MODULE := engines/pegasus MODULE_OBJS = \ compass.o \ console.o \ cursor.o \ detection.o \ elements.o \ energymonitor.o \ fader.o \ gamestate.o \ graphics.o \ hotspot.o \ input.o \ interface.o \ menu.o \ movie.o \ notification.o \ pegasus.o \ sound.o \ surface.o \ timers.o \ transition.o \ util.o \ ai/ai_action.o \ ai/ai_area.o \ ai/ai_condition.o \ ai/ai_rule.o \ items/inventory.o \ items/inventorypicture.o \ items/item.o \ items/itemdragger.o \ items/itemlist.o \ items/biochips/aichip.o \ items/biochips/biochipitem.o \ items/biochips/opticalchip.o \ items/biochips/pegasuschip.o \ items/biochips/retscanchip.o \ items/biochips/shieldchip.o \ items/inventory/airmask.o \ items/inventory/gascanister.o \ items/inventory/inventoryitem.o \ items/inventory/keycard.o \ neighborhood/door.o \ neighborhood/exit.o \ neighborhood/extra.o \ neighborhood/hotspotinfo.o \ neighborhood/neighborhood.o \ neighborhood/spot.o \ neighborhood/turn.o \ neighborhood/view.o \ neighborhood/zoom.o \ neighborhood/prehistoric/prehistoric.o # This module can be built as a plugin ifeq ($(ENABLE_PEGASUS), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk