/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_ITEMS_BIOCHIPS_MAPIMAGE_H #define PEGASUS_ITEMS_BIOCHIPS_MAPIMAGE_H #include "pegasus/elements.h" #include "pegasus/surface.h" #include "pegasus/util.h" #include "pegasus/neighborhood/mars/constants.h" namespace Common { class ReadStream; class WriteStream; } namespace Pegasus { class MapImage : public DisplayElement { public: MapImage(); virtual ~MapImage() {} void writeToStream(Common::WriteStream *); void readFromStream(Common::ReadStream *); void loadGearRoomIfNecessary(); void loadMazeIfNecessary(); void unloadImage(); void moveToMapLocation(const NeighborhoodID, const RoomID, const DirectionConstant); void draw(const Common::Rect &); bool anyFlagSet() { return _mappedRooms.anyFlagSet(); } static const uint32 kNumMappingRooms = (kMars39 - kMars35 + 1) + (kMars60 - kMars60 + 1) + (kMarsMaze200 - kMarsMaze004 + 1); static const uint32 kNumMappingFlags = kNumMappingRooms * 4; protected: enum MapArea { kMapNoArea, kMapMaze, kMapGearRoom }; void addFlagToMask(const int flag); void getRevealedRects(const uint32, Common::Rect &); void drawPlayer(); MapArea _whichArea; FlagsArray _mappedRooms; uint32 _darkGreen, _lightGreen; Surface _mapImage, _mapMask; }; } // End of namespace Pegasus #endif