/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/events.h" #include "video/qt_decoder.h" #include "pegasus/cursor.h" #include "pegasus/energymonitor.h" #include "pegasus/gamestate.h" #include "pegasus/pegasus.h" #include "pegasus/ai/ai_area.h" #include "pegasus/items/biochips/opticalchip.h" #include "pegasus/items/biochips/shieldchip.h" #include "pegasus/items/inventory/airmask.h" #include "pegasus/neighborhood/mars/mars.h" namespace Pegasus { // This should really be 22.5. // Probably no one will know the difference. static const int16 kMarsShieldPanelOffsetAngle = 22; static const CanMoveForwardReason kCantMoveRobotBlocking = kCantMoveLastReason + 1; static const NotificationFlags kTimeForCanyonChaseFlag = kLastNeighborhoodNotificationFlag << 1; static const NotificationFlags kExplosionFinishedFlag = kTimeForCanyonChaseFlag << 1; static const NotificationFlags kTimeToTransportFlag = kExplosionFinishedFlag << 1; static const NotificationFlags kMarsNotificationFlags = kTimeForCanyonChaseFlag | kExplosionFinishedFlag | kTimeToTransportFlag; static const TimeValue kLittleExplosionStart = 0 * 40; static const TimeValue kLittleExplosionStop = 24 * 40; static const TimeValue kBigExplosionStart = 24 * 40; static const TimeValue kBigExplosionStop = 62 * 40; enum { kMaze007RobotLoopingEvent, kMaze015RobotLoopingEvent, kMaze101RobotLoopingEvent, kMaze104RobotLoopingEvent, kMaze133RobotLoopingEvent, kMaze136RobotLoopingEvent, kMaze184RobotLoopingEvent }; enum { kMaze007RobotLoopingTime = (64 + 96) * kMarsFrameDuration, kMaze015RobotLoopingTime = (64 + 93) * kMarsFrameDuration, kMaze101RobotLoopingTime = (64 + 45) * kMarsFrameDuration, kMaze104RobotLoopingTime = 96 * kMarsFrameDuration, kMaze133RobotLoopingTime = (64 + 96) * kMarsFrameDuration, kMaze136RobotLoopingTime = (64 + 96) * kMarsFrameDuration, kMaze184RobotLoopingTime = 96 * kMarsFrameDuration }; // I've made a couple macros for these rects so we don't // have to globally construct them or whatnot #define kShuttleEnergyBeamBounds Common::Rect(24, 27, 24 + 112, 27 + 46) #define kShuttleGravitonBounds Common::Rect(24, 73, 24 + 112, 73 + 30) #define kShuttleTractorBounds Common::Rect(24, 103, 24 + 112, 103 + 30) #define kShuttleTransportBounds Common::Rect(484, 353, 89 + 484, 79 + 353) void MarsTimerEvent::fire() { mars->marsTimerExpired(*this); } Mars::Mars(InputHandler *nextHandler, PegasusEngine *owner) : Neighborhood(nextHandler, owner, "Mars", kMarsID), _guessObject(kNoDisplayElement), _undoPict(kNoDisplayElement), _guessHistory(kNoDisplayElement), _choiceHighlight(kNoDisplayElement), _shuttleInterface1(kNoDisplayElement), _shuttleInterface2(kNoDisplayElement), _shuttleInterface3(kNoDisplayElement), _shuttleInterface4(kNoDisplayElement), _canyonChaseMovie(kNoDisplayElement), _leftShuttleMovie(kNoDisplayElement), _rightShuttleMovie(kNoDisplayElement), _lowerLeftShuttleMovie(kNoDisplayElement), _lowerRightShuttleMovie(kNoDisplayElement), _centerShuttleMovie(kNoDisplayElement), _upperLeftShuttleMovie(kNoDisplayElement), _upperRightShuttleMovie(kNoDisplayElement), _leftDamageShuttleMovie(kNoDisplayElement), _rightDamageShuttleMovie(kNoDisplayElement), _explosions(kNoDisplayElement), _planetMovie(kNoDisplayElement), _junk(kNoDisplayElement), _energyChoiceSpot(kShuttleEnergySpotID), _gravitonChoiceSpot(kShuttleGravitonSpotID), _tractorChoiceSpot(kShuttleTractorSpotID), _shuttleViewSpot(kShuttleViewSpotID), _shuttleTransportSpot(kShuttleTransportSpotID) { _noAirFuse.setFunctor(new Common::Functor0Mem(this, &Mars::airStageExpired)); setIsItemTaken(kMarsCard); setIsItemTaken(kAirMask); setIsItemTaken(kCrowbar); setIsItemTaken(kCardBomb); } Mars::~Mars() { _vm->getAllHotspots().remove(&_energyChoiceSpot); _vm->getAllHotspots().remove(&_gravitonChoiceSpot); _vm->getAllHotspots().remove(&_tractorChoiceSpot); _vm->getAllHotspots().remove(&_shuttleViewSpot); _vm->getAllHotspots().remove(&_shuttleTransportSpot); } void Mars::init() { Neighborhood::init(); Hotspot *attackSpot = _vm->getAllHotspots().findHotspotByID(kAttackRobotHotSpotID); attackSpot->setMaskedHotspotFlags(kDropItemSpotFlag, kDropItemSpotFlag); _attackingItem = NULL; forceStridingStop(kMars08, kNorth, kAltMarsNormal); _neighborhoodNotification.notifyMe(this, kMarsNotificationFlags, kMarsNotificationFlags); _explosionCallBack.setNotification(&_neighborhoodNotification); _explosionCallBack.setCallBackFlag(kExplosionFinishedFlag); _weaponSelection = kNoWeapon; } void Mars::flushGameState() { g_energyMonitor->saveCurrentEnergyValue(); } void Mars::start() { g_energyMonitor->stopEnergyDraining(); g_energyMonitor->restoreLastEnergyValue(); _vm->resetEnergyDeathReason(); g_energyMonitor->startEnergyDraining(); Neighborhood::start(); } class AirMaskCondition : public AICondition { public: AirMaskCondition(const uint32); virtual bool fireCondition(); protected: uint32 _airThreshold; uint32 _lastAirLevel; }; AirMaskCondition::AirMaskCondition(const uint32 airThreshold) { _airThreshold = airThreshold; _lastAirLevel = g_airMask->getAirLeft(); } bool AirMaskCondition::fireCondition() { bool result = g_airMask && g_airMask->isAirMaskOn() && g_airMask->getAirLeft() <= _airThreshold && _lastAirLevel > _airThreshold; _lastAirLevel = g_airMask->getAirLeft(); return result; } void Mars::setUpAIRules() { Neighborhood::setUpAIRules(); // Don't add these rules if we're going to the robot's shuttle... if (g_AIArea && !GameState.getMarsReadyForShuttleTransport()) { AIPlayMessageAction *messageAction = new AIPlayMessageAction("Images/AI/Globals/XGLOB1E", false); AILocationCondition *locCondition = new AILocationCondition(1); locCondition->addLocation(MakeRoomView(kMars47, kSouth)); AIRule *rule = new AIRule(locCondition, messageAction); g_AIArea->addAIRule(rule); messageAction = new AIPlayMessageAction("Images/AI/Mars/XM27NB", false); locCondition = new AILocationCondition(1); locCondition->addLocation(MakeRoomView(kMars27, kNorth)); rule = new AIRule(locCondition, messageAction); g_AIArea->addAIRule(rule); messageAction = new AIPlayMessageAction("Images/AI/Mars/XM27NB", false); locCondition = new AILocationCondition(1); locCondition->addLocation(MakeRoomView(kMars28, kNorth)); rule = new AIRule(locCondition, messageAction); g_AIArea->addAIRule(rule); messageAction = new AIPlayMessageAction("Images/AI/Mars/XM41ED", false); locCondition = new AILocationCondition(1); locCondition->addLocation(MakeRoomView(kMars19, kEast)); rule = new AIRule(locCondition, messageAction); g_AIArea->addAIRule(rule); AIDeactivateRuleAction *deactivate = new AIDeactivateRuleAction(rule); locCondition = new AILocationCondition(1); locCondition->addLocation(MakeRoomView(kMars35, kWest)); rule = new AIRule(locCondition, deactivate); g_AIArea->addAIRule(rule); messageAction = new AIPlayMessageAction("Images/AI/Mars/XM41ED", false); locCondition = new AILocationCondition(1); locCondition->addLocation(MakeRoomView(kMars48, kWest)); rule = new AIRule(locCondition, messageAction); g_AIArea->addAIRule(rule); AirMaskCondition *airMask50Condition = new AirMaskCondition(50); messageAction = new AIPlayMessageAction("Images/AI/Mars/XMMAZB1", false); AIRule *rule50 = new AIRule(airMask50Condition, messageAction); AirMaskCondition *airMask25Condition = new AirMaskCondition(25); AICompoundAction *compound = new AICompoundAction(); messageAction = new AIPlayMessageAction("Images/AI/Mars/XMMAZB2", false); compound->addAction(messageAction); deactivate = new AIDeactivateRuleAction(rule50); compound->addAction(deactivate); AIRule *rule25 = new AIRule(airMask25Condition, compound); AirMaskCondition *airMask5Condition = new AirMaskCondition(5); compound = new AICompoundAction; messageAction = new AIPlayMessageAction("Images/AI/Mars/XMMAZB3", false); compound->addAction(messageAction); deactivate = new AIDeactivateRuleAction(rule50); compound->addAction(deactivate); deactivate = new AIDeactivateRuleAction(rule25); compound->addAction(deactivate); AIRule *rule5 = new AIRule(airMask5Condition, compound); g_AIArea->addAIRule(rule5); g_AIArea->addAIRule(rule25); g_AIArea->addAIRule(rule50); messageAction = new AIPlayMessageAction("Images/AI/Mars/XM51ND", false); AIDoorOpenedCondition *doorOpen = new AIDoorOpenedCondition(MakeRoomView(kMars51, kEast)); rule = new AIRule(doorOpen, messageAction); g_AIArea->addAIRule(rule); } } uint16 Mars::getDateResID() const { return kDate2185ID; } TimeValue Mars::getViewTime(const RoomID room, const DirectionConstant direction) { ExtraTable::Entry extra; SpotTable::Entry spotEntry; uint32 extraID = 0xffffffff; switch (MakeRoomView(room, direction)) { case MakeRoomView(kMars0A, kNorth): if (!GameState.getMarsSeenTimeStream()) { getExtraEntry(kMarsArrivalFromTSA, extra); return extra.movieStart; } break; case MakeRoomView(kMars31South, kSouth): if (GameState.isTakenItemID(kMarsCard)) extraID = kMars31SouthZoomViewNoCard; break; case MakeRoomView(kMars31, kSouth): if (GameState.isTakenItemID(kMarsCard)) extraID = kMars31SouthViewNoCard; break; case MakeRoomView(kMars34, kSouth): if (_privateFlags.getFlag(kMarsPrivatePodStorageOpenFlag)) { if (GameState.isTakenItemID(kCrowbar)) extraID = kMars34ViewOpenNoBar; else extraID = kMars34ViewOpenWithBar; } break; case MakeRoomView(kMars36, kSouth): case MakeRoomView(kMars37, kSouth): case MakeRoomView(kMars38, kSouth): findSpotEntry(room, direction, kSpotOnTurnMask | kSpotLoopsMask, spotEntry); return spotEntry.movieStart; case MakeRoomView(kMars45, kNorth): if (_privateFlags.getFlag(kMarsPrivatePodStorageOpenFlag)) { if (GameState.isTakenItemID(kCrowbar)) extraID = kMars45ViewOpenNoBar; else extraID = kMars45ViewOpenWithBar; } break; case MakeRoomView(kMars48, kEast): if (GameState.getMarsSeenRobotAtReactor() && !GameState.getMarsAvoidedReactorRobot()) extraID = kMars48RobotView; break; case MakeRoomView(kMars56, kEast): if (_privateFlags.getFlag(kMarsPrivateBombExposedFlag)) { if (_privateFlags.getFlag(kMarsPrivateDraggingBombFlag)) extraID = kMars57ViewOpenNoBomb; else extraID = kMars57ExposeBomb; } else if (GameState.getMarsLockBroken()) { extraID = kMars57OpenPanelChoices; } else if (GameState.getMarsLockFrozen()) { extraID = kMars57LockFrozenView; } break; case MakeRoomView(kMarsRobotShuttle, kEast): if (getCurrentActivation() == kActivationRobotHeadOpen) { extraID = kMarsRobotHead111; if (_privateFlags.getFlag(kMarsPrivateGotMapChipFlag)) extraID -= 1; if (_privateFlags.getFlag(kMarsPrivateGotOpticalChipFlag)) extraID -= 2; if (_privateFlags.getFlag(kMarsPrivateGotShieldChipFlag)) extraID -= 4; } break; } if (extraID == 0xffffffff) return Neighborhood::getViewTime(room, direction); getExtraEntry(extraID, extra); return extra.movieEnd - 1; } void Mars::getZoomEntry(const HotSpotID spotID, ZoomTable::Entry &entry) { Neighborhood::getZoomEntry(spotID, entry); uint32 extraID = 0xffffffff; switch (spotID) { case kMars31SouthSpotID: if (GameState.getCurrentDirection() == kSouth && GameState.isTakenItemID(kMarsCard)) extraID = kMars31SouthZoomInNoCard; break; case kMars31SouthOutSpotID: if (GameState.getCurrentDirection() == kSouth && GameState.isTakenItemID(kMarsCard)) extraID = kMars31SouthZoomOutNoCard; break; } if (extraID != 0xffffffff) { ExtraTable::Entry extra; getExtraEntry(extraID, extra); entry.movieStart = extra.movieStart; entry.movieEnd = extra.movieEnd; } } void Mars::findSpotEntry(const RoomID room, const DirectionConstant direction, SpotFlags flags, SpotTable::Entry &entry) { Neighborhood::findSpotEntry(room, direction, flags, entry); if ((flags & (kSpotOnArrivalMask | kSpotOnTurnMask)) != 0) { switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars27, kNorth): if (GameState.getMarsSeenThermalScan()) entry.clear(); else GameState.setMarsSeenThermalScan(true); break; case MakeRoomView(kMars28, kNorth): if (GameState.getMarsSeenThermalScan()) entry.clear(); else GameState.setMarsSeenThermalScan(true); break; } } } CanMoveForwardReason Mars::canMoveForward(ExitTable::Entry &entry) { CanMoveForwardReason reason = Neighborhood::canMoveForward(entry); switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars48, kEast): if (GameState.getMarsSeenRobotAtReactor() && !GameState.getMarsAvoidedReactorRobot()) reason = kCantMoveRobotBlocking; break; case MakeRoomView(kMars48, kSouth): if (GameState.getMarsSeenRobotAtReactor() && !GameState.getMarsAvoidedReactorRobot()) _utilityFuse.stopFuse(); break; } return reason; } void Mars::cantMoveThatWay(CanMoveForwardReason reason) { if (reason == kCantMoveRobotBlocking) { startExtraSequence(kMars48RobotKillsPlayer, kExtraCompletedFlag, kFilterNoInput); loadLoopSound2(""); } else { Neighborhood::cantMoveThatWay(reason); } } void Mars::moveForward() { if (GameState.getCurrentRoom() == kMars02 || (GameState.getCurrentRoom() >= kMars05 && GameState.getCurrentRoom() <= kMars08)) loadLoopSound2(""); Neighborhood::moveForward(); } void Mars::bumpIntoWall() { requestSpotSound(kMarsBumpIntoWallIn, kMarsBumpIntoWallOut, kFilterNoInput, 0); Neighborhood::bumpIntoWall(); } CanOpenDoorReason Mars::canOpenDoor(DoorTable::Entry &entry) { switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars05, kEast): case MakeRoomView(kMars06, kEast): case MakeRoomView(kMars07, kEast): if (!GameState.getMarsSecurityDown()) return kCantOpenLocked; break; case MakeRoomView(kMarsMaze037, kWest): case MakeRoomView(kMarsMaze038, kEast): if (GameState.getMarsMazeDoorPair1()) return kCantOpenLocked; break; case MakeRoomView(kMarsMaze050, kNorth): case MakeRoomView(kMarsMaze058, kSouth): if (!GameState.getMarsMazeDoorPair1()) return kCantOpenLocked; break; case MakeRoomView(kMarsMaze047, kNorth): case MakeRoomView(kMarsMaze142, kSouth): if (GameState.getMarsMazeDoorPair2()) return kCantOpenLocked; break; case MakeRoomView(kMarsMaze057, kNorth): case MakeRoomView(kMarsMaze136, kSouth): if (!GameState.getMarsMazeDoorPair2()) return kCantOpenLocked; break; case MakeRoomView(kMarsMaze120, kWest): case MakeRoomView(kMarsMaze121, kEast): if (GameState.getMarsMazeDoorPair3()) return kCantOpenLocked; break; case MakeRoomView(kMarsMaze081, kNorth): case MakeRoomView(kMarsMaze083, kSouth): if (!GameState.getMarsMazeDoorPair3()) return kCantOpenLocked; break; } return Neighborhood::canOpenDoor(entry); } void Mars::cantOpenDoor(CanOpenDoorReason reason) { switch (GameState.getCurrentRoom()) { case kMars05: case kMars06: case kMars07: playSpotSoundSync(kMarsCantOpenShuttleIn, kMarsCantOpenShuttleOut); break; default: Neighborhood::cantOpenDoor(reason); break; } } void Mars::openDoor() { switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars06, kEast): case MakeRoomView(kMars07, kEast): if (GameState.getMarsSecurityDown()) playSpotSoundSync(kMarsNoShuttleIn, kMarsNoShuttleOut); break; case MakeRoomView(kMars47, kSouth): if (GameState.isTakenItemID(kAirMask)) setCurrentAlternate(kAltMarsTookMask); else setCurrentAlternate(kAltMarsNormal); break; case MakeRoomView(kMars48, kNorth): if (GameState.getMarsPodAtUpperPlatform()) setCurrentAlternate(kAltMarsNormal); else setCurrentAlternate(kAltMarsPodAtMars45); break; case MakeRoomView(kMars48, kEast): if (GameState.getMarsSeenRobotAtReactor() && !GameState.getMarsAvoidedReactorRobot()) { die(kDeathDidntGetOutOfWay); return; } break; } Neighborhood::openDoor(); } void Mars::doorOpened() { switch (GameState.getCurrentRoom()) { case kMars27: case kMars28: if (GameState.getCurrentDirection() == kNorth) _vm->die(kDeathArrestedInMars); else Neighborhood::doorOpened(); break; case kMars41: case kMars42: if (GameState.getCurrentDirection() == kEast) _vm->die(kDeathWrongShuttleLock); else Neighborhood::doorOpened(); break; case kMars51: Neighborhood::doorOpened(); setUpReactorEnergyDrain(); if (g_AIArea) g_AIArea->checkRules(); break; case kMars19: if (GameState.getCurrentDirection() == kEast) GameState.setMarsAirlockOpen(true); Neighborhood::doorOpened(); break; case kMars48: if (GameState.getCurrentDirection() == kWest) GameState.setMarsAirlockOpen(true); Neighborhood::doorOpened(); break; default: Neighborhood::doorOpened(); break; } } void Mars::setUpReactorEnergyDrain() { switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars51, kEast): if (GameState.isCurrentDoorOpen()) { if (g_energyMonitor->getEnergyDrainRate() == kEnergyDrainNormal) { if (GameState.getShieldOn()) { g_shield->setItemState(kShieldRadiation); g_energyMonitor->setEnergyDrainRate(kMarsReactorEnergyDrainWithShield); } else { g_energyMonitor->setEnergyDrainRate(kMarsReactorEnergyDrainNoShield); } _vm->setEnergyDeathReason(kDeathReactorBurn); } } else { if (g_energyMonitor->getEnergyDrainRate() != kEnergyDrainNormal) { if (GameState.getShieldOn()) g_shield->setItemState(kShieldNormal); g_energyMonitor->setEnergyDrainRate(kEnergyDrainNormal); _vm->resetEnergyDeathReason(); } } break; case MakeRoomView(kMars52, kNorth): case MakeRoomView(kMars52, kSouth): case MakeRoomView(kMars52, kEast): case MakeRoomView(kMars52, kWest): case MakeRoomView(kMars54, kNorth): case MakeRoomView(kMars54, kSouth): case MakeRoomView(kMars54, kEast): case MakeRoomView(kMars54, kWest): case MakeRoomView(kMars56, kNorth): case MakeRoomView(kMars56, kSouth): case MakeRoomView(kMars56, kEast): case MakeRoomView(kMars56, kWest): case MakeRoomView(kMars58, kNorth): case MakeRoomView(kMars58, kSouth): case MakeRoomView(kMars58, kEast): case MakeRoomView(kMars58, kWest): if (g_energyMonitor->getEnergyDrainRate() == kEnergyDrainNormal) { if (GameState.getShieldOn()) { g_shield->setItemState(kShieldRadiation); g_energyMonitor->setEnergyDrainRate(kMarsReactorEnergyDrainWithShield); } else { g_energyMonitor->setEnergyDrainRate(kMarsReactorEnergyDrainNoShield); } _vm->setEnergyDeathReason(kDeathReactorBurn); } break; default: if (g_energyMonitor->getEnergyDrainRate() != kEnergyDrainNormal) { if (GameState.getShieldOn()) g_shield->setItemState(kShieldNormal); g_energyMonitor->setEnergyDrainRate(kEnergyDrainNormal); _vm->resetEnergyDeathReason(); } break; } } void Mars::closeDoorOffScreen(const RoomID room, const DirectionConstant direction) { switch (room) { case kMars51: playSpotSoundSync(kMarsGantryDoorCloseIn, kMarsGantryDoorCloseOut); if (GameState.getShieldOn()) g_shield->setItemState(kShieldNormal); g_energyMonitor->setEnergyDrainRate(kEnergyDrainNormal); _vm->resetEnergyDeathReason(); break; case kMars05: case kMars06: case kMars07: case kMars13: case kMars22: case kMars47: case kMars52: playSpotSoundSync(kMarsGantryDoorCloseIn, kMarsGantryDoorCloseOut); break; case kMars18: case kMars32: playSpotSoundSync(kMarsTransportDoorCloseIn, kMarsTransportDoorCloseOut); break; case kMars19: if (GameState.getCurrentRoom() != kMars35) { playSpotSoundSync(kMarsBigAirlockDoorCloseIn, kMarsBigAirlockDoorCloseOut); GameState.setMarsAirlockOpen(false); } break; case kMars36: if (GameState.getCurrentRoom() != kMars35) playSpotSoundSync(kMarsSmallAirlockDoorCloseIn, kMarsSmallAirlockDoorCloseOut); break; case kMars48: if (direction == kWest) { if (GameState.getCurrentRoom() != kMars60) { playSpotSoundSync(kMarsSmallAirlockDoorCloseIn, kMarsSmallAirlockDoorCloseOut); GameState.setMarsAirlockOpen(false); } } else { playSpotSoundSync(kMarsGantryDoorCloseIn, kMarsGantryDoorCloseOut); } break; case kMars41: case kMars42: case kMars43: if (direction == kWest) playSpotSoundSync(kMarsGantryDoorCloseIn, kMarsGantryDoorCloseOut); break; case kMarsMaze037: case kMarsMaze038: case kMarsMaze012: case kMarsMaze066: case kMarsMaze050: case kMarsMaze058: case kMarsMaze057: case kMarsMaze136: case kMarsMaze047: case kMarsMaze142: case kMarsMaze133: case kMarsMaze132: case kMarsMaze113: case kMarsMaze114: case kMarsMaze120: case kMarsMaze121: case kMarsMaze081: case kMarsMaze083: case kMarsMaze088: case kMarsMaze089: case kMarsMaze179: case kMarsMaze180: playSpotSoundSync(kMarsMazeDoorCloseIn, kMarsMazeDoorCloseOut); break; } } void Mars::checkAirlockDoors() { switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars19, kWest): case MakeRoomView(kMars18, kWest): case MakeRoomView(kMars17, kWest): case MakeRoomView(kMars16, kWest): case MakeRoomView(kMars15, kWest): case MakeRoomView(kMars14, kWest): case MakeRoomView(kMars12, kWest): case MakeRoomView(kMars11, kWest): case MakeRoomView(kMars10, kWest): if (GameState.getMarsInAirlock()) { playSpotSoundSync(kMarsBigAirlockDoorCloseIn, kMarsBigAirlockDoorCloseOut); GameState.setMarsInAirlock(false); } break; case MakeRoomView(kMars36, kEast): case MakeRoomView(kMars37, kEast): case MakeRoomView(kMars38, kEast): case MakeRoomView(kMars39, kEast): case MakeRoomView(kMars48, kEast): case MakeRoomView(kMars50, kEast): case MakeRoomView(kMars51, kEast): case MakeRoomView(kMars52, kEast): if (GameState.getMarsInAirlock()) { playSpotSoundSync(kMarsSmallAirlockDoorCloseIn, kMarsSmallAirlockDoorCloseOut); GameState.setMarsInAirlock(false); } break; case MakeRoomView(kMars35, kWest): case MakeRoomView(kMars35, kEast): case MakeRoomView(kMars60, kWest): case MakeRoomView(kMars60, kEast): GameState.setMarsInAirlock(true); break; default: GameState.setMarsInAirlock(false); break; } } int16 Mars::getStaticCompassAngle(const RoomID room, const DirectionConstant dir) { int16 angle = Neighborhood::getStaticCompassAngle(room, dir); switch (MakeRoomView(room, dir)) { case MakeRoomView(kMars0A, kNorth): angle -= 20; break; case MakeRoomView(kMars23, kNorth): case MakeRoomView(kMars23, kSouth): case MakeRoomView(kMars23, kEast): case MakeRoomView(kMars23, kWest): case MakeRoomView(kMars26, kNorth): case MakeRoomView(kMars26, kSouth): case MakeRoomView(kMars26, kEast): case MakeRoomView(kMars26, kWest): angle += 30; break; case MakeRoomView(kMars24, kNorth): case MakeRoomView(kMars24, kSouth): case MakeRoomView(kMars24, kEast): case MakeRoomView(kMars24, kWest): case MakeRoomView(kMars25, kNorth): case MakeRoomView(kMars25, kSouth): case MakeRoomView(kMars25, kEast): case MakeRoomView(kMars25, kWest): angle -= 30; break; case MakeRoomView(kMars54, kNorth): case MakeRoomView(kMars54, kSouth): case MakeRoomView(kMars54, kEast): case MakeRoomView(kMars54, kWest): angle += 90; break; case MakeRoomView(kMars56, kNorth): case MakeRoomView(kMars56, kSouth): case MakeRoomView(kMars56, kEast): case MakeRoomView(kMars56, kWest): angle += 180; break; case MakeRoomView(kMars58, kNorth): case MakeRoomView(kMars58, kSouth): case MakeRoomView(kMars58, kEast): case MakeRoomView(kMars58, kWest): angle -= 90; break; } return angle; } void Mars::getExitCompassMove(const ExitTable::Entry &exitEntry, FaderMoveSpec &compassMove) { Neighborhood::getExitCompassMove(exitEntry, compassMove); if (exitEntry.room == kMars43 && exitEntry.direction == kEast) { compassMove.insertFaderKnot(exitEntry.movieStart + 16 * kMarsFrameDuration, 90); compassMove.insertFaderKnot(exitEntry.movieStart + 32 * kMarsFrameDuration, 270); } else if (exitEntry.room == kMars46 && exitEntry.direction == kWest && exitEntry.altCode != kAltMarsPodAtMars45) { compassMove.makeTwoKnotFaderSpec(kMarsMovieScale, exitEntry.movieStart, 270, exitEntry.movieEnd, 360); compassMove.insertFaderKnot(exitEntry.movieStart + 43 * kMarsFrameDuration, 270); compassMove.insertFaderKnot(exitEntry.movieStart + 58 * kMarsFrameDuration, 360); } } void Mars::getExtraCompassMove(const ExtraTable::Entry &entry, FaderMoveSpec &compassMove) { switch (entry.extra) { case kMarsTakePodToMars45: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, 0, entry.movieEnd, 180); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 3), 30); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 11), 10); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 14), 40); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 16), 30); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 23), 100); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 31), 70); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 34), 100); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 37), 85); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 42), 135); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 44), 125); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 46), 145); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 49), 160); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * (kMarsFramesPerSecond * 51), 180); break; case kMars35WestSpinAirlockToEast: case kMars60WestSpinAirlockToEast: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, 90, entry.movieEnd, 270); compassMove.insertFaderKnot(entry.movieStart + kMarsMovieScale, 90); compassMove.insertFaderKnot(entry.movieStart + kMarsMovieScale * 3, 270); break; case kMars35EastSpinAirlockToWest: case kMars60EastSpinAirlockToWest: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, 270, entry.movieEnd, 90); compassMove.insertFaderKnot(entry.movieStart + kMarsMovieScale, 270); compassMove.insertFaderKnot(entry.movieStart + kMarsMovieScale * 3, 90); break; case kMars52SpinLeft: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars52Compass, entry.movieEnd, kMars54Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars52Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 110, kMars54Compass); break; case kMars52SpinRight: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars52Compass, entry.movieEnd, kMars58Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars52Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 110, kMars58Compass); break; case kMars52Extend: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars52Compass, entry.movieEnd, kMars52Compass + kMarsShieldPanelOffsetAngle); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars52Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 60, kMars52Compass + kMarsShieldPanelOffsetAngle); break; case kMars53Retract: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars52Compass + kMarsShieldPanelOffsetAngle, entry.movieEnd, kMars52Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars52Compass + kMarsShieldPanelOffsetAngle); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 60, kMars52Compass); break; case kMars56ExtendWithBomb: case kMars56ExtendNoBomb: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars56Compass, entry.movieEnd, kMars56Compass - kMarsShieldPanelOffsetAngle); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars56Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 60, kMars56Compass - kMarsShieldPanelOffsetAngle); break; case kMars57RetractWithBomb: case kMars57RetractNoBomb: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars56Compass - kMarsShieldPanelOffsetAngle, entry.movieEnd, kMars56Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars56Compass - kMarsShieldPanelOffsetAngle); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 60, kMars56Compass); break; case kMars54SpinLeft: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars54Compass, entry.movieEnd, kMars56Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars54Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 110, kMars56Compass); break; case kMars54SpinRight: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars54Compass, entry.movieEnd, kMars52Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars54Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 110, kMars52Compass); break; case kMars56SpinLeft: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars56Compass, entry.movieEnd, kMars58Compass + 360); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars56Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 110, kMars58Compass + 360); break; case kMars56SpinRight: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars56Compass, entry.movieEnd, kMars54Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars56Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 110, kMars54Compass); break; case kMars58SpinLeft: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars58Compass, entry.movieEnd, kMars52Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars58Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 110, kMars52Compass); break; case kMars58SpinRight: compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), entry.movieStart, kMars58Compass + 360, entry.movieEnd, kMars56Compass); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 10, kMars58Compass + 360); compassMove.insertFaderKnot(entry.movieStart + kMarsFrameDuration * 110, kMars56Compass); break; default: Neighborhood::getExtraCompassMove(entry, compassMove); } } void Mars::loadAmbientLoops() { RoomID room = GameState.getCurrentRoom(); if ((room >= kMars0A && room <= kMars21) || (room >= kMars41 && room <= kMars43)) { if (GameState.getMarsSeenTimeStream()) loadLoopSound1("Sounds/Mars/Gantry Ambient.22K.8.AIFF"); } else if (room >= kMars22 && room <= kMars31South) { loadLoopSound1("Sounds/Mars/Reception.02.22K.8.AIFF", 0x100 / 4); } else if (room >= kMars32 && room <= kMars34) { loadLoopSound1("Sounds/Mars/Pod Room Ambient.22K.8.AIFF"); } else if (room == kMars35) { if (getAirQuality(room) == kAirQualityVacuum) loadLoopSound1("Sounds/Mars/Gear Room Ambient.22K.8.AIFF"); else loadLoopSound1("Sounds/Mars/Gantry Ambient.22K.8.AIFF", 0x100 / 2); } else if (room >= kMars36 && room <= kMars39) { loadLoopSound1("Sounds/Mars/Gear Room Ambient.22K.8.AIFF"); } else if (room >= kMars45 && room <= kMars51) { loadLoopSound1("Sounds/Mars/Lower Mars Ambient.22K.8.AIFF"); } else if (room >= kMars52 && room <= kMars58) { loadLoopSound1("Sounds/Mars/ReactorLoop.22K.8.AIFF"); } else if (room == kMars60) { if (getAirQuality(room) == kAirQualityVacuum) loadLoopSound1("Sounds/Mars/Mars Maze Ambient.22K.8.AIFF"); else loadLoopSound1("Sounds/Mars/Lower Mars Ambient.22K.8.AIFF", 0x100 / 2); } else if (room >= kMarsMaze004 && room <= kMarsMaze200) { loadLoopSound1("Sounds/Mars/Mars Maze Ambient.22K.8.AIFF"); } else if (room == kMarsRobotShuttle) { loadLoopSound1("Sounds/Mars/Robot Shuttle.22K.8.AIFF"); } if (!_noAirFuse.isFuseLit()) { switch (room) { case kMars02: case kMars05: case kMars06: case kMars07: case kMars08: loadLoopSound2("Sounds/Mars/Gantry Loop.aiff", 0x100, 0, 0); break; // Robot at maze 48 case kMarsMaze037: if (GameState.isCurrentDoorOpen()) loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 2); else loadLoopSound2(""); break; case kMarsMaze038: case kMarsMaze039: case kMarsMaze049: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100); break; case kMarsMaze050: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 * 3 / 4); break; case kMarsMaze051: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 2); break; case kMarsMaze052: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 4); break; case kMarsMaze042: case kMarsMaze053: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 8); break; case kMarsMaze058: if (GameState.isCurrentDoorOpen()) loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 4); else loadLoopSound2(""); break; // Robot at 151 case kMarsMaze148: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100); break; case kMarsMaze147: case kMarsMaze149: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 * 3 / 4); break; case kMarsMaze146: case kMarsMaze152: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 2); break; case kMarsMaze145: case kMarsMaze153: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 4); break; // Robots at 80 and 82. case kMarsMaze079: case kMarsMaze081: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100); break; case kMarsMaze078: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 * 3 / 4); break; case kMarsMaze083: if (GameState.isCurrentDoorOpen()) loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 * 3 / 4); else loadLoopSound2(""); break; case kMarsMaze118: case kMarsMaze076: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 2); break; case kMarsMaze074: case kMarsMaze117: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 4); break; // Robot at 94 case kMarsMaze093: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100); break; case kMarsMaze091: case kMarsMaze092: case kMarsMaze098: case kMarsMaze101: case kMarsMaze100: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 * 3 / 4); break; case kMarsMaze090: case kMarsMaze099: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 2); break; case kMarsMaze089: if (GameState.isCurrentDoorOpen()) loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 2); break; case kMarsMaze178: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 4); break; // Robot at 197 case kMarsMaze191: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100); break; case kMarsMaze190: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 * 3 / 4); break; case kMarsMaze198: case kMarsMaze189: loadLoopSound2("Sounds/Mars/Maze Sparks.22K.AIFF", 0x100 / 2); break; default: loadLoopSound2(""); break; } } } void Mars::checkContinuePoint(const RoomID room, const DirectionConstant direction) { switch (MakeRoomView(room, direction)) { case MakeRoomView(kMars02, kSouth): case MakeRoomView(kMars19, kEast): case MakeRoomView(kMars22, kNorth): case MakeRoomView(kMars43, kEast): case MakeRoomView(kMars51, kEast): case MakeRoomView(kMars56, kEast): case MakeRoomView(kMars60, kWest): case MakeRoomView(kMarsMaze009, kWest): case MakeRoomView(kMarsMaze012, kWest): case MakeRoomView(kMarsMaze037, kWest): case MakeRoomView(kMarsMaze047, kNorth): case MakeRoomView(kMarsMaze052, kWest): case MakeRoomView(kMarsMaze057, kNorth): case MakeRoomView(kMarsMaze071, kWest): case MakeRoomView(kMarsMaze081, kNorth): case MakeRoomView(kMarsMaze088, kWest): case MakeRoomView(kMarsMaze093, kWest): case MakeRoomView(kMarsMaze115, kNorth): case MakeRoomView(kMarsMaze120, kWest): case MakeRoomView(kMarsMaze126, kEast): case MakeRoomView(kMarsMaze133, kNorth): case MakeRoomView(kMarsMaze144, kNorth): case MakeRoomView(kMarsMaze156, kEast): case MakeRoomView(kMarsMaze162, kNorth): case MakeRoomView(kMarsMaze177, kWest): case MakeRoomView(kMarsMaze180, kNorth): case MakeRoomView(kMarsMaze187, kWest): case MakeRoomView(kMarsMaze199, kWest): makeContinuePoint(); break; case MakeRoomView(kMarsMaze004, kWest): // WORKAROUND: See Mars::arriveAt() for more details. if (GameState.isTakenItemID(kCardBomb)) makeContinuePoint(); break; case MakeRoomView(kMars05, kEast): case MakeRoomView(kMars06, kEast): case MakeRoomView(kMars07, kEast): if (GameState.getMarsSecurityDown()) makeContinuePoint(); break; case MakeRoomView(kMars46, kSouth): if (!GameState.getMarsSeenRobotAtReactor()) makeContinuePoint(); break; case MakeRoomView(kMars46, kWest): if (GameState.getMarsAvoidedReactorRobot()) makeContinuePoint(); break; } } void Mars::launchMaze007Robot() { startExtraLongSequence(kMarsMaze007RobotApproach, kMarsMaze007RobotDeath, kExtraCompletedFlag, kFilterAllInput); scheduleEvent(kMaze007RobotLoopingTime, kMarsMovieScale, kMaze007RobotLoopingEvent); } void Mars::launchMaze015Robot() { startExtraLongSequence(kMarsMaze015SouthRobotApproach, kMarsMaze015SouthRobotDeath, kExtraCompletedFlag, kFilterAllInput); scheduleEvent(kMaze015RobotLoopingTime, kMarsMovieScale, kMaze015RobotLoopingEvent); } void Mars::launchMaze101Robot() { startExtraLongSequence(kMarsMaze101EastRobotApproach, kMarsMaze101EastRobotDeath, kExtraCompletedFlag, kFilterAllInput); scheduleEvent(kMaze101RobotLoopingTime, kMarsMovieScale, kMaze101RobotLoopingEvent); } void Mars::launchMaze104Robot() { startExtraLongSequence(kMarsMaze104WestLoop, kMarsMaze104WestDeath, kExtraCompletedFlag, kFilterAllInput); scheduleEvent(kMaze104RobotLoopingTime, kMarsMovieScale, kMaze104RobotLoopingEvent); } void Mars::launchMaze133Robot() { startExtraLongSequence(kMarsMaze133SouthApproach, kMarsMaze133SouthDeath, kExtraCompletedFlag, kFilterAllInput); scheduleEvent(kMaze133RobotLoopingTime, kMarsMovieScale, kMaze133RobotLoopingEvent); } void Mars::launchMaze136Robot() { startExtraLongSequence(kMarsMaze136NorthApproach, kMarsMaze136NorthDeath, kExtraCompletedFlag, kFilterAllInput); scheduleEvent(kMaze136RobotLoopingTime, kMarsMovieScale, kMaze136RobotLoopingEvent); } void Mars::launchMaze184Robot() { startExtraLongSequence(kMarsMaze184WestLoop, kMarsMaze184WestDeath, kExtraCompletedFlag, kFilterAllInput); scheduleEvent(kMaze184RobotLoopingTime, kMarsMovieScale, kMaze184RobotLoopingEvent); } void Mars::timerExpired(const uint32 eventType) { switch (eventType) { case kMaze007RobotLoopingEvent: case kMaze015RobotLoopingEvent: case kMaze101RobotLoopingEvent: case kMaze104RobotLoopingEvent: case kMaze133RobotLoopingEvent: case kMaze136RobotLoopingEvent: case kMaze184RobotLoopingEvent: _interruptionFilter = kFilterNoInput; break; } } void Mars::arriveAt(const RoomID room, const DirectionConstant direction) { switch (MakeRoomView(room, direction)) { case MakeRoomView(kMars18, kNorth): if (GameState.getMarsPodAtUpperPlatform()) setCurrentAlternate(kAltMarsPodAtMars34); break; case MakeRoomView(kMars27, kEast): case MakeRoomView(kMars29, kEast): if (GameState.isTakenItemID(kMarsCard)) setCurrentAlternate(kAltMarsTookCard); else setCurrentAlternate(kAltMarsNormal); break; case MakeRoomView(kMars35, kEast): case MakeRoomView(kMars35, kWest): if (GameState.getMarsAirlockOpen()) setCurrentAlternate(kAltMars35AirlockWest); else setCurrentAlternate(kAltMars35AirlockEast); break; case MakeRoomView(kMars60, kEast): case MakeRoomView(kMars60, kWest): if (GameState.getMarsAirlockOpen()) setCurrentAlternate(kAltMars60AirlockEast); else setCurrentAlternate(kAltMars60AirlockWest); break; case MakeRoomView(kMars45, kNorth): case MakeRoomView(kMars45, kSouth): case MakeRoomView(kMars45, kEast): case MakeRoomView(kMars45, kWest): GameState.setMarsPodAtUpperPlatform(false); setCurrentAlternate(kAltMarsPodAtMars45); break; case MakeRoomView(kMars46, kNorth): case MakeRoomView(kMars46, kSouth): case MakeRoomView(kMars46, kEast): case MakeRoomView(kMars46, kWest): case MakeRoomView(kMars47, kNorth): case MakeRoomView(kMars47, kSouth): case MakeRoomView(kMars47, kEast): case MakeRoomView(kMars47, kWest): if (GameState.getMarsPodAtUpperPlatform()) setCurrentAlternate(kAltMarsNormal); else setCurrentAlternate(kAltMarsPodAtMars45); break; case MakeRoomView(kMars48, kNorth): case MakeRoomView(kMars48, kSouth): case MakeRoomView(kMars48, kEast): case MakeRoomView(kMars48, kWest): case MakeRoomView(kMars49, kNorth): case MakeRoomView(kMars49, kEast): case MakeRoomView(kMars49, kWest): if (GameState.isTakenItemID(kAirMask)) setCurrentAlternate(kAltMarsTookMask); else setCurrentAlternate(kAltMarsNormal); break; case MakeRoomView(kMars49, kSouth): if (GameState.getMarsMaskOnFiller()) setCurrentAlternate(kAltMarsMaskOnFiller); else if (GameState.isTakenItemID(kAirMask)) setCurrentAlternate(kAltMarsTookMask); else setCurrentAlternate(kAltMarsNormal); break; } Neighborhood::arriveAt(room, direction); checkAirlockDoors(); setUpReactorEnergyDrain(); switch (MakeRoomView(room, direction)) { case MakeRoomView(kMars0A, kNorth): if (!GameState.getMarsSeenTimeStream()) startExtraLongSequence(kMarsArrivalFromTSA, kMars0AWatchShuttleDepart, kExtraCompletedFlag, kFilterNoInput); break; case MakeRoomView(kMars07, kSouth): case MakeRoomView(kMars13, kNorth): if (!GameState.getMarsHeardCheckInMessage()) { playSpotSoundSync(kMarsCheckInRequiredIn, kMarsCheckInRequiredOut); GameState.setMarsHeardCheckInMessage(true); } break; case MakeRoomView(kMars44, kWest): if (GameState.getMarsReadyForShuttleTransport()) startUpFromFinishedSpaceChase(); else if (GameState.getMarsFinishedCanyonChase()) startUpFromSpaceChase(); else _neighborhoodNotification.setNotificationFlags(kTimeForCanyonChaseFlag, kTimeForCanyonChaseFlag); break; case MakeRoomView(kMars10, kNorth): if (!GameState.getMarsRobotThrownPlayer()) startExtraSequence(kRobotThrowsPlayer, kExtraCompletedFlag, kFilterNoInput); break; case MakeRoomView(kMars11, kSouth): case MakeRoomView(kMars12, kSouth): setCurrentActivation(kActivationReadyForKiosk); break; case MakeRoomView(kMars15, kWest): if (GameState.getMarsThreadedMaze() && !GameState.getMarsSecurityDown()) { playSpotSoundSync(kMarsShuttle2DepartedIn, kMarsShuttle2DepartedOut); restoreStriding(kMars17, kWest, kAltMarsNormal); GameState.setMarsSecurityDown(true); } break; case MakeRoomView(kMars17, kNorth): case MakeRoomView(kMars17, kSouth): case MakeRoomView(kMars17, kEast): case MakeRoomView(kMars17, kWest): if (GameState.getMarsThreadedMaze() && !GameState.getMarsSecurityDown()) forceStridingStop(kMars17, kWest, kAltMarsNormal); if (GameState.getMarsThreadedMaze() && !GameState.getMarsSawRobotLeave()) { startExtraSequence(kRobotOnWayToShuttle, kExtraCompletedFlag, kFilterNoInput); restoreStriding(kMars19, kWest, kAltMarsNormal); GameState.setMarsSawRobotLeave(true); } break; case MakeRoomView(kMars19, kNorth): case MakeRoomView(kMars19, kSouth): case MakeRoomView(kMars19, kWest): if (GameState.getMarsThreadedMaze() && !GameState.getMarsSawRobotLeave()) forceStridingStop(kMars19, kWest, kAltMarsNormal); if (GameState.getMarsThreadedMaze() && !GameState.getMarsSecurityDown()) forceStridingStop(kMars17, kWest, kAltMarsNormal); break; case MakeRoomView(kMars19, kEast): if (GameState.getMarsThreadedMaze() && !GameState.getMarsSawRobotLeave()) forceStridingStop(kMars19, kWest, kAltMarsNormal); if (GameState.getMarsThreadedMaze() && !GameState.getMarsSecurityDown()) forceStridingStop(kMars17, kWest, kAltMarsNormal); break; case MakeRoomView(kMars32, kNorth): if (!GameState.getMarsPodAtUpperPlatform()) { playSpotSoundSync(kMarsPodArrivedUpperPlatformIn, kMarsPodArrivedUpperPlatformOut); GameState.setMarsPodAtUpperPlatform(true); } break; case MakeRoomView(kMars33North, kNorth): setCurrentActivation(kActivationTunnelMapReady); // Fall through... case MakeRoomView(kMars33, kSouth): case MakeRoomView(kMars33, kEast): case MakeRoomView(kMars33, kWest): case MakeRoomView(kMars32, kSouth): case MakeRoomView(kMars32, kEast): case MakeRoomView(kMars32, kWest): if (!GameState.getMarsPodAtUpperPlatform()) GameState.setMarsPodAtUpperPlatform(true); break; case MakeRoomView(kMars34, kNorth): startExtraSequence(kMars34NorthPodGreeting, kExtraCompletedFlag, kFilterNoInput); break; case MakeRoomView(kMars34, kSouth): case MakeRoomView(kMars45, kNorth): setCurrentActivation(kActivateMarsPodClosed); break; case MakeRoomView(kMars35, kWest): if (GameState.getMarsThreadedMaze() && !GameState.getMarsSecurityDown()) forceStridingStop(kMars19, kWest, kAltMarsNormal); // Fall through... case MakeRoomView(kMars60, kEast): if (!GameState.getMarsAirlockOpen()) setCurrentActivation(kActivateReadyToPressurizeAirlock); break; case MakeRoomView(kMars35, kEast): case MakeRoomView(kMars60, kWest): if (GameState.getMarsAirlockOpen()) setCurrentActivation(kActivateReadyToPressurizeAirlock); break; case MakeRoomView(kMars39, kWest): if (GameState.getLastRoom() == kMarsMaze200) GameState.setMarsPodAtUpperPlatform(false); break; case MakeRoomView(kMars45, kSouth): // Set up maze doors here. // Doing it here makes sure that it will be the same if the player comes // back out of the maze and goes back in, but will vary if // the player comes back down to the maze a second time. GameState.setMarsMazeDoorPair1(_vm->getRandomBit()); GameState.setMarsMazeDoorPair2(_vm->getRandomBit()); GameState.setMarsMazeDoorPair3(_vm->getRandomBit()); GameState.setMarsArrivedBelow(true); break; case MakeRoomView(kMars48, kEast): if (!GameState.getMarsSeenRobotAtReactor()) { // Preload the looping sound... loadLoopSound2("Sounds/Mars/Robot Loop.aiff", 0, 0, 0); startExtraSequence(kMars48RobotApproaches, kExtraCompletedFlag, kFilterNoInput); } else if (!GameState.getMarsAvoidedReactorRobot()) { loadLoopSound2("Sounds/Mars/Robot Loop.aiff", 0x100, 0, 0); loopExtraSequence(kMars48RobotLoops); _utilityFuse.primeFuse(kMarsRobotPatienceLimit); _utilityFuse.setFunctor(new Common::Functor0Mem(this, &Mars::robotTiredOfWaiting)); _utilityFuse.lightFuse(); } break; case MakeRoomView(kMars48, kSouth): if (GameState.getMarsSeenRobotAtReactor() && !GameState.getMarsAvoidedReactorRobot()) { loadLoopSound2("Sounds/Mars/Robot Loop.aiff", 0x100, 0, 0); _utilityFuse.primeFuse(kMarsRobotPatienceLimit); _utilityFuse.setFunctor(new Common::Functor0Mem(this, &Mars::robotTiredOfWaiting)); _utilityFuse.lightFuse(); } break; case MakeRoomView(kMars49, kSouth): if (GameState.getMarsSeenRobotAtReactor() && !GameState.getMarsAvoidedReactorRobot()) { playSpotSoundSync(kMarsRobotTakesTransportIn, kMarsRobotTakesTransportOut); playSpotSoundSync(kMarsPodDepartedLowerPlatformIn, kMarsPodDepartedLowerPlatformOut); GameState.setMarsAvoidedReactorRobot(true); GameState.setMarsPodAtUpperPlatform(true); GameState.setScoringAvoidedRobot(); } if (GameState.isTakenItemID(kAirMask)) setCurrentActivation(kActivateHotSpotAlways); else if (GameState.getMarsMaskOnFiller()) setCurrentActivation(kActivateMaskOnFiller); else setCurrentActivation(kActivateMaskOnHolder); break; case MakeRoomView(kMars51, kWest): case MakeRoomView(kMars50, kWest): case MakeRoomView(kMars48, kWest): if (GameState.getShieldOn()) g_shield->setItemState(kShieldNormal); g_energyMonitor->setEnergyDrainRate(kEnergyDrainNormal); _vm->resetEnergyDeathReason(); break; case MakeRoomView(kMars52, kNorth): case MakeRoomView(kMars52, kSouth): case MakeRoomView(kMars52, kEast): case MakeRoomView(kMars52, kWest): case MakeRoomView(kMars54, kNorth): case MakeRoomView(kMars54, kSouth): case MakeRoomView(kMars54, kEast): case MakeRoomView(kMars54, kWest): case MakeRoomView(kMars56, kNorth): case MakeRoomView(kMars56, kSouth): case MakeRoomView(kMars56, kWest): case MakeRoomView(kMars58, kNorth): case MakeRoomView(kMars58, kSouth): case MakeRoomView(kMars58, kEast): case MakeRoomView(kMars58, kWest): setCurrentActivation(kActivateReactorPlatformOut); break; case MakeRoomView(kMars56, kEast): if (GameState.getMarsLockBroken()) { setCurrentActivation(kActivateReactorAskOperation); _privateFlags.setFlag(kMarsPrivatePlatformZoomedInFlag, true); } else if (GameState.getMarsLockFrozen()) { setCurrentActivation(kActivateReactorReadyForCrowBar); _privateFlags.setFlag(kMarsPrivatePlatformZoomedInFlag, true); _utilityFuse.primeFuse(kLockFreezeTimeLmit); _utilityFuse.setFunctor(new Common::Functor0Mem(this, &Mars::lockThawed)); _utilityFuse.lightFuse(); } else { setCurrentActivation(kActivateReactorPlatformOut); } break; case MakeRoomView(kMarsRobotShuttle, kEast): setCurrentActivation(kActivationRobotHeadClosed); break; case MakeRoomView(kMarsMaze004, kWest): // WORKAROUND: You're not supposed to continue through the maze without the // bomb or the game will not be completable. We're using the previously unused // bomb death here to prevent progress (you didn't find the bomb, after all). if (!GameState.isTakenItemID(kCardBomb)) didntFindBomb(); break; case MakeRoomView(kMarsMaze007, kNorth): launchMaze007Robot(); break; case MakeRoomView(kMarsMaze015, kSouth): launchMaze015Robot(); break; case MakeRoomView(kMarsMaze101, kEast): launchMaze101Robot(); break; case MakeRoomView(kMarsMaze104, kWest): launchMaze104Robot(); break; case MakeRoomView(kMarsMaze133, kSouth): launchMaze133Robot(); break; case MakeRoomView(kMarsMaze136, kNorth): launchMaze136Robot(); break; case MakeRoomView(kMarsMaze184, kWest): launchMaze184Robot(); break; case MakeRoomView(kMarsMaze199, kSouth): GameState.setScoringThreadedMaze(); GameState.setMarsThreadedMaze(true); break; case MakeRoomView(kMarsDeathRoom, kNorth): case MakeRoomView(kMarsDeathRoom, kSouth): case MakeRoomView(kMarsDeathRoom, kEast): case MakeRoomView(kMarsDeathRoom, kWest): switch (GameState.getLastRoom()) { case kMars39: die(kDeathDidntLeaveBucket); break; case kMars46: die(kDeathRunOverByPod); break; } break; } checkAirMask(); } void Mars::shieldOn() { setUpReactorEnergyDrain(); } void Mars::shieldOff() { setUpReactorEnergyDrain(); } void Mars::turnTo(const DirectionConstant direction) { switch (MakeRoomView(GameState.getCurrentRoom(), direction)) { case MakeRoomView(kMars27, kNorth): case MakeRoomView(kMars27, kSouth): case MakeRoomView(kMars27, kEast): case MakeRoomView(kMars29, kNorth): case MakeRoomView(kMars29, kSouth): case MakeRoomView(kMars29, kEast): if (GameState.isTakenItemID(kMarsCard)) setCurrentAlternate(kAltMarsTookCard); break; case MakeRoomView(kMars35, kNorth): case MakeRoomView(kMars35, kSouth): case MakeRoomView(kMars60, kNorth): case MakeRoomView(kMars60, kSouth): if (getCurrentActivation() == kActivateAirlockPressurized) playSpotSoundSync(kMarsAirlockPressurizeIn, kMarsAirlockPressurizeOut); break; } Neighborhood::turnTo(direction); switch (MakeRoomView(GameState.getCurrentRoom(), direction)) { case MakeRoomView(kMars11, kSouth): case MakeRoomView(kMars12, kSouth): setCurrentActivation(kActivationReadyForKiosk); break; case MakeRoomView(kMars18, kNorth): if (GameState.getMarsPodAtUpperPlatform()) setCurrentAlternate(kAltMarsPodAtMars34); break; case MakeRoomView(kMars22, kSouth): if (!GameState.getMarsHeardCheckInMessage()) { playSpotSoundSync(kMarsCheckInRequiredIn, kMarsCheckInRequiredOut); GameState.setMarsHeardCheckInMessage(true); } break; case MakeRoomView(kMars34, kSouth): case MakeRoomView(kMars45, kNorth): setCurrentActivation(kActivateMarsPodClosed); break; case MakeRoomView(kMars34, kNorth): startExtraSequence(kMars34NorthPodGreeting, kExtraCompletedFlag, kFilterNoInput); break; case MakeRoomView(kMars35, kEast): case MakeRoomView(kMars60, kWest): if (GameState.getMarsAirlockOpen()) setCurrentActivation(kActivateReadyToPressurizeAirlock); break; case MakeRoomView(kMars60, kEast): if (!GameState.getMarsAirlockOpen()) setCurrentActivation(kActivateReadyToPressurizeAirlock); break; case MakeRoomView(kMars35, kWest): if (!GameState.getMarsAirlockOpen()) setCurrentActivation(kActivateReadyToPressurizeAirlock); // Do this here because this will be called after spinning the airlock after // going through the gear room. if (GameState.getMarsThreadedMaze()) GameState.setScoringThreadedGearRoom(); break; case MakeRoomView(kMars48, kNorth): if (GameState.getMarsSeenRobotAtReactor() && !GameState.getMarsAvoidedReactorRobot()) die(kDeathDidntGetOutOfWay); break; case MakeRoomView(kMars48, kEast): if (!GameState.getMarsSeenRobotAtReactor()) { // Preload the looping sound... loadLoopSound2("Sounds/Mars/Robot Loop.aiff", 0, 0, 0); startExtraSequence(kMars48RobotApproaches, kExtraCompletedFlag, kFilterNoInput); } else if (!GameState.getMarsAvoidedReactorRobot()) { loopExtraSequence(kMars48RobotLoops); } else if (GameState.isTakenItemID(kAirMask)) { setCurrentAlternate(kAltMarsTookMask); } else { setCurrentAlternate(kAltMarsNormal); } break; case MakeRoomView(kMars48, kWest): if (GameState.getMarsSeenRobotAtReactor() && !GameState.getMarsAvoidedReactorRobot()) die(kDeathDidntGetOutOfWay); else if (GameState.isTakenItemID(kAirMask)) setCurrentAlternate(kAltMarsTookMask); else setCurrentAlternate(kAltMarsNormal); break; case MakeRoomView(kMars49, kSouth): if (GameState.isTakenItemID(kAirMask)) setCurrentActivation(kActivateHotSpotAlways); else setCurrentActivation(kActivateMaskOnHolder); break; case MakeRoomView(kMars52, kNorth): case MakeRoomView(kMars52, kSouth): case MakeRoomView(kMars52, kEast): case MakeRoomView(kMars52, kWest): case MakeRoomView(kMars54, kNorth): case MakeRoomView(kMars54, kSouth): case MakeRoomView(kMars54, kEast): case MakeRoomView(kMars54, kWest): case MakeRoomView(kMars56, kNorth): case MakeRoomView(kMars56, kSouth): case MakeRoomView(kMars56, kEast): case MakeRoomView(kMars56, kWest): case MakeRoomView(kMars58, kNorth): case MakeRoomView(kMars58, kSouth): case MakeRoomView(kMars58, kEast): case MakeRoomView(kMars58, kWest): setCurrentActivation(kActivateReactorPlatformOut); break; case MakeRoomView(kMarsMaze007, kNorth): launchMaze007Robot(); break; case MakeRoomView(kMarsMaze015, kSouth): launchMaze015Robot(); break; case MakeRoomView(kMarsMaze101, kEast): launchMaze101Robot(); break; case MakeRoomView(kMarsMaze104, kWest): launchMaze104Robot(); break; case MakeRoomView(kMarsMaze133, kSouth): launchMaze133Robot(); break; case MakeRoomView(kMarsMaze136, kNorth): launchMaze136Robot(); break; case MakeRoomView(kMarsMaze184, kWest): launchMaze184Robot(); break; } } void Mars::activateOneHotspot(HotspotInfoTable::Entry &entry, Hotspot *hotspot) { switch (hotspot->getObjectID()) { case kMars57RedMoveSpotID: case kMars57YellowMoveSpotID: case kMars57GreenMoveSpotID: if (!_choiceHighlight.choiceHighlighted(hotspot->getObjectID() - kMars57RedMoveSpotID)) hotspot->setActive(); break; case kMars57BlueMoveSpotID: if (_reactorStage >= 2 && !_choiceHighlight.choiceHighlighted(3)) hotspot->setActive(); break; case kMars57PurpleMoveSpotID: if (_reactorStage == 3 && !_choiceHighlight.choiceHighlighted(4)) hotspot->setActive(); break; default: Neighborhood::activateOneHotspot(entry, hotspot); break; } } void Mars::activateHotspots() { InventoryItem *item; Neighborhood::activateHotspots(); switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars48, kEast): if ((_navMovie.getFlags() & kLoopTimeBase) != 0 && _vm->getDragType() == kDragInventoryUse) _vm->getAllHotspots().activateOneHotspot(kAttackRobotHotSpotID); break; case MakeRoomView(kMars56, kEast): switch (getCurrentActivation()) { case kActivateReactorReadyForNitrogen: item = (InventoryItem *)_vm->getAllItems().findItemByID(kNitrogenCanister); if (item->getItemState() != kNitrogenFull) _vm->getAllHotspots().deactivateOneHotspot(kMars57DropNitrogenSpotID); // Fall through... case kActivateReactorReadyForCrowBar: _vm->getAllHotspots().activateOneHotspot(kMars57CantOpenPanelSpotID); break; } break; case MakeRoomView(kMarsRobotShuttle, kEast): if (_privateFlags.getFlag(kMarsPrivateGotMapChipFlag)) _vm->getAllHotspots().deactivateOneHotspot(kRobotShuttleMapChipSpotID); else _vm->getAllHotspots().activateOneHotspot(kRobotShuttleMapChipSpotID); if (_privateFlags.getFlag(kMarsPrivateGotOpticalChipFlag)) _vm->getAllHotspots().deactivateOneHotspot(kRobotShuttleOpticalChipSpotID); else _vm->getAllHotspots().activateOneHotspot(kRobotShuttleOpticalChipSpotID); if (_privateFlags.getFlag(kMarsPrivateGotShieldChipFlag)) _vm->getAllHotspots().deactivateOneHotspot(kRobotShuttleShieldChipSpotID); else _vm->getAllHotspots().activateOneHotspot(kRobotShuttleShieldChipSpotID); break; default: if (_privateFlags.getFlag(kMarsPrivateInSpaceChaseFlag)) { if (GameState.getMarsReadyForShuttleTransport()) { _shuttleTransportSpot.setActive(); } else { _energyChoiceSpot.setActive(); _gravitonChoiceSpot.setActive(); _tractorChoiceSpot.setActive(); if (_weaponSelection != kNoWeapon) _shuttleViewSpot.setActive(); } } break; } } void Mars::clickInHotspot(const Input &input, const Hotspot *clickedSpot) { switch (clickedSpot->getObjectID()) { case kMars11NorthKioskSpotID: case kMars12NorthKioskSpotID: playSpotSoundSync(kMarsKioskBeepIn, kMarsKioskBeepOut); Neighborhood::clickInHotspot(input, clickedSpot); break; case kMars11NorthKioskSightsSpotID: case kMars12NorthKioskSightsSpotID: playSpotSoundSync(kMarsKioskBeepIn, kMarsKioskBeepOut); if (!startExtraSequenceSync(kMarsSightsInfo, kFilterAllInput)) showExtraView(kMarsInfoKioskIntro); break; case kMars11NorthKioskColonySpotID: case kMars12NorthKioskColonySpotID: playSpotSoundSync(kMarsKioskBeepIn, kMarsKioskBeepOut); if (!startExtraSequenceSync(kMarsColonyInfo, kFilterAllInput)) showExtraView(kMarsInfoKioskIntro); break; case kMars33NorthMonitorSpotID: switch (_lastExtra) { case kMars33SlideShow1: startExtraSequence(kMars33SlideShow2, kExtraCompletedFlag, kFilterNoInput); break; case kMars33SlideShow2: startExtraSequence(kMars33SlideShow3, kExtraCompletedFlag, kFilterNoInput); break; case kMars33SlideShow3: startExtraSequence(kMars33SlideShow4, kExtraCompletedFlag, kFilterNoInput); break; case kMars33SlideShow4: // Should never happen... default: startExtraSequence(kMars33SlideShow1, kExtraCompletedFlag, kFilterNoInput); break; } break; case kMars34SouthOpenStorageSpotID: if (GameState.isTakenItemID(kCrowbar)) startExtraSequence(kMars34SpotOpenNoBar, kExtraCompletedFlag, kFilterNoInput); else startExtraSequence(kMars34SpotOpenWithBar, kExtraCompletedFlag, kFilterNoInput); break; case kMars34SouthCloseStorageSpotID: if (GameState.isTakenItemID(kCrowbar)) startExtraSequence(kMars34SpotCloseNoBar, kExtraCompletedFlag, kFilterNoInput); else startExtraSequence(kMars34SpotCloseWithBar, kExtraCompletedFlag, kFilterNoInput); break; case kMars35WestPressurizeSpotID: case kMars35EastPressurizeSpotID: case kMars60WestPressurizeSpotID: case kMars60EastPressurizeSpotID: playSpotSoundSync(kMarsAirlockButtonBeepIn, kMarsAirlockButtonBeepOut); playSpotSoundSync(kMarsAirlockPressurizeIn, kMarsAirlockPressurizeOut); setCurrentActivation(kActivateAirlockPressurized); break; case kMars45NorthOpenStorageSpotID: if (GameState.isTakenItemID(kCrowbar)) startExtraSequence(kMars45SpotOpenNoBar, kExtraCompletedFlag, kFilterNoInput); else startExtraSequence(kMars45SpotOpenWithBar, kExtraCompletedFlag, kFilterNoInput); break; case kMars45NorthCloseStorageSpotID: if (GameState.isTakenItemID(kCrowbar)) startExtraSequence(kMars45SpotCloseNoBar, kExtraCompletedFlag, kFilterNoInput); else startExtraSequence(kMars45SpotCloseWithBar, kExtraCompletedFlag, kFilterNoInput); break; case kMars56ExtractSpotID: if (GameState.isTakenItemID(kCardBomb)) { startExtraSequence(kMars56ExtendNoBomb, kExtraCompletedFlag, kFilterNoInput); setCurrentActivation(kActivateReactorPlatformIn); } else { startExtraSequence(kMars56ExtendWithBomb, kExtraCompletedFlag, kFilterNoInput); setCurrentActivation(kActivateReactorAskLowerScreen); } break; case kMars57UndoMoveSpotID: playSpotSoundSync(kMarsColorMatchingButtonBeepIn, kMarsColorMatchingButtonBeepOut); doUndoOneGuess(); break; case kMars57RedMoveSpotID: playSpotSoundSync(kMarsColorMatchingButtonBeepIn, kMarsColorMatchingButtonBeepOut); doReactorGuess(0); break; case kMars57YellowMoveSpotID: playSpotSoundSync(kMarsColorMatchingButtonBeepIn, kMarsColorMatchingButtonBeepOut); doReactorGuess(1); break; case kMars57GreenMoveSpotID: playSpotSoundSync(kMarsColorMatchingButtonBeepIn, kMarsColorMatchingButtonBeepOut); doReactorGuess(2); break; case kMars57BlueMoveSpotID: playSpotSoundSync(kMarsColorMatchingButtonBeepIn, kMarsColorMatchingButtonBeepOut); doReactorGuess(3); break; case kMars57PurpleMoveSpotID: playSpotSoundSync(kMarsColorMatchingButtonBeepIn, kMarsColorMatchingButtonBeepOut); doReactorGuess(4); break; case kShuttleEnergySpotID: case kShuttleGravitonSpotID: case kShuttleTractorSpotID: case kShuttleViewSpotID: case kShuttleTransportSpotID: spaceChaseClick(input, clickedSpot->getObjectID()); break; default: Neighborhood::clickInHotspot(input, clickedSpot); break; } } InputBits Mars::getInputFilter() { InputBits result = Neighborhood::getInputFilter(); switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars49, kSouth): if (GameState.getMarsMaskOnFiller()) // Can't move when mask is on filler. result &= ~kFilterAllDirections; break; case MakeRoomView(kMars52, kNorth): case MakeRoomView(kMars52, kSouth): case MakeRoomView(kMars52, kEast): case MakeRoomView(kMars52, kWest): case MakeRoomView(kMars54, kNorth): case MakeRoomView(kMars54, kSouth): case MakeRoomView(kMars54, kEast): case MakeRoomView(kMars54, kWest): case MakeRoomView(kMars56, kNorth): case MakeRoomView(kMars56, kSouth): case MakeRoomView(kMars56, kEast): case MakeRoomView(kMars56, kWest): case MakeRoomView(kMars58, kNorth): case MakeRoomView(kMars58, kSouth): case MakeRoomView(kMars58, kEast): case MakeRoomView(kMars58, kWest): if (_privateFlags.getFlag(kMarsPrivatePlatformZoomedInFlag)) // Can't move when platform is extended. result &= ~kFilterAllDirections; break; case MakeRoomView(kMars44, kWest): if (_canyonChaseMovie.isMovieValid() && _canyonChaseMovie.isRunning()) result &= ~kFilterAllDirections; break; } return result; } // Only called when trying to pick up an item and the player can't (because // the inventory is too full or because the player lets go of the item before // dropping it into the inventory). Hotspot *Mars::getItemScreenSpot(Item *item, DisplayElement *element) { HotSpotID destSpotID; switch (item->getObjectID()) { case kCardBomb: destSpotID = kMars57GrabBombSpotID; break; case kMarsCard: destSpotID = kMars31SouthCardSpotID; break; case kAirMask: if (GameState.getMarsMaskOnFiller()) destSpotID = kMars49AirFillingDropSpotID; else destSpotID = kMars49AirMaskSpotID; break; case kCrowbar: if (GameState.getCurrentRoom() == kMars34) destSpotID = kMars34SouthCrowbarSpotID; else destSpotID = kMars45NorthCrowbarSpotID; break; case kMapBiochip: destSpotID = kRobotShuttleMapChipSpotID; break; case kOpticalBiochip: destSpotID = kRobotShuttleOpticalChipSpotID; break; case kShieldBiochip: destSpotID = kRobotShuttleShieldChipSpotID; break; default: destSpotID = kNoHotSpotID; break; } if (destSpotID == kNoHotSpotID) return Neighborhood::getItemScreenSpot(item, element); return _vm->getAllHotspots().findHotspotByID(destSpotID); } void Mars::takeItemFromRoom(Item *item) { switch (item->getObjectID()) { case kAirMask: setCurrentAlternate(kAltMarsTookMask); break; case kCardBomb: _privateFlags.setFlag(kMarsPrivateDraggingBombFlag, true); break; case kMapBiochip: _privateFlags.setFlag(kMarsPrivateGotMapChipFlag, true); break; case kShieldBiochip: _privateFlags.setFlag(kMarsPrivateGotShieldChipFlag, true); break; case kOpticalBiochip: _privateFlags.setFlag(kMarsPrivateGotOpticalChipFlag, true); break; } Neighborhood::takeItemFromRoom(item); } void Mars::pickedUpItem(Item *item) { switch (item->getObjectID()) { case kAirMask: setCurrentActivation(kActivateHotSpotAlways); if (!GameState.getScoringGotOxygenMask()) { g_AIArea->playAIMovie(kRightAreaSignature, "Images/AI/Mars/XM48SB", false, kWarningInterruption); GameState.setScoringGotOxygenMask(); } break; case kCrowbar: GameState.setScoringGotCrowBar(); g_AIArea->checkMiddleArea(); break; case kMarsCard: GameState.setScoringGotMarsCard(); g_AIArea->checkMiddleArea(); break; case kCardBomb: GameState.setScoringGotCardBomb(); if (GameState.getMarsLockBroken()) { startExtraSequence(kMars57BackToNormal, kExtraCompletedFlag, kFilterNoInput); GameState.setMarsLockBroken(false); } _privateFlags.setFlag(kMarsPrivateDraggingBombFlag, false); break; case kMapBiochip: if (_privateFlags.getFlag(kMarsPrivateGotMapChipFlag) && _privateFlags.getFlag(kMarsPrivateGotShieldChipFlag) && _privateFlags.getFlag(kMarsPrivateGotOpticalChipFlag)) { GameState.setMarsFinished(true); GameState.setScoringMarsGandhi(); startExtraSequence(kMarsRobotHeadClose, kExtraCompletedFlag, kFilterNoInput); } break; case kShieldBiochip: if (_privateFlags.getFlag(kMarsPrivateGotMapChipFlag) && _privateFlags.getFlag(kMarsPrivateGotShieldChipFlag) && _privateFlags.getFlag(kMarsPrivateGotOpticalChipFlag)) { GameState.setMarsFinished(true); GameState.setScoringMarsGandhi(); startExtraSequence(kMarsRobotHeadClose, kExtraCompletedFlag, kFilterNoInput); } break; case kOpticalBiochip: g_opticalChip->addAries(); GameState.setScoringGotMarsOpMemChip(); if (_privateFlags.getFlag(kMarsPrivateGotMapChipFlag) && _privateFlags.getFlag(kMarsPrivateGotShieldChipFlag) && _privateFlags.getFlag(kMarsPrivateGotOpticalChipFlag)) { GameState.setMarsFinished(true); GameState.setScoringMarsGandhi(); startExtraSequence(kMarsRobotHeadClose, kExtraCompletedFlag, kFilterNoInput); } break; } } void Mars::dropItemIntoRoom(Item *item, Hotspot *dropSpot) { if (dropSpot->getObjectID() == kAttackRobotHotSpotID) { _attackingItem = (InventoryItem *)item; startExtraSequence(kMars48RobotDefends, kExtraCompletedFlag, kFilterNoInput); loadLoopSound2(""); } else { switch (item->getObjectID()) { case kMarsCard: Neighborhood::dropItemIntoRoom(item, dropSpot); if (dropSpot && dropSpot->getObjectID() == kMars34NorthCardDropSpotID) startExtraSequence(kMarsTurnOnPod, kExtraCompletedFlag, kFilterNoInput); break; case kNitrogenCanister: Neighborhood::dropItemIntoRoom(item, dropSpot); if (dropSpot && dropSpot->getObjectID() == kMars57DropNitrogenSpotID) startExtraSequence(kMars57FreezeLock, kExtraCompletedFlag, kFilterNoInput); break; case kCrowbar: _utilityFuse.stopFuse(); Neighborhood::dropItemIntoRoom(item, dropSpot); if (dropSpot && dropSpot->getObjectID() == kMars57DropCrowBarSpotID) startExtraSequence(kMars57BreakLock, kExtraCompletedFlag, kFilterNoInput); break; case kAirMask: if (dropSpot) { if (dropSpot->getObjectID() == kMars49AirFillingDropSpotID) { if (!GameState.getMarsMaskOnFiller()) { Neighborhood::dropItemIntoRoom(item, dropSpot); startExtraSequence(kMars49SouthViewMaskFilling, kExtraCompletedFlag, kFilterNoInput); } else { setCurrentActivation(kActivateMaskOnFiller); setCurrentAlternate(kAltMarsMaskOnFiller); Neighborhood::dropItemIntoRoom(item, dropSpot); } } else if (dropSpot->getObjectID() == kMars49AirMaskSpotID) { setCurrentAlternate(kAltMarsNormal); setCurrentActivation(kActivateMaskOnHolder); Neighborhood::dropItemIntoRoom(item, dropSpot); } } break; case kCardBomb: _privateFlags.setFlag(kMarsPrivateDraggingBombFlag, false); Neighborhood::dropItemIntoRoom(item, dropSpot); break; case kMapBiochip: _privateFlags.setFlag(kMarsPrivateGotMapChipFlag, false); Neighborhood::dropItemIntoRoom(item, dropSpot); break; case kShieldBiochip: _privateFlags.setFlag(kMarsPrivateGotShieldChipFlag, false); Neighborhood::dropItemIntoRoom(item, dropSpot); break; case kOpticalBiochip: _privateFlags.setFlag(kMarsPrivateGotOpticalChipFlag, false); Neighborhood::dropItemIntoRoom(item, dropSpot); break; default: Neighborhood::dropItemIntoRoom(item, dropSpot); break; } } } void Mars::robotTiredOfWaiting() { if (GameState.getCurrentRoomAndView() == MakeRoomView(kMars48, kEast)) { if (!_attackingItem) { startExtraSequence(kMars48RobotKillsPlayer, kExtraCompletedFlag, kFilterNoInput); loadLoopSound2(""); } else { _privateFlags.setFlag(kMarsPrivateRobotTiredOfWaitingFlag, true); } } else { die(kDeathDidntGetOutOfWay); } } void Mars::turnLeft() { if (isEventTimerRunning()) cancelEvent(); switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars34, kSouth): if (_privateFlags.getFlag(kMarsPrivatePodStorageOpenFlag)) { _privateFlags.setFlag(kMarsPrivatePodTurnLeftFlag, true); if (GameState.isTakenItemID(kCrowbar)) startExtraSequence(kMars34SpotCloseNoBar, kExtraCompletedFlag, kFilterNoInput); else startExtraSequence(kMars34SpotCloseWithBar, kExtraCompletedFlag, kFilterNoInput); } else { Neighborhood::turnLeft(); } break; case MakeRoomView(kMars45, kNorth): if (_privateFlags.getFlag(kMarsPrivatePodStorageOpenFlag)) { _privateFlags.setFlag(kMarsPrivatePodTurnLeftFlag, true); if (GameState.isTakenItemID(kCrowbar)) startExtraSequence(kMars45SpotCloseNoBar, kExtraCompletedFlag, kFilterNoInput); else startExtraSequence(kMars45SpotCloseWithBar, kExtraCompletedFlag, kFilterNoInput); } else { Neighborhood::turnLeft(); } break; default: Neighborhood::turnLeft(); break; } } void Mars::turnRight() { if (isEventTimerRunning()) cancelEvent(); switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars34, kSouth): if (_privateFlags.getFlag(kMarsPrivatePodStorageOpenFlag)) { _privateFlags.setFlag(kMarsPrivatePodTurnRightFlag, true); if (GameState.isTakenItemID(kCrowbar)) startExtraSequence(kMars34SpotCloseNoBar, kExtraCompletedFlag, kFilterNoInput); else startExtraSequence(kMars34SpotCloseWithBar, kExtraCompletedFlag, kFilterNoInput); } else { Neighborhood::turnRight(); } break; case MakeRoomView(kMars45, kNorth): if (_privateFlags.getFlag(kMarsPrivatePodStorageOpenFlag)) { _privateFlags.setFlag(kMarsPrivatePodTurnRightFlag, true); if (GameState.isTakenItemID(kCrowbar)) startExtraSequence(kMars45SpotCloseNoBar, kExtraCompletedFlag, kFilterNoInput); else startExtraSequence(kMars45SpotCloseWithBar, kExtraCompletedFlag, kFilterNoInput); } else { Neighborhood::turnRight(); } break; default: Neighborhood::turnRight(); break; } } void Mars::receiveNotification(Notification *notification, const NotificationFlags flag) { InventoryItem *item; Neighborhood::receiveNotification(notification, flag); if ((flag & kExtraCompletedFlag) != 0) { _interruptionFilter = kFilterAllInput; switch (_lastExtra) { case kMarsArrivalFromTSA: GameState.setMarsSeenTimeStream(true); loadAmbientLoops(); playSpotSoundSync(kMarsShuttle1DepartedIn, kMarsShuttle1DepartedOut); makeContinuePoint(); break; case kRobotThrowsPlayer: GameState.setMarsRobotThrownPlayer(true); GameState.setScoringThrownByRobot(); restoreStriding(kMars08, kNorth, kAltMarsNormal); arriveAt(kMars08, kNorth); if (!GameState.getMarsHeardUpperPodMessage()) { playSpotSoundSync(kMarsPodDepartedUpperPlatformIn, kMarsPodDepartedUpperPlatformOut); GameState.setMarsHeardUpperPodMessage(true); } break; case kMarsInfoKioskIntro: GameState.setScoringSawMarsKiosk(); setCurrentActivation(kActivationKioskChoice); break; case kMars33SlideShow4: GameState.setScoringSawTransportMap(); setCurrentActivation(kActivateHotSpotAlways); break; case kMars34SpotOpenNoBar: case kMars34SpotOpenWithBar: case kMars45SpotOpenNoBar: case kMars45SpotOpenWithBar: _privateFlags.setFlag(kMarsPrivatePodStorageOpenFlag, true); setCurrentActivation(kActivateMarsPodOpen); break; case kMars34SpotCloseNoBar: case kMars34SpotCloseWithBar: case kMars45SpotCloseNoBar: case kMars45SpotCloseWithBar: _privateFlags.setFlag(kMarsPrivatePodStorageOpenFlag, false); setCurrentActivation(kActivateMarsPodClosed); if (_privateFlags.getFlag(kMarsPrivatePodTurnLeftFlag)) { _privateFlags.setFlag(kMarsPrivatePodTurnLeftFlag, false); turnLeft(); } else if (_privateFlags.getFlag(kMarsPrivatePodTurnRightFlag)) { _privateFlags.setFlag(kMarsPrivatePodTurnRightFlag, false); turnRight(); } break; case kMarsTurnOnPod: item = (InventoryItem *)_vm->getAllItems().findItemByID(kMarsCard); _vm->addItemToInventory(item); GameState.setScoringTurnedOnTransport(); loadLoopSound1(""); loadLoopSound2(""); startExtraSequence(kMarsTakePodToMars45, kExtraCompletedFlag, kFilterNoInput); break; case kMarsTakePodToMars45: arriveAt(kMars45, kSouth); break; case kMars35WestSpinAirlockToEast: GameState.setMarsAirlockOpen(false); setCurrentAlternate(kAltMars35AirlockEast); turnTo(kWest); setCurrentActivation(kActivateReadyToPressurizeAirlock); g_airMask->airQualityChanged(); checkAirMask(); loadAmbientLoops(); break; case kMars35EastSpinAirlockToWest: GameState.setMarsAirlockOpen(true); setCurrentAlternate(kAltMars35AirlockWest); turnTo(kEast); setCurrentActivation(kActivateReadyToPressurizeAirlock); g_airMask->airQualityChanged(); checkAirMask(); loadAmbientLoops(); break; case kMars48RobotApproaches: loadLoopSound2("Sounds/Mars/Robot Loop.aiff", 0x100, 0, 0); GameState.setMarsSeenRobotAtReactor(true); loopExtraSequence(kMars48RobotLoops); _utilityFuse.primeFuse(kMarsRobotPatienceLimit); _utilityFuse.setFunctor(new Common::Functor0Mem(this, &Mars::robotTiredOfWaiting)); _utilityFuse.lightFuse(); break; case kMars48RobotDefends: _vm->addItemToInventory(_attackingItem); _attackingItem = 0; if (_privateFlags.getFlag(kMarsPrivateRobotTiredOfWaitingFlag)) { startExtraSequence(kMars48RobotKillsPlayer, kExtraCompletedFlag, kFilterNoInput); loadLoopSound2("", 0x100, 0, 0); } else { loadLoopSound2("Sounds/Mars/Robot Loop.aiff", 0x100, 0, 0); loopExtraSequence(kMars48RobotLoops, kExtraCompletedFlag); } break; case kMars48RobotKillsPlayer: loadLoopSound2(""); die(kDeathDidntGetOutOfWay); break; case kMars49SouthViewMaskFilling: setCurrentActivation(kActivateMaskOnFiller); setCurrentAlternate(kAltMarsMaskOnFiller); GameState.setMarsMaskOnFiller(true); break; case kMars58SpinLeft: case kMars54SpinRight: GameState.setScoringActivatedPlatform(); arriveAt(kMars52, kEast); break; case kMars52SpinLeft: case kMars56SpinRight: GameState.setScoringActivatedPlatform(); arriveAt(kMars54, kEast); break; case kMars54SpinLeft: case kMars58SpinRight: GameState.setScoringActivatedPlatform(); arriveAt(kMars56, kEast); break; case kMars56SpinLeft: case kMars52SpinRight: GameState.setScoringActivatedPlatform(); arriveAt(kMars58, kEast); break; case kMars52Extend: case kMars54Extend: case kMars56ExtendNoBomb: case kMars58Extend: GameState.setScoringActivatedPlatform(); setCurrentActivation(kActivateReactorPlatformIn); _privateFlags.setFlag(kMarsPrivatePlatformZoomedInFlag, true); break; case kMars53Retract: case kMars55Retract: case kMars57RetractWithBomb: case kMars57RetractNoBomb: case kMars59Retract: GameState.setScoringActivatedPlatform(); setCurrentActivation(kActivateReactorPlatformOut); _privateFlags.setFlag(kMarsPrivatePlatformZoomedInFlag, false); break; case kMars56ExtendWithBomb: playSpotSoundSync(kMustBeUnlockedIn, kMustBeUnlockedOut); GameState.setScoringActivatedPlatform(); _privateFlags.setFlag(kMarsPrivatePlatformZoomedInFlag, true); break; case kMars57CantOpenPanel: GameState.setScoringActivatedPlatform(); setCurrentActivation(kActivateReactorAskLowerScreen); break; case kMars57LowerScreenClosed: case kMars57ThawLock: setCurrentActivation(kActivateReactorReadyForNitrogen); GameState.setMarsLockFrozen(false); break; case kMars57FreezeLock: item = (InventoryItem *)_vm->getAllItems().findItemByID(kNitrogenCanister); item->setItemState(kNitrogenEmpty); _vm->addItemToInventory(item); setCurrentActivation(kActivateReactorReadyForCrowBar); GameState.setScoringUsedLiquidNitrogen(); GameState.setMarsLockFrozen(true); showExtraView(kMars57LockFrozenView); _utilityFuse.primeFuse(kLockFreezeTimeLmit); _utilityFuse.setFunctor(new Common::Functor0Mem(this, &Mars::lockThawed)); _utilityFuse.lightFuse(); break; case kMars57BreakLock: item = (InventoryItem *)_vm->getAllItems().findItemByID(kCrowbar); _vm->addItemToInventory(item); GameState.setScoringUsedCrowBar(); GameState.setMarsLockBroken(true); GameState.setMarsLockFrozen(false); startExtraLongSequence(kMars57OpenPanel, kMars57OpenPanelChoices, kExtraCompletedFlag, kFilterNoInput); break; case kMars57OpenPanel: case kMars57OpenPanelChoices: setCurrentActivation(kActivateReactorAskOperation); break; case kMars57ShieldEvaluation: case kMars57MeasureOutput: setCurrentActivation(kActivateReactorRanEvaluation); loopExtraSequence(kMars57ShieldOkayLoop); break; case kMars57RunDiagnostics: setCurrentActivation(kActivateReactorRanDiagnostics); GameState.setScoringFoundCardBomb(); break; case kMars57BombExplodes: case kMars57BombExplodesInGame: die(kDeathDidntDisarmMarsBomb); break; case kMars57BombAnalysis: setCurrentActivation(kActivateReactorAnalyzed); break; case kMars57DontLink: startExtraSequence(kMars57OpenPanelChoices, kExtraCompletedFlag, kFilterNoInput); break; case kMars57CircuitLink: setCurrentActivation(kActivateReactorInstructions); break; case kMars57GameLevel1: setUpReactorLevel1(); break; case kMars57GameLevel2: case kMars57GameLevel3: setUpNextReactorLevel(); break; case kMars57GameSolved: setCurrentActivation(kActivateReactorBombSafe); break; case kMars57ExposeBomb: setCurrentActivation(kActivateReactorBombExposed); _privateFlags.setFlag(kMarsPrivateBombExposedFlag, true); break; case kMars57BackToNormal: setCurrentActivation(kActivateReactorPlatformIn); _privateFlags.setFlag(kMarsPrivateBombExposedFlag, false); g_AIArea->playAIMovie(kRightAreaSignature, "Images/AI/Mars/XM51SW", false, kWarningInterruption); break; case kMars60WestSpinAirlockToEast: GameState.setMarsAirlockOpen(true); setCurrentAlternate(kAltMars60AirlockEast); turnTo(kWest); setCurrentActivation(kActivateReadyToPressurizeAirlock); g_airMask->airQualityChanged(); checkAirMask(); loadAmbientLoops(); break; case kMars60EastSpinAirlockToWest: GameState.setMarsAirlockOpen(false); setCurrentAlternate(kAltMars60AirlockWest); turnTo(kEast); setCurrentActivation(kActivateReadyToPressurizeAirlock); g_airMask->airQualityChanged(); checkAirMask(); loadAmbientLoops(); break; case kMarsRobotHeadOpen: setCurrentActivation(kActivationRobotHeadOpen); break; case kMarsRobotHeadClose: recallToTSASuccess(); break; case kMarsMaze007RobotApproach: case kMarsMaze015SouthRobotApproach: case kMarsMaze101EastRobotApproach: case kMarsMaze104WestLoop: case kMarsMaze133SouthApproach: case kMarsMaze136NorthApproach: case kMarsMaze184WestLoop: die(kDeathGroundByMazebot); break; } } else if ((flag & kTimeForCanyonChaseFlag) != 0) { doCanyonChase(); } else if ((flag & kExplosionFinishedFlag) != 0) { _explosions.stop(); _explosions.hide(); if (g_robotShip->isDead()) { GameState.setMarsFinished(true); _centerShuttleMovie.hide(); _upperRightShuttleMovie.show(); _upperRightShuttleMovie.setTime(kShuttleUpperRightTargetDestroyedTime); _upperRightShuttleMovie.redrawMovieWorld(); _rightDamageShuttleMovie.hide(); playMovieSegment(&_rightShuttleMovie, kShuttleRightDestroyedStart, kShuttleRightDestroyedStop); playSpotSoundSync(kShuttleDestroyedIn, kShuttleDestroyedOut); throwAwayMarsShuttle(); reinstateMonocleInterface(); recallToTSASuccess(); } } else if ((flag & kTimeToTransportFlag) != 0) { transportToRobotShip(); } if (g_AIArea) g_AIArea->checkMiddleArea(); } void Mars::spotCompleted() { Neighborhood::spotCompleted(); if (GameState.getCurrentRoom() == kMarsRobotShuttle) g_AIArea->playAIMovie(kRightAreaSignature, "Images/AI/Mars/XN59WD", false, kWarningInterruption); } void Mars::doCanyonChase() { GameState.setScoringEnteredShuttle(); setNextHandler(_vm); throwAwayInterface(); _vm->_cursor->hide(); // Open the spot sounds movie again... _spotSounds.initFromQuickTime(getSoundSpotsName()); _spotSounds.setVolume(_vm->getSoundFXLevel()); Video::VideoDecoder *video = new Video::QuickTimeDecoder(); if (!video->loadFile("Images/Mars/M44ESA.movie")) error("Could not load interface->shuttle transition video"); video->start(); while (!_vm->shouldQuit() && !video->endOfVideo()) { if (video->needsUpdate()) { const Graphics::Surface *frame = video->decodeNextFrame(); if (frame) _vm->drawScaledFrame(frame, 0, 0); } Common::Event event; while (g_system->getEventManager()->pollEvent(event)) ; g_system->delayMillis(10); } delete video; if (_vm->shouldQuit()) return; initOnePicture(&_shuttleInterface1, "Images/Mars/MCmain1.pict", kShuttleBackgroundOrder, kShuttle1Left, kShuttle1Top, true); initOnePicture(&_shuttleInterface2, "Images/Mars/MCmain2.pict", kShuttleBackgroundOrder, kShuttle2Left, kShuttle2Top, true); initOnePicture(&_shuttleInterface3, "Images/Mars/MCmain3.pict", kShuttleBackgroundOrder, kShuttle3Left, kShuttle3Top, true); initOnePicture(&_shuttleInterface4, "Images/Mars/MCmain4.pict", kShuttleBackgroundOrder, kShuttle4Left, kShuttle4Top, true); initOneMovie(&_canyonChaseMovie, "Images/Mars/Canyon.movie", kShuttleMonitorOrder, kShuttleWindowLeft, kShuttleWindowTop, true); _canyonChaseMovie.setVolume(_vm->getSoundFXLevel()); loadLoopSound1("Sounds/Mars/Inside Cockpit.22K.8.AIFF"); // Swing shuttle around... playMovieSegment(&_canyonChaseMovie, kShuttleSwingStart, kShuttleSwingStop); initOneMovie(&_leftShuttleMovie, "Images/Mars/Left Shuttle.movie", kShuttleMonitorOrder, kShuttleLeftLeft, kShuttleLeftTop, false); initOneMovie(&_rightShuttleMovie, "Images/Mars/Right Shuttle.movie", kShuttleMonitorOrder, kShuttleRightLeft, kShuttleRightTop, false); initOneMovie(&_lowerLeftShuttleMovie, "Images/Mars/Lower Left Shuttle.movie", kShuttleMonitorOrder, kShuttleLowerLeftLeft, kShuttleLowerLeftTop, false); initOneMovie(&_lowerRightShuttleMovie, "Images/Mars/Lower Right Shuttle.movie", kShuttleMonitorOrder, kShuttleLowerRightLeft, kShuttleLowerRightTop, false); initOneMovie(&_centerShuttleMovie, "Images/Mars/Center Shuttle.movie", kShuttleMonitorOrder, kShuttleCenterLeft, kShuttleCenterTop, false); initOneMovie(&_upperLeftShuttleMovie, "Images/Mars/Upper Left Shuttle.movie", kShuttleMonitorOrder, kShuttleUpperLeftLeft, kShuttleUpperLeftTop, false); initOneMovie(&_upperRightShuttleMovie, "Images/Mars/Upper Right Shuttle.movie", kShuttleMonitorOrder, kShuttleUpperRightLeft, kShuttleUpperRightTop, false); initOneMovie(&_leftDamageShuttleMovie, "Images/Mars/Left Damage Shuttle.movie", kShuttleStatusOrder, kShuttleLeftEnergyLeft, kShuttleLeftEnergyTop, false); initOneMovie(&_rightDamageShuttleMovie, "Images/Mars/Right Damage Shuttle.movie", kShuttleStatusOrder, kShuttleRightEnergyLeft, kShuttleRightEnergyTop, false); _centerShuttleMovie.show(); _centerShuttleMovie.setTime(kShuttleCenterBoardingTime); playSpotSoundSync(kShuttleCockpitIn, kShuttleCockpitOut); _centerShuttleMovie.setTime(kShuttleCenterCheckTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleOnboardIn, kShuttleOnboardOut); _shuttleEnergyMeter.initShuttleEnergyMeter(); _shuttleEnergyMeter.powerUpMeter(); while (_shuttleEnergyMeter.isFading()) { _vm->checkCallBacks(); _vm->refreshDisplay(); g_system->updateScreen(); } _leftShuttleMovie.show(); playMovieSegment(&_leftShuttleMovie, kShuttleLeftIntroStart, kShuttleLeftIntroStop); _leftShuttleMovie.setTime(kShuttleLeftNormalTime); _leftShuttleMovie.redrawMovieWorld(); _leftDamageShuttleMovie.show(); playMovieSegment(&_leftDamageShuttleMovie); // Take it down a tick initially. This sets the time to the time of the last tick, // so that subsequence drops will drop it down a tick. _leftDamageShuttleMovie.setTime(_leftDamageShuttleMovie.getTime() - 40); _leftDamageShuttleMovie.redrawMovieWorld(); _lowerRightShuttleMovie.show(); _lowerRightShuttleMovie.setTime(kShuttleLowerRightOffTime); _lowerRightShuttleMovie.redrawMovieWorld(); _centerShuttleMovie.setTime(kShuttleCenterNavCompTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleNavigationIn, kShuttleNavigationOut); _centerShuttleMovie.setTime(kShuttleCenterCommTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleCommunicationIn, kShuttleCommunicationOut); _centerShuttleMovie.setTime(kShuttleCenterAllSystemsTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleAllSystemsIn, kShuttleAllSystemsOut); _centerShuttleMovie.setTime(kShuttleCenterSecureLooseTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleSecureLooseIn, kShuttleSecureLooseOut); _centerShuttleMovie.setTime(kShuttleCenterAutoTestTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleAutoTestingIn, kShuttleAutoTestingOut); _leftShuttleMovie.setTime(kShuttleLeftAutoTestTime); _leftShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kMarsThrusterAutoTestIn, kMarsThrusterAutoTestOut); _leftShuttleMovie.setTime(kShuttleLeftNormalTime); _leftShuttleMovie.redrawMovieWorld(); _centerShuttleMovie.setTime(kShuttleCenterLaunchTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttlePrepareForDropIn, kShuttlePrepareForDropOut); playSpotSoundSync(kShuttleAllClearIn, kShuttleAllClearOut); _centerShuttleMovie.setTime(kShuttleCenterEnterTubeTime); _centerShuttleMovie.redrawMovieWorld(); _lowerLeftShuttleMovie.show(); _lowerLeftShuttleMovie.setTime(kShuttleLowerLeftCollisionTime); loadLoopSound1(""); _canyonChaseMovie.setSegment(kCanyonChaseStart, kCanyonChaseStop); _canyonChaseMovie.start(); startMarsTimer(kLaunchTubeReachedTime, kMovieTicksPerSecond, kMarsLaunchTubeReached); } void Mars::startUpFromFinishedSpaceChase() { setNextHandler(_vm); throwAwayInterface(); initOnePicture(&_shuttleInterface1, "Images/Mars/MCmain1.pict", kShuttleBackgroundOrder, kShuttle1Left, kShuttle1Top, true); initOnePicture(&_shuttleInterface2, "Images/Mars/MCmain2.pict", kShuttleBackgroundOrder, kShuttle2Left, kShuttle2Top, true); initOnePicture(&_shuttleInterface3, "Images/Mars/MCmain3.pict", kShuttleBackgroundOrder, kShuttle3Left, kShuttle3Top, true); initOnePicture(&_shuttleInterface4, "Images/Mars/MCmain4.pict", kShuttleBackgroundOrder, kShuttle4Left, kShuttle4Top, true); initOneMovie(&_leftShuttleMovie, "Images/Mars/Left Shuttle.movie", kShuttleMonitorOrder, kShuttleLeftLeft, kShuttleLeftTop, false); initOneMovie(&_rightShuttleMovie, "Images/Mars/Right Shuttle.movie", kShuttleMonitorOrder, kShuttleRightLeft, kShuttleRightTop, false); initOneMovie(&_lowerLeftShuttleMovie, "Images/Mars/Lower Left Shuttle.movie", kShuttleMonitorOrder, kShuttleLowerLeftLeft, kShuttleLowerLeftTop, false); initOneMovie(&_lowerRightShuttleMovie, "Images/Mars/Lower Right Shuttle.movie", kShuttleMonitorOrder, kShuttleLowerRightLeft, kShuttleLowerRightTop, false); initOneMovie(&_centerShuttleMovie, "Images/Mars/Center Shuttle.movie", kShuttleMonitorOrder, kShuttleCenterLeft, kShuttleCenterTop, false); initOneMovie(&_upperLeftShuttleMovie, "Images/Mars/Upper Left Shuttle.movie", kShuttleMonitorOrder, kShuttleUpperLeftLeft, kShuttleUpperLeftTop, false); initOneMovie(&_upperRightShuttleMovie, "Images/Mars/Upper Right Shuttle.movie", kShuttleMonitorOrder, kShuttleUpperRightLeft, kShuttleUpperRightTop, false); initOneMovie(&_leftDamageShuttleMovie, "Images/Mars/Left Damage Shuttle.movie", kShuttleStatusOrder, kShuttleLeftEnergyLeft, kShuttleLeftEnergyTop, false); initOneMovie(&_rightDamageShuttleMovie, "Images/Mars/Right Damage Shuttle.movie", kShuttleStatusOrder, kShuttleRightEnergyLeft, kShuttleRightEnergyTop, false); _centerShuttleMovie.show(); _shuttleEnergyMeter.initShuttleEnergyMeter(); _shuttleEnergyMeter.setEnergyValue(kFullShuttleEnergy); _leftShuttleMovie.show(); _leftShuttleMovie.setTime(kShuttleLeftNormalTime); _leftShuttleMovie.redrawMovieWorld(); _leftDamageShuttleMovie.show(); _leftDamageShuttleMovie.setTime(_leftDamageShuttleMovie.getDuration() - 40); _leftDamageShuttleMovie.redrawMovieWorld(); _lowerRightShuttleMovie.show(); _lowerLeftShuttleMovie.show(); loadLoopSound1("Sounds/Mars/Space Ambient.22K.8.AIFF"); initOneMovie(&_junk, "Images/Mars/Junk.movie", kShuttleJunkOrder, kShuttleJunkLeft, kShuttleJunkTop, false); initOneMovie(&_explosions, "Images/Mars/Explosions.movie", kShuttleWeaponFrontOrder, 0, 0, false); _explosionCallBack.initCallBack(&_explosions, kCallBackAtExtremes); _energyBeam.initShuttleWeapon(); _gravitonCannon.initShuttleWeapon(); _upperLeftShuttleMovie.show(); _upperLeftShuttleMovie.setTime(kShuttleUpperLeftDimTime); _upperLeftShuttleMovie.redrawMovieWorld(); _rightShuttleMovie.show(); _rightShuttleMovie.setTime(kShuttleRightIntroStop - 1); _rightShuttleMovie.redrawMovieWorld(); _rightDamageShuttleMovie.show(); _rightDamageShuttleMovie.setTime(40); _rightDamageShuttleMovie.redrawMovieWorld(); _lowerLeftShuttleMovie.setTime(kShuttleLowerLeftAutopilotTime); _lowerLeftShuttleMovie.redrawMovieWorld(); _shuttleTransportSpot.setArea(kShuttleTransportBounds); _shuttleTransportSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_shuttleTransportSpot); _privateFlags.setFlag(kMarsPrivateInSpaceChaseFlag, true); _upperRightShuttleMovie.show(); _upperRightShuttleMovie.setTime(kShuttleUpperRightOverloadTime); _upperRightShuttleMovie.redrawMovieWorld(); _centerShuttleMovie.setTime(kShuttleCenterSafeTime); _centerShuttleMovie.redrawMovieWorld(); _lowerRightShuttleMovie.setTime(kShuttleLowerRightTransportTime); _lowerRightShuttleMovie.redrawMovieWorld(); initOneMovie(&_canyonChaseMovie, "Images/Mars/M98EAS.movie", kShuttleTractorBeamMovieOrder, kShuttleWindowLeft, kShuttleWindowTop, true); _canyonChaseMovie.setTime(_canyonChaseMovie.getDuration()); _canyonChaseMovie.redrawMovieWorld(); } void Mars::startUpFromSpaceChase() { setNextHandler(_vm); throwAwayInterface(); // Open the spot sounds movie again... _spotSounds.initFromQuickTime(getSoundSpotsName()); _spotSounds.setVolume(_vm->getSoundFXLevel()); initOnePicture(&_shuttleInterface1, "Images/Mars/MCmain1.pict", kShuttleBackgroundOrder, kShuttle1Left, kShuttle1Top, true); initOnePicture(&_shuttleInterface2, "Images/Mars/MCmain2.pict", kShuttleBackgroundOrder, kShuttle2Left, kShuttle2Top, true); initOnePicture(&_shuttleInterface3, "Images/Mars/MCmain3.pict", kShuttleBackgroundOrder, kShuttle3Left, kShuttle3Top, true); initOnePicture(&_shuttleInterface4, "Images/Mars/MCmain4.pict", kShuttleBackgroundOrder, kShuttle4Left, kShuttle4Top, true); initOneMovie(&_leftShuttleMovie, "Images/Mars/Left Shuttle.movie", kShuttleMonitorOrder, kShuttleLeftLeft, kShuttleLeftTop, false); initOneMovie(&_rightShuttleMovie, "Images/Mars/Right Shuttle.movie", kShuttleMonitorOrder, kShuttleRightLeft, kShuttleRightTop, false); initOneMovie(&_lowerLeftShuttleMovie, "Images/Mars/Lower Left Shuttle.movie", kShuttleMonitorOrder, kShuttleLowerLeftLeft, kShuttleLowerLeftTop, false); initOneMovie(&_lowerRightShuttleMovie, "Images/Mars/Lower Right Shuttle.movie", kShuttleMonitorOrder, kShuttleLowerRightLeft, kShuttleLowerRightTop, false); initOneMovie(&_centerShuttleMovie, "Images/Mars/Center Shuttle.movie", kShuttleMonitorOrder, kShuttleCenterLeft, kShuttleCenterTop, false); initOneMovie(&_upperLeftShuttleMovie, "Images/Mars/Upper Left Shuttle.movie", kShuttleMonitorOrder, kShuttleUpperLeftLeft, kShuttleUpperLeftTop, false); initOneMovie(&_upperRightShuttleMovie, "Images/Mars/Upper Right Shuttle.movie", kShuttleMonitorOrder, kShuttleUpperRightLeft, kShuttleUpperRightTop, false); initOneMovie(&_leftDamageShuttleMovie, "Images/Mars/Left Damage Shuttle.movie", kShuttleStatusOrder, kShuttleLeftEnergyLeft, kShuttleLeftEnergyTop, false); initOneMovie(&_rightDamageShuttleMovie, "Images/Mars/Right Damage Shuttle.movie", kShuttleStatusOrder, kShuttleRightEnergyLeft, kShuttleRightEnergyTop, false); _centerShuttleMovie.show(); _shuttleEnergyMeter.initShuttleEnergyMeter(); _shuttleEnergyMeter.setEnergyValue(kFullShuttleEnergy); _leftShuttleMovie.show(); _leftShuttleMovie.setTime(kShuttleLeftNormalTime); _leftShuttleMovie.redrawMovieWorld(); _leftDamageShuttleMovie.show(); _leftDamageShuttleMovie.setTime(_leftDamageShuttleMovie.getDuration() - 40); _leftDamageShuttleMovie.redrawMovieWorld(); _lowerRightShuttleMovie.show(); _lowerLeftShuttleMovie.show(); loadLoopSound1("Sounds/Mars/Space Ambient.22K.8.AIFF"); initOneMovie(&_planetMovie, "Images/Mars/Planet.movie", kShuttlePlanetOrder, kPlanetStartLeft, kPlanetStartTop, true); _planetMovie.setFlags(kLoopTimeBase); initOneMovie(&_junk, "Images/Mars/Junk.movie", kShuttleJunkOrder, kShuttleJunkLeft, kShuttleJunkTop, false); initOneMovie(&_explosions, "Images/Mars/Explosions.movie", kShuttleWeaponFrontOrder, 0, 0, false); _explosionCallBack.initCallBack(&_explosions, kCallBackAtExtremes); _energyBeam.initShuttleWeapon(); _gravitonCannon.initShuttleWeapon(); _upperLeftShuttleMovie.show(); _robotShip.initRobotShip(); _planetMovie.start(); _planetMover.startMoving(&_planetMovie); _upperLeftShuttleMovie.setTime(kShuttleUpperLeftDimTime); _upperLeftShuttleMovie.redrawMovieWorld(); _centerShuttleMovie.setTime(kShuttleCenterTargetSightedTime); _centerShuttleMovie.redrawMovieWorld(); _lowerRightShuttleMovie.setTime(kShuttleLowerRightTrackingTime); _lowerRightShuttleMovie.redrawMovieWorld(); _rightShuttleMovie.show(); _rightShuttleMovie.setTime(kShuttleRightIntroStop - 1); _rightShuttleMovie.redrawMovieWorld(); _rightDamageShuttleMovie.show(); _rightDamageShuttleMovie.setTime(_rightDamageShuttleMovie.getDuration() - 40); _rightDamageShuttleMovie.redrawMovieWorld(); _lowerLeftShuttleMovie.setTime(kShuttleLowerLeftAutopilotTime); _lowerLeftShuttleMovie.redrawMovieWorld(); _robotShip.startMoving(); _shuttleHUD.initShuttleHUD(); _tractorBeam.startDisplaying(); _energyChoiceSpot.setArea(kShuttleEnergyBeamBounds); _energyChoiceSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_energyChoiceSpot); _gravitonChoiceSpot.setArea(kShuttleGravitonBounds); _gravitonChoiceSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_gravitonChoiceSpot); _tractorChoiceSpot.setArea(kShuttleTractorBounds); _tractorChoiceSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_tractorChoiceSpot); _shuttleViewSpot.setArea(kShuttleWindowLeft, kShuttleWindowTop, kShuttleWindowLeft + kShuttleWindowWidth, kShuttleWindowTop + kShuttleWindowHeight); _shuttleViewSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_shuttleViewSpot); _shuttleTransportSpot.setArea(kShuttleTransportBounds); _shuttleTransportSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_shuttleTransportSpot); _privateFlags.setFlag(kMarsPrivateInSpaceChaseFlag, true); startMarsTimer(kSpaceChaseTimeLimit, kOneTickPerSecond, kMarsSpaceChaseFinished); } void Mars::setSoundFXLevel(const uint16 level) { Neighborhood::setSoundFXLevel(level); if (_canyonChaseMovie.isMovieValid()) _canyonChaseMovie.setVolume(level); if (_explosions.isMovieValid()) _explosions.setVolume(level); } void Mars::startMarsTimer(TimeValue time, TimeScale scale, MarsTimerCode code) { _utilityFuse.primeFuse(time, scale); _marsEvent.mars = this; _marsEvent.event = code; _utilityFuse.setFunctor(new Common::Functor0Mem(&_marsEvent, &MarsTimerEvent::fire)); _utilityFuse.lightFuse(); } void Mars::marsTimerExpired(MarsTimerEvent &event) { Common::Rect r; uint16 x, y; switch (event.event) { case kMarsLaunchTubeReached: _lowerLeftShuttleMovie.setTime(kShuttleLowerLeftTubeTime); _lowerLeftShuttleMovie.redrawMovieWorld(); startMarsTimer(kCanyonChaseFinishedTime, kMovieTicksPerSecond, kMarsCanyonChaseFinished); break; case kMarsCanyonChaseFinished: GameState.setScoringEnteredLaunchTube(); while (_canyonChaseMovie.isRunning()) { _vm->checkCallBacks(); _vm->refreshDisplay(); _vm->_system->delayMillis(10); } _canyonChaseMovie.stop(); _canyonChaseMovie.stopDisplaying(); _canyonChaseMovie.releaseMovie(); _vm->_gfx->enableErase(); loadLoopSound1("Sounds/Mars/Space Ambient.22K.8.AIFF"); playSpotSoundSync(kShuttleConfiguringIn, kShuttleConfiguringOut); playSpotSoundSync(kShuttleGeneratingIn, kShuttleGeneratingOut); playSpotSoundSync(kShuttleBreakawayIn, kShuttleBreakawayOut); playSpotSoundSync(kMarsAtmosphericBreakawayIn, kMarsAtmosphericBreakawayOut); initOneMovie(&_planetMovie, "Images/Mars/Planet.movie", kShuttlePlanetOrder, kPlanetStartLeft, kPlanetStartTop, true); _planetMovie.setFlags(kLoopTimeBase); initOneMovie(&_junk, "Images/Mars/Junk.movie", kShuttleJunkOrder, kShuttleJunkLeft, kShuttleJunkTop, false); initOneMovie(&_explosions, "Images/Mars/Explosions.movie", kShuttleWeaponFrontOrder, 0, 0, false); _explosionCallBack.initCallBack(&_explosions, kCallBackAtExtremes); _energyBeam.initShuttleWeapon(); _gravitonCannon.initShuttleWeapon(); _centerShuttleMovie.setTime(kShuttleCenterWeaponsTime); _centerShuttleMovie.redrawMovieWorld(); _upperLeftShuttleMovie.show(); _upperLeftShuttleMovie.setTime(kShuttleUpperLeftDampingTime); _upperLeftShuttleMovie.redrawMovieWorld(); _robotShip.initRobotShip(); _planetMovie.start(); _planetMover.startMoving(&_planetMovie); playSpotSoundSync(kShuttleDamperDescIn, kShuttleDamperDescOut); _upperLeftShuttleMovie.setTime(kShuttleUpperLeftGravitonTime); _upperLeftShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleGravitonDescIn, kShuttleGravitonDescOut); _upperLeftShuttleMovie.setTime(kShuttleUpperLeftTractorTime); _upperLeftShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleTractorDescIn, kShuttleTractorDescOut); _upperLeftShuttleMovie.setTime(kShuttleUpperLeftDimTime); _upperLeftShuttleMovie.redrawMovieWorld(); _centerShuttleMovie.setTime(kShuttleCenterTargetSightedTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleTargetSightedIn, kShuttleTargetSightedOut); _lowerRightShuttleMovie.setTime(kShuttleLowerRightTrackingTime); _lowerRightShuttleMovie.redrawMovieWorld(); _rightShuttleMovie.show(); playMovieSegment(&_rightShuttleMovie, kShuttleRightIntroStart, kShuttleRightIntroStop); _rightDamageShuttleMovie.show(); playMovieSegment(&_rightDamageShuttleMovie); // Take it down a tick initially. This sets the time to the time of the last tick, // so that subsequence drops will drop it down a tick. _rightDamageShuttleMovie.setTime(_rightDamageShuttleMovie.getTime() - 40); _rightDamageShuttleMovie.redrawMovieWorld(); _lowerLeftShuttleMovie.setTime(kShuttleLowerLeftAutopilotTime); _lowerLeftShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleAutopilotEngagedIn, kShuttleAutopilotEngagedOut); _robotShip.startMoving(); _shuttleHUD.initShuttleHUD(); _tractorBeam.startDisplaying(); _energyChoiceSpot.setArea(kShuttleEnergyBeamBounds); _energyChoiceSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_energyChoiceSpot); _gravitonChoiceSpot.setArea(kShuttleGravitonBounds); _gravitonChoiceSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_gravitonChoiceSpot); _tractorChoiceSpot.setArea(kShuttleTractorBounds); _tractorChoiceSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_tractorChoiceSpot); _shuttleViewSpot.setArea(kShuttleWindowLeft, kShuttleWindowTop, kShuttleWindowLeft + kShuttleWindowWidth, kShuttleWindowTop + kShuttleWindowHeight); _shuttleViewSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_shuttleViewSpot); _shuttleTransportSpot.setArea(kShuttleTransportBounds); _shuttleTransportSpot.setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); _vm->getAllHotspots().push_back(&_shuttleTransportSpot); _privateFlags.setFlag(kMarsPrivateInSpaceChaseFlag, true); playSpotSoundSync(kMarsCockpitChatterIn, kMarsCockpitChatterOut); GameState.setMarsFinishedCanyonChase(true); startMarsTimer(kSpaceChaseTimeLimit, kOneTickPerSecond, kMarsSpaceChaseFinished); _vm->_cursor->hideUntilMoved(); break; case kMarsSpaceChaseFinished: // Player failed to stop the robot in time... _interruptionFilter = kFilterNoInput; _rightShuttleMovie.setTime(kShuttleRightTargetLockTime); _rightShuttleMovie.redrawMovieWorld(); _upperRightShuttleMovie.show(); _upperRightShuttleMovie.setTime(kShuttleUpperRightLockedTime); _upperRightShuttleMovie.redrawMovieWorld(); _rightShuttleMovie.setTime(kShuttleRightGravitonTime); _rightShuttleMovie.redrawMovieWorld(); _upperRightShuttleMovie.setTime(kShuttleUpperRightArmedTime); _upperRightShuttleMovie.redrawMovieWorld(); _vm->delayShell(3, 1); x = _vm->getRandomNumber(19); y = _vm->getRandomNumber(19); r = Common::Rect(kShuttleWindowMidH - x, kShuttleWindowMidV - y, kShuttleWindowMidH - x + 20, kShuttleWindowMidV - y + 20); showBigExplosion(r, kShuttleAlienShipOrder); while (_explosions.isRunning()) { _vm->checkCallBacks(); _vm->refreshDisplay(); g_system->delayMillis(10); } throwAwayMarsShuttle(); reinstateMonocleInterface(); recallToTSAFailure(); break; default: break; } _interruptionFilter = kFilterAllInput; } void Mars::throwAwayMarsShuttle() { _shuttleInterface1.deallocateSurface(); _shuttleInterface1.stopDisplaying(); _shuttleInterface2.deallocateSurface(); _shuttleInterface2.stopDisplaying(); _shuttleInterface3.deallocateSurface(); _shuttleInterface3.stopDisplaying(); _shuttleInterface4.deallocateSurface(); _shuttleInterface4.stopDisplaying(); _spotSounds.disposeSound(); _canyonChaseMovie.releaseMovie(); _canyonChaseMovie.stopDisplaying(); _leftShuttleMovie.releaseMovie(); _leftShuttleMovie.stopDisplaying(); _rightShuttleMovie.releaseMovie(); _rightShuttleMovie.stopDisplaying(); _lowerLeftShuttleMovie.releaseMovie(); _lowerLeftShuttleMovie.stopDisplaying(); _lowerRightShuttleMovie.releaseMovie(); _lowerRightShuttleMovie.stopDisplaying(); _centerShuttleMovie.releaseMovie(); _centerShuttleMovie.stopDisplaying(); _upperLeftShuttleMovie.releaseMovie(); _upperLeftShuttleMovie.stopDisplaying(); _upperRightShuttleMovie.releaseMovie(); _upperRightShuttleMovie.stopDisplaying(); _leftDamageShuttleMovie.releaseMovie(); _leftDamageShuttleMovie.stopDisplaying(); _rightDamageShuttleMovie.releaseMovie(); _rightDamageShuttleMovie.stopDisplaying(); _shuttleEnergyMeter.disposeShuttleEnergyMeter(); _robotShip.cleanUpRobotShip(); _shuttleHUD.cleanUpShuttleHUD(); _tractorBeam.stopDisplaying(); _junk.releaseMovie(); _junk.stopDisplaying(); _energyBeam.cleanUpShuttleWeapon(); _gravitonCannon.cleanUpShuttleWeapon(); _vm->getAllHotspots().remove(&_energyChoiceSpot); _vm->getAllHotspots().remove(&_gravitonChoiceSpot); _vm->getAllHotspots().remove(&_tractorChoiceSpot); _vm->getAllHotspots().remove(&_shuttleViewSpot); _vm->getAllHotspots().remove(&_shuttleTransportSpot); _explosions.releaseMovie(); _explosions.stopDisplaying(); loadLoopSound1(""); } void Mars::transportToRobotShip() { throwAwayMarsShuttle(); Video::VideoDecoder *video = new Video::QuickTimeDecoder(); if (!video->loadFile("Images/Mars/M98EAE.movie")) error("Could not load shuttle->interface transition video"); video->start(); while (!_vm->shouldQuit() && !video->endOfVideo()) { if (video->needsUpdate()) { const Graphics::Surface *frame = video->decodeNextFrame(); if (frame) _vm->drawScaledFrame(frame, 0, 0); } Common::Event event; while (g_system->getEventManager()->pollEvent(event)) ; g_system->delayMillis(10); } delete video; if (_vm->shouldQuit()) return; reinstateMonocleInterface(); g_energyMonitor->stopEnergyDraining(); g_energyMonitor->restoreLastEnergyValue(); _vm->resetEnergyDeathReason(); g_energyMonitor->startEnergyDraining(); arriveAt(kMarsRobotShuttle, kEast); _navMovie.stop(); _navMovie.setTime(_navMovie.getStart()); _navMovie.start(); } const int kRobotTooStrong = 1; const int kTractorTooWeak = 2; const int kCapturedRobotShip = 3; void Mars::spaceChaseClick(const Input &input, const HotSpotID id) { Common::Point pt; switch (id) { case kShuttleEnergySpotID: _upperLeftShuttleMovie.setTime(kShuttleUpperLeftDampingTime); _upperLeftShuttleMovie.redrawMovieWorld(); _leftShuttleMovie.setTime(kShuttleLeftDampingTime); _leftShuttleMovie.redrawMovieWorld(); _shuttleHUD.hide(); _weaponSelection = kEnergyBeam; playSpotSoundSync(kShuttleDampingBeamIn, kShuttleDampingBeamOut); break; case kShuttleGravitonSpotID: _upperLeftShuttleMovie.setTime(kShuttleUpperLeftGravitonTime); _upperLeftShuttleMovie.redrawMovieWorld(); _leftShuttleMovie.setTime(kShuttleLeftGravitonTime); _leftShuttleMovie.redrawMovieWorld(); _shuttleHUD.hide(); _weaponSelection = kGravitonCannon; playSpotSoundSync(kShuttleGravitonIn, kShuttleGravitonOut); break; case kShuttleTractorSpotID: _upperLeftShuttleMovie.setTime(kShuttleUpperLeftTractorTime); _upperLeftShuttleMovie.redrawMovieWorld(); _leftShuttleMovie.setTime(kShuttleLeftTractorTime); _leftShuttleMovie.redrawMovieWorld(); _shuttleHUD.show(); _weaponSelection = kTractorBeam; playSpotSoundSync(kShuttleTractorBeamIn, kShuttleTractorBeamOut); break; case kShuttleViewSpotID: switch (_weaponSelection) { case kEnergyBeam: if (_shuttleEnergyMeter.getEnergyValue() < kMinDampingEnergy) { playSpotSoundSync(kShuttleEnergyTooLowIn, kShuttleEnergyTooLowOut); } else { if (_energyBeam.canFireWeapon()) { _shuttleEnergyMeter.dropEnergyValue(kMinDampingEnergy); input.getInputLocation(pt); _energyBeam.fireWeapon(pt.x, pt.y); playSpotSoundSync(kMarsEDBBlastIn, kMarsEDBBlastOut); } } break; case kGravitonCannon: if (_shuttleEnergyMeter.getEnergyValue() < kMinGravitonEnergy) { playSpotSoundSync(kShuttleEnergyTooLowIn, kShuttleEnergyTooLowOut); } else { if (_gravitonCannon.canFireWeapon()) { _shuttleEnergyMeter.dropEnergyValue(kMinGravitonEnergy); input.getInputLocation(pt); _gravitonCannon.fireWeapon(pt.x, pt.y); playSpotSoundSync(kMarsGravitonBlastIn, kMarsGravitonBlastOut); } } break; case kTractorBeam: if (_shuttleHUD.isTargetLocked()) { // play tractor beam sound? _utilityFuse.stopFuse(); _tractorBeam.show(); int capture; if (_rightDamageShuttleMovie.getTime() > 40) { capture = kRobotTooStrong; } else if (!_shuttleEnergyMeter.enoughEnergyForTractorBeam()) { capture = kTractorTooWeak; } else { _robotShip.snareByTractorBeam(); capture = kCapturedRobotShip; _planetMover.dropPlanetOutOfSight(); } _shuttleEnergyMeter.drainForTractorBeam(); while (_shuttleEnergyMeter.isFading()) { _vm->checkCallBacks(); _vm->refreshDisplay(); _vm->_system->delayMillis(10); } _shuttleEnergyMeter.setEnergyValue(_shuttleEnergyMeter.getEnergyValue()); switch (capture) { case kRobotTooStrong: _tractorBeam.hide(); playSpotSoundSync(kShuttleBrokeFreeIn, kShuttleBrokeFreeOut); _utilityFuse.lightFuse(); break; case kTractorTooWeak: playSpotSoundSync(kShuttleCantHoldIn, kShuttleCantHoldOut); _tractorBeam.hide(); _utilityFuse.lightFuse(); break; case kCapturedRobotShip: _tractorBeam.hide(); _shuttleHUD.hide(); _robotShip.cleanUpRobotShip(); _planetMovie.stop(); _planetMovie.stopDisplaying(); _planetMovie.releaseMovie(); // Shameless reuse of a variable :P initOneMovie(&_canyonChaseMovie, "Images/Mars/M98EAS.movie", kShuttleTractorBeamMovieOrder, kShuttleWindowLeft, kShuttleWindowTop, true); _canyonChaseMovie.redrawMovieWorld(); playMovieSegment(&_canyonChaseMovie, 0, _canyonChaseMovie.getDuration()); // wait here until any junk clears... while (_junk.junkFlying()) { _vm->checkCallBacks(); _vm->refreshDisplay(); _vm->_system->delayMillis(10); } _upperRightShuttleMovie.show(); _upperRightShuttleMovie.setTime(kShuttleUpperRightOverloadTime); _upperRightShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleOverloadedIn, kShuttleOverloadedOut); _centerShuttleMovie.setTime(kShuttleCenterVerifyingTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleCoordinatesIn, kShuttleCoordinatesOut); _centerShuttleMovie.setTime(kShuttleCenterScanningTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleScanningIn, kShuttleScanningOut); _centerShuttleMovie.setTime(kShuttleCenterSafeTime); _centerShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kShuttleSafeIn, kShuttleSafeOut); _lowerRightShuttleMovie.setTime(kShuttleLowerRightTransportTime); _lowerRightShuttleMovie.redrawMovieWorld(); GameState.setMarsReadyForShuttleTransport(true); break; } } else { playSpotSoundSync(kShuttleTractorLimitedIn, kShuttleTractorLimitedOut); } break; default: break; } break; case kShuttleTransportSpotID: _lowerRightShuttleMovie.setTime(kShuttleLowerRightTransportHiliteTime); _lowerRightShuttleMovie.redrawMovieWorld(); _neighborhoodNotification.setNotificationFlags(kTimeToTransportFlag, kTimeToTransportFlag); break; } } void Mars::showBigExplosion(const Common::Rect &r, const DisplayOrder order) { if (_explosions.isMovieValid()) { _explosions.setDisplayOrder(order); Common::Rect r2 = r; int dx = r.width() / 2; int dy = r.height() / 2; r2.left -= dx; r2.right += dx; r2.top -= dy; r2.bottom += dy; _explosions.setBounds(r2); _explosions.show(); _explosions.stop(); _explosions.setSegment(kBigExplosionStart, kBigExplosionStop); _explosions.setTime(kBigExplosionStart); _explosionCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); _explosions.start(); } } void Mars::showLittleExplosion(const Common::Rect &r, const DisplayOrder order) { if (_explosions.isMovieValid()) { _explosions.setDisplayOrder(order); Common::Rect r2 = r; int dx = r.width() / 2; int dy = r.height() / 2; r2.left -= dx; r2.right += dx; r2.top -= dy; r2.bottom += dy; _explosions.setBounds(r2); _explosions.show(); _explosions.stop(); _explosions.setSegment(kLittleExplosionStart, kLittleExplosionStop); _explosions.setTime(kLittleExplosionStart); _explosionCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); _explosions.start(); } } void Mars::hitByJunk() { _leftDamageShuttleMovie.setTime(_leftDamageShuttleMovie.getTime() - 40); _leftDamageShuttleMovie.redrawMovieWorld(); playSpotSoundSync(kMarsJunkCollisionIn, kMarsJunkCollisionOut); if (_leftDamageShuttleMovie.getTime() == 0) { die(kDeathRanIntoSpaceJunk); } else { TimeValue t = _leftDamageShuttleMovie.getTime() / 40; if (t == 1) playSpotSoundSync(kShuttleHullBreachIn, kShuttleHullBreachOut); t = _leftShuttleMovie.getTime(); _leftShuttleMovie.setTime(kShuttleLeftDamagedTime); _leftShuttleMovie.redrawMovieWorld(); _vm->delayShell(1, 3); _leftShuttleMovie.setTime(t); _leftShuttleMovie.redrawMovieWorld(); } } void Mars::setUpNextDropTime() { _robotShip.setUpNextDropTime(); } void Mars::decreaseRobotShuttleEnergy(const int delta, Common::Point impactPoint) { _rightDamageShuttleMovie.setTime(_rightDamageShuttleMovie.getTime() - 40 * delta); _rightDamageShuttleMovie.redrawMovieWorld(); if (_rightDamageShuttleMovie.getTime() == 0) { Common::Rect r; _robotShip.getShuttleBounds(r); int size = MAX(r.width(), r.height()); r = Common::Rect::center(impactPoint.x, impactPoint.y, size, size); _robotShip.killRobotShip(); showBigExplosion(r, kShuttleRobotShipOrder); } else if (delta > 1) { Common::Rect r; _robotShip.getShuttleBounds(r); int size = MIN(r.width(), r.height()); r = Common::Rect::center(impactPoint.x, impactPoint.y, size, size); showLittleExplosion(r, kShuttleWeaponBackOrder); TimeValue t = _rightShuttleMovie.getTime(); _rightShuttleMovie.setTime(kShuttleRightDamagedTime); _rightShuttleMovie.redrawMovieWorld(); _vm->delayShell(1, 3); _rightShuttleMovie.setTime(t); _rightShuttleMovie.redrawMovieWorld(); } if (_rightDamageShuttleMovie.getTime() <= 40) { GameState.setScoringStoppedRobotsShuttle(); if (!GameState.getMarsHitRobotWithCannon()) GameState.setScoringMarsGandhi(); } } void Mars::updateCursor(const Common::Point cursorLocation, const Hotspot *cursorSpot) { if (cursorSpot && cursorSpot->getObjectID() == kShuttleViewSpotID) { if (_weaponSelection != kNoWeapon) _vm->_cursor->setCurrentFrameIndex(6); else _vm->_cursor->setCurrentFrameIndex(0); } else { Neighborhood::updateCursor(cursorLocation, cursorSpot); } } AirQuality Mars::getAirQuality(const RoomID room) { if ((room >= kMars36 && room <= kMars39) || (room >= kMarsMaze004 && room <= kMarsMaze200)) return kAirQualityVacuum; if (room == kMars35 && !GameState.getMarsAirlockOpen()) return kAirQualityVacuum; if (room == kMars60 && !GameState.getMarsAirlockOpen()) return kAirQualityVacuum; return Neighborhood::getAirQuality(room); } // Start up panting sound if necessary. void Mars::checkAirMask() { Neighborhood::checkAirMask(); if (getAirQuality(GameState.getCurrentRoom()) == kAirQualityVacuum) { if (g_airMask->isAirMaskOn()) { if (_noAirFuse.isFuseLit()) { _noAirFuse.stopFuse(); loadLoopSound2(""); loadAmbientLoops(); playSpotSoundSync(kMarsOxyMaskOnIn, kMarsOxyMaskOnOut); } } else { if (!_noAirFuse.isFuseLit()) { loadLoopSound2("Sounds/Mars/SukWind1.22K.AIFF"); _noAirFuse.primeFuse(kVacuumSurvivalTimeLimit); _noAirFuse.lightFuse(); } } } else { if (_noAirFuse.isFuseLit()) { _noAirFuse.stopFuse(); loadLoopSound2(""); loadAmbientLoops(); } } } void Mars::airStageExpired() { if (((PegasusEngine *)g_engine)->playerHasItemID(kAirMask)) die(kDeathNoAirInMaze); else die(kDeathNoMaskInMaze); } void Mars::lockThawed() { startExtraSequence(kMars57ThawLock, kExtraCompletedFlag, kFilterNoInput); } void Mars::setUpReactorLevel1() { _reactorStage = 1; makeColorSequence(); _guessObject.initReactorGuess(); _undoPict.initFromPICTResource(_vm->_resFork, kReactorUndoHilitePICTID); _undoPict.setDisplayOrder(kMonitorLayer); _undoPict.moveElementTo(kUndoHiliteLeft, kUndoHiliteTop); _undoPict.startDisplaying(); _guessHistory.initReactorHistory(); _choiceHighlight.initReactorChoiceHighlight(); setCurrentActivation(kActivateReactorInGame); _bombFuse.primeFuse(kColorMatchingTimeLimit); _bombFuse.setFunctor(new Common::Functor0Mem(this, &Mars::bombExplodesInGame)); _bombFuse.lightFuse(); } void Mars::setUpNextReactorLevel() { _guessObject.show(); _guessHistory.show(); _guessHistory.clearHistory(); _choiceHighlight.show(); _reactorStage++; makeColorSequence(); } void Mars::makeColorSequence() { int32 code[5]; int32 highest = _reactorStage + 2; for (int32 i = 0; i < highest; i++) code[i] = i; _vm->shuffleArray(code, highest); _currentGuess[0] = -1; _currentGuess[1] = -1; _currentGuess[2] = -1; _nextGuess = 0; _guessObject.setGuess(-1, -1, -1); _guessHistory.setAnswer(code[0], code[1], code[2]); } void Mars::doUndoOneGuess() { if (_nextGuess > 0) { _undoPict.show(); _vm->delayShell(1, 2); _undoPict.hide(); _nextGuess--; _currentGuess[_nextGuess] = -1; _guessObject.setGuess(_currentGuess[0], _currentGuess[1], _currentGuess[2]); _choiceHighlight.resetHighlight(); if (_currentGuess[0] != -1) { _choiceHighlight.highlightChoice(_currentGuess[0]); if (_currentGuess[1] != -1) { _choiceHighlight.highlightChoice(_currentGuess[1]); if (_currentGuess[2] != -1) _choiceHighlight.highlightChoice(_currentGuess[2]); } } } } void Mars::doReactorGuess(int32 guess) { _choiceHighlight.highlightChoice(guess); _currentGuess[_nextGuess] = guess; _guessObject.setGuess(_currentGuess[0], _currentGuess[1], _currentGuess[2]); switch (guess) { case 0: playSpotSoundSync(kColorMatchRedIn, kColorMatchRedOut); break; case 1: playSpotSoundSync(kColorMatchYellowIn, kColorMatchYellowOut); break; case 2: playSpotSoundSync(kColorMatchGreenIn, kColorMatchGreenOut); break; case 3: playSpotSoundSync(kColorMatchBlueIn, kColorMatchBlueOut); break; case 4: playSpotSoundSync(kColorMatchPurpleIn, kColorMatchPurpleOut); break; } _nextGuess++; if (_nextGuess == 3) { _vm->delayShell(1, 2); _nextGuess = 0; _guessHistory.addGuess(_currentGuess[0], _currentGuess[1], _currentGuess[2]); switch (_guessHistory.getCurrentNumCorrect()) { case 0: playSpotSoundSync(kColorMatchZeroNodesIn, kColorMatchZeroNodesOut); break; case 1: playSpotSoundSync(kColorMatchOneNodeIn, kColorMatchOneNodeOut); break; case 2: playSpotSoundSync(kColorMatchTwoNodesIn, kColorMatchTwoNodesOut); break; case 3: playSpotSoundSync(kColorMatchThreeNodesIn, kColorMatchThreeNodesOut); break; } _currentGuess[0] = -1; _currentGuess[1] = -1; _currentGuess[2] = -1; _guessObject.setGuess(-1, -1, -1); _choiceHighlight.resetHighlight(); if (_guessHistory.isSolved()) { _guessHistory.showAnswer(); _vm->delayShell(1, 2); _guessObject.hide(); _guessHistory.hide(); _choiceHighlight.hide(); switch (_reactorStage) { case 1: startExtraSequence(kMars57GameLevel2, kExtraCompletedFlag, kFilterNoInput); break; case 2: startExtraSequence(kMars57GameLevel3, kExtraCompletedFlag, kFilterNoInput); break; case 3: _bombFuse.stopFuse(); _guessObject.disposeReactorGuess(); _undoPict.deallocateSurface(); _guessHistory.disposeReactorHistory(); _choiceHighlight.disposeReactorChoiceHighlight(); GameState.setScoringDisarmedCardBomb(); startExtraSequence(kMars57GameSolved, kExtraCompletedFlag, kFilterNoInput); break; } } else if (_guessHistory.getNumGuesses() >= 5) { _vm->delayShell(2, 1); bombExplodesInGame(); } } } void Mars::bombExplodesInGame() { _guessObject.disposeReactorGuess(); _undoPict.deallocateSurface(); _guessHistory.disposeReactorHistory(); _choiceHighlight.disposeReactorChoiceHighlight(); startExtraSequence(kMars57BombExplodesInGame, kExtraCompletedFlag, kFilterNoInput); } void Mars::didntFindBomb() { die(kDeathDidntFindMarsBomb); } Common::String Mars::getBriefingMovie() { Common::String movieName = Neighborhood::getBriefingMovie(); if (!movieName.empty()) return movieName; return "Images/AI/Mars/XM01"; } Common::String Mars::getEnvScanMovie() { Common::String movieName = Neighborhood::getEnvScanMovie(); if (movieName.empty()) { RoomID room = GameState.getCurrentRoom(); if (room >= kMars0A && room <= kMars21) return "Images/AI/Mars/XME1"; else if (room >= kMars22 && room <= kMars31South) return "Images/AI/Mars/XME2"; else if (room >= kMars52 && room <= kMars58) return "Images/AI/Mars/XMREACE"; return "Images/AI/Mars/XME3"; } return movieName; } uint Mars::getNumHints() { uint numHints = Neighborhood::getNumHints(); if (numHints == 0) { switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars27, kNorth): case MakeRoomView(kMars28, kNorth): case MakeRoomView(kMars49, kSouth): numHints = 1; break; case MakeRoomView(kMars31, kSouth): case MakeRoomView(kMars31South, kSouth): if (!GameState.isTakenItemID(kMarsCard)) numHints = 1; break; case MakeRoomView(kMars34, kNorth): if (!GameState.isTakenItemID(kMarsCard)) numHints = 2; break; case MakeRoomView(kMars34, kSouth): case MakeRoomView(kMars45, kNorth): if (!GameState.isTakenItemID(kCrowbar)) numHints = 1; break; case MakeRoomView(kMars51, kEast): if (GameState.isCurrentDoorOpen() && !GameState.getShieldOn()) { if (GameState.isTakenItemID(kShieldBiochip)) numHints = 1; else numHints = 2; } break; case MakeRoomView(kMars52, kNorth): case MakeRoomView(kMars52, kSouth): case MakeRoomView(kMars52, kEast): case MakeRoomView(kMars52, kWest): case MakeRoomView(kMars54, kNorth): case MakeRoomView(kMars54, kSouth): case MakeRoomView(kMars54, kEast): case MakeRoomView(kMars54, kWest): case MakeRoomView(kMars56, kNorth): case MakeRoomView(kMars56, kSouth): case MakeRoomView(kMars56, kWest): case MakeRoomView(kMars58, kNorth): case MakeRoomView(kMars58, kSouth): case MakeRoomView(kMars58, kEast): case MakeRoomView(kMars58, kWest): if (!GameState.getShieldOn()) { if (GameState.isTakenItemID(kShieldBiochip)) numHints = 1; else numHints = 2; } break; case MakeRoomView(kMars56, kEast): if (getCurrentActivation() == kActivateReactorReadyForNitrogen) { if ((ExtraID)_lastExtra == kMars57LowerScreenClosed) numHints = 3; } else if (getCurrentActivation() == kActivateReactorPlatformOut) { if (!GameState.getShieldOn()) { if (GameState.isTakenItemID(kShieldBiochip)) numHints = 1; else numHints = 2; } } break; } } return numHints; } Common::String Mars::getHintMovie(uint hintNum) { Common::String movieName = Neighborhood::getHintMovie(hintNum); if (movieName.empty()) { switch (GameState.getCurrentRoomAndView()) { case MakeRoomView(kMars27, kNorth): case MakeRoomView(kMars28, kNorth): return "Images/AI/Globals/XGLOB5C"; case MakeRoomView(kMars31, kSouth): case MakeRoomView(kMars31South, kSouth): case MakeRoomView(kMars34, kSouth): case MakeRoomView(kMars45, kNorth): return "Images/AI/Globals/XGLOB1C"; case MakeRoomView(kMars34, kNorth): if (hintNum == 1) return "Images/AI/Globals/XGLOB2C"; return "Images/AI/Globals/XGLOB3G"; case MakeRoomView(kMars49, kSouth): if (GameState.isTakenItemID(kAirMask)) return "Images/AI/Globals/XGLOB3E"; return "Images/AI/Globals/XGLOB1C"; case MakeRoomView(kMars51, kEast): if (GameState.isTakenItemID(kShieldBiochip)) return "Images/AI/Mars/XM52NW"; if (hintNum == 1) return "Images/AI/Globals/XGLOB2D"; return "Images/AI/Globals/XGLOB3F"; case MakeRoomView(kMars52, kNorth): case MakeRoomView(kMars52, kSouth): case MakeRoomView(kMars52, kEast): case MakeRoomView(kMars52, kWest): case MakeRoomView(kMars54, kNorth): case MakeRoomView(kMars54, kSouth): case MakeRoomView(kMars54, kEast): case MakeRoomView(kMars54, kWest): case MakeRoomView(kMars56, kNorth): case MakeRoomView(kMars56, kSouth): case MakeRoomView(kMars56, kWest): case MakeRoomView(kMars58, kNorth): case MakeRoomView(kMars58, kSouth): case MakeRoomView(kMars58, kEast): case MakeRoomView(kMars58, kWest): if (hintNum == 1) { if (GameState.isTakenItemID(kShieldBiochip)) return "Images/AI/Mars/XM52NW"; return "Images/AI/Globals/XGLOB2D"; } return "Images/AI/Globals/XGLOB3F"; case MakeRoomView(kMars56, kEast): if (getCurrentActivation() == kActivateReactorReadyForNitrogen) return Common::String::format("Images/AI/Mars/XM57SD%d", hintNum); if (hintNum == 1) { if (GameState.isTakenItemID(kShieldBiochip)) return "Images/AI/Mars/XM52NW"; return "Images/AI/Globals/XGLOB2D"; } return "Images/AI/Globals/XGLOB3F"; } } return movieName; } bool Mars::inColorMatchingGame() { return _guessObject.isDisplaying(); } bool Mars::canSolve() { return GameState.getCurrentRoomAndView() == MakeRoomView(kMars56, kEast) && (getCurrentActivation() == kActivateReactorReadyForNitrogen || getCurrentActivation() == kActivateReactorReadyForCrowBar || inColorMatchingGame()); } void Mars::doSolve() { if (getCurrentActivation() == kActivateReactorReadyForNitrogen || getCurrentActivation() == kActivateReactorReadyForCrowBar) { _utilityFuse.stopFuse(); GameState.setMarsLockBroken(true); GameState.setMarsLockFrozen(false); startExtraLongSequence(kMars57OpenPanel, kMars57OpenPanelChoices, kExtraCompletedFlag, kFilterNoInput); } else if (inColorMatchingGame()) { _bombFuse.stopFuse(); _guessObject.disposeReactorGuess(); _undoPict.deallocateSurface(); _guessHistory.disposeReactorHistory(); _choiceHighlight.disposeReactorChoiceHighlight(); startExtraSequence(kMars57GameSolved, kExtraCompletedFlag, kFilterNoInput); } } Common::String Mars::getSoundSpotsName() { return "Sounds/Mars/Mars Spots"; } Common::String Mars::getNavMovieName() { return "Images/Mars/Mars.movie"; } } // End of namespace Pegasus