/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pegasus/pegasus.h" #include "pegasus/neighborhood/mars/energybeam.h" namespace Pegasus { const TimeValue kEnergyBeamTime = kOneSecond * kShuttleWeaponScale / 2; const CoordType kEnergyBeamOriginH = kShuttleWindowMidH; const CoordType kEnergyBeamOriginV = kShuttleWindowTop + kShuttleWindowHeight; const float kBeamXOrigin = convertScreenHToSpaceX(kEnergyBeamOriginH, kEnergyBeamMinDistance); const float kBeamYOrigin = convertScreenVToSpaceY(kEnergyBeamOriginV, kEnergyBeamMinDistance); const float kBeamZOrigin = kEnergyBeamMinDistance; EnergyBeam::EnergyBeam() { _weaponDuration = kEnergyBeamTime; setSegment(0, kEnergyBeamTime); _weaponOrigin = Point3D(kBeamXOrigin, kBeamYOrigin, kBeamZOrigin); } void EnergyBeam::draw(const Common::Rect &) { static const int kBeamColorRed1 = 224; static const int kBeamColorRed2 = 64; Graphics::Surface *surface = ((PegasusEngine *)g_engine)->_gfx->getWorkArea(); byte red = linearInterp(0, kEnergyBeamTime, _lastTime, kBeamColorRed1, kBeamColorRed2); uint32 color = surface->format.RGBToColor(red, 0, 0); Point3D startPoint; if (_weaponTime < 0.1) startPoint = _weaponOrigin; else linearInterp(_weaponOrigin, _weaponTarget, _weaponTime - 0.1, startPoint); Common::Point lineStart; project3DTo2D(startPoint, lineStart); Common::Point lineEnd; project3DTo2D(_weaponLocation, lineEnd); surface->drawThickLine(lineStart.x, lineStart.y, lineEnd.x, lineEnd.y, 2, 1, color); } } // End of namespace Pegasus