/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_ITEMS_ITEMDRAGGER_H #define PEGASUS_ITEMS_ITEMDRAGGER_H #include "pegasus/elements.h" #include "pegasus/input.h" namespace Pegasus { // TODO: Merge SpriteDragger and ItemDragger class Hotspot; class Sprite; class SpriteDragger : public Tracker { public: SpriteDragger(); virtual ~SpriteDragger() {} void setDragSprite(Sprite *); Sprite *getDragSprite() { return _draggingSprite; } void setDragConstraints(const Common::Rect &, const Common::Rect &); void getDragConstraints(Common::Rect &, Common::Rect &) const; void startTracking(const Input &); void continueTracking(const Input&); Hotspot *getLastHotspot() const { return _lastHotspot; } protected: virtual void enterHotspot(Hotspot *) {} virtual void exitHotspot(Hotspot *) {} Sprite *_draggingSprite; Common::Point _startPoint, _lastPoint, _dragOffset; Common::Point _startRawPoint, _lastRawPoint; Common::Rect _rawLimitRect; Common::Rect _limitRect; Common::Rect _slopRect; Hotspot *_lastHotspot; // This is a replica of QuickDraw's PinPointInRect function void pinPointInRect(const Common::Rect &, Common::Point &); }; class PegasusEngine; class ItemDragger : public SpriteDragger { public: ItemDragger(PegasusEngine *); virtual ~ItemDragger() {} void setHighlightBounds(); void startTracking(const Input &); void stopTracking(const Input &); bool stopTrackingInput(const Input &); protected: virtual void enterHotspot(Hotspot *); virtual void exitHotspot(Hotspot *); PegasusEngine *_owner; DropHighlight _inventoryHighlight; Hotspot _inventoryDropSpot; DropHighlight _biochipHighlight; Hotspot _biochipDropSpot; }; } // End of namespace Pegasus #endif