/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_EXTRA_H #define PEGASUS_NEIGHBORHOOD_EXTRA_H #include "common/array.h" #include "common/endian.h" #include "pegasus/constants.h" namespace Common { class SeekableReadStream; } namespace Pegasus { class ExtraTable { public: ExtraTable() {} ~ExtraTable() {} static uint32 getResTag() { return MKTAG('X', 't', 'r', 'a'); } void loadFromStream(Common::SeekableReadStream *stream); void clear(); struct Entry { Entry() { movieStart = 0xffffffff; } bool isEmpty() { return movieStart == 0xffffffff; } ExtraID extra; TimeValue movieStart; TimeValue movieEnd; }; Entry findEntry(ExtraID extra); private: Common::Array _entries; }; } // End of namespace Pegasus #endif