentDirection()); _image.show(); } void MapChip::takeSharedArea() { _image.show(); } void MapChip::giveUpSharedArea() { _image.hide(); } void MapChip::deselect() { BiochipItem::deselect(); _image.unloadImage(); } void MapChip::moveToMapLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant dir) { AirQuality airQuality; if (g_neighborhood) airQuality = g_neighborhood->getAirQuality(room); else airQuality = kAirQualityGood; switch (neighborhood) { case kMarsID: if (airQuality == kAirQualityVacuum) { if (room >= kMars35 && room <= kMars39) { setItemState(kMapEngaged); if (isSelected() && g_AIArea && g_AIArea->getMiddleAreaOwner() == kBiochipSignature) _image.loadGearRoomIfNecessary(); } else { setItemState(kMapEngaged); if (isSelected() && g_AIArea && g_AIArea->getMiddleAreaOwner() == kBiochipSignature) _image.loadMazeIfNecessary(); } _image.moveToMapLocation(neighborhood, room, dir); } else { _image.unloadImage(); setItemState(kMapUnavailable); } break; default: _image.unloadImage(); setItemState(kMapUnavailable); break; } } } // End of namespace Pegasus