/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pegasus/neighborhood/mars/hermite.h" namespace Pegasus { CoordType hermite(CoordType p1, CoordType p4, CoordType r1, CoordType r4, int32 time, int32 duration) { float t = (float)time / duration; float tsq = t * t; float tcu = t * tsq; float tcu2 = tcu + tcu; float tsq2 = tsq + tsq; float tsq3 = tsq2 + tsq; return (CoordType)((tcu2 - tsq3 + 1) * p1 + (tsq3 - tcu2) * p4 + (tcu - tsq2 + t) * r1 + (tcu - tsq) * r4); } CoordType dHermite(CoordType p1, CoordType p4, CoordType r1, CoordType r4, int32 time, int32 duration) { float t = (float)time / duration; float t2 = t + t; float t4 = t2 + t2; float t6 = t4 + t2; float tsq = t * t; float tsq3 = tsq + tsq + tsq; float tsq6 = tsq3 + tsq3; return (CoordType)((tsq6 - t6) * p1 + (t6 - tsq6) * p4 + (tsq3 - t4 + 1) * r1 + (tsq3 - t2) * r4); } void hermite(Common::Point p1, Common::Point p4, Common::Point r1, Common::Point r4, int32 time, int32 duration, Common::Point &result) { float t = (float)time / duration; float tsq = t * t; float tcu = t * tsq; float tcu2 = tcu + tcu; float tsq2 = tsq + tsq; float tsq3 = tsq2 + tsq; result.x = (int16)((tcu2 - tsq3 + 1) * p1.x + (tsq3 - tcu2) * p4.x + (tcu - tsq2 + t) * r1.x + (tcu - tsq) * r4.x); result.y = (int16)((tcu2 - tsq3 + 1) * p1.y + (tsq3 - tcu2) * p4.y + (tcu - tsq2 + t) * r1.y + (tcu - tsq) * r4.y); } void dHermite(Common::Point p1, Common::Point p4, Common::Point r1, Common::Point r4, int32 time, int32 duration, Common::Point &result) { float t = (float)time / duration; float t2 = t + t; float t4 = t2 + t2; float t6 = t4 + t2; float tsq = t * t; float tsq3 = tsq + tsq + tsq; float tsq6 = tsq3 + tsq3; result.x = (int16)((tsq6 - t6) * p1.x + (t6 - tsq6) * p4.x + (tsq3 - t4 + 1) * r1.x + (tsq3 - t2) * r4.x); result.y = (int16)((tsq6 - t6) * p1.y + (t6 - tsq6) * p4.y + (tsq3 - t4 + 1) * r1.y + (tsq3 - t2) * r4.y); } } // End of namespace Pegasus