MODULE := engines/pegasus MODULE_OBJS = \ console.o \ credits.o \ detection.o \ gamestate.o \ graphics.o \ menu.o \ overview.o \ pegasus.o \ video.o \ Game_Shell/CInventory.o \ Game_Shell/CItem.o \ Game_Shell/CItemList.o \ MMShell/Base_Classes/MMFunctionPtr.o \ MMShell/Notification/MMNotification.o \ MMShell/Notification/MMNotificationManager.o \ MMShell/Notification/MMNotificationReceiver.o \ MMShell/Sounds/MMSound.o \ MMShell/Utilities/MMResourceFile.o \ MMShell/Utilities/MMTimeValue.o \ MMShell/Utilities/MMUtilities.o \ neighborhood/door.o \ neighborhood/exit.o \ neighborhood/extra.o \ neighborhood/hotspotinfo.o \ neighborhood/neighborhood.o \ neighborhood/spot.o \ neighborhood/turn.o \ neighborhood/view.o \ neighborhood/zoom.o # This module can be built as a plugin ifeq ($(ENABLE_PEGASUS), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk