/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * Additional copyright for this file:
 * Copyright (C) 1995-1997 Presto Studios, Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H
#define PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H

#include "pegasus/surface.h"
#include "pegasus/neighborhood/mars/shuttleweapon.h"

namespace Pegasus {

class GravitonCannon : public ShuttleWeapon {
public:
	GravitonCannon();
	virtual ~GravitonCannon() {}

	void initShuttleWeapon();
	void cleanUpShuttleWeapon();

	void draw(const Common::Rect &);

protected:
	virtual void updateWeaponPosition();
	virtual bool collisionWithJunk(Common::Point &impactPoint);
	virtual void hitJunk(Common::Point impactPoint);
	virtual void hitShuttle(Common::Point impactPoint);

	Surface _gravitonImage;
	Common::Rect _gravitonBounds;
	Point3D _rightOrigin, _rightLocation;
};

} // End of namespace Pegasus

#endif