/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pegasus/gamestate.h" #include "pegasus/items/biochips/shieldchip.h" #include "pegasus/neighborhood/neighborhood.h" namespace Pegasus { ShieldChip *g_shield = 0; ShieldChip::ShieldChip(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) : BiochipItem(id, neighborhood, room, direction) { g_shield = this; } void ShieldChip::select() { BiochipItem::select(); GameState.setShieldOn(true); if (g_neighborhood) g_neighborhood->shieldOn(); } void ShieldChip::deselect() { BiochipItem::deselect(); GameState.setShieldOn(false); if (g_neighborhood) g_neighborhood->shieldOff(); } } // End of namespace Pegasus