/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_MARS_MARS_H #define PEGASUS_NEIGHBORHOOD_MARS_MARS_H #include "pegasus/neighborhood/neighborhood.h" #include "pegasus/neighborhood/mars/constants.h" #include "pegasus/neighborhood/mars/energybeam.h" #include "pegasus/neighborhood/mars/gravitoncannon.h" #include "pegasus/neighborhood/mars/planetmover.h" #include "pegasus/neighborhood/mars/reactor.h" #include "pegasus/neighborhood/mars/robotship.h" #include "pegasus/neighborhood/mars/shuttleenergymeter.h" #include "pegasus/neighborhood/mars/shuttlehud.h" #include "pegasus/neighborhood/mars/spacejunk.h" #include "pegasus/neighborhood/mars/tractorbeam.h" namespace Pegasus { class InventoryItem; class Mars; enum MarsTimerCode { kMarsLaunchTubeReached, kMarsCanyonChaseFinished, kMarsSpaceChaseFinished // Player ran out of time... }; struct MarsTimerEvent { Mars *mars; MarsTimerCode event; }; enum ShuttleWeaponSelection { kNoWeapon, kEnergyBeam, kGravitonCannon, kTractorBeam }; class Mars : public Neighborhood { friend void robotTimerExpiredFunction(FunctionPtr *, void *); friend void lockThawTimerExpiredFunction(FunctionPtr *, void *); friend void bombTimerExpiredFunction(FunctionPtr *, void *); friend void bombTimerExpiredInGameFunction(FunctionPtr *, void *); friend void airStageExpiredFunction(FunctionPtr *, void *); friend void marsTimerFunction(FunctionPtr *, void *); public: Mars(InputHandler *, PegasusEngine *); virtual ~Mars(); void flushGameState(); virtual uint16 getDateResID() const; virtual AirQuality getAirQuality(const RoomID); void checkAirMask(); void showBigExplosion(const Common::Rect &, const DisplayOrder); void showLittleExplosion(const Common::Rect &, const DisplayOrder); void hitByJunk(); void decreaseRobotShuttleEnergy(const int, Common::Point impactPoint); void setUpNextDropTime(); Common::String getBriefingMovie(); Common::String getEnvScanMovie(); uint getNumHints(); Common::String getHintMovie(uint); virtual void shieldOn(); virtual void shieldOff(); void checkContinuePoint(const RoomID, const DirectionConstant); void setSoundFXLevel(const uint16); bool canSolve(); void doSolve(); bool inColorMatchingGame(); protected: enum { kMarsPrivatePodStorageOpenFlag, kMarsPrivatePodTurnLeftFlag, kMarsPrivatePodTurnRightFlag, kMarsPrivateRobotTiredOfWaitingFlag, kMarsPrivatePlatformZoomedInFlag, kMarsPrivateBombExposedFlag, kMarsPrivateDraggingBombFlag, kMarsPrivateInSpaceChaseFlag, kMarsPrivateGotMapChipFlag, kMarsPrivateGotOpticalChipFlag, kMarsPrivateGotShieldChipFlag, kNumMarsPrivateFlags }; void init(); void start(); void setUpAIRules(); void arriveAt(const RoomID, const DirectionConstant); void takeItemFromRoom(Item *); void dropItemIntoRoom(Item *, Hotspot *); void activateHotspots(); void activateOneHotspot(HotspotInfoTable::Entry &, Hotspot *); void clickInHotspot(const Input &, const Hotspot *); InputBits getInputFilter(); TimeValue getViewTime(const RoomID, const DirectionConstant); void getZoomEntry(const HotSpotID, ZoomTable::Entry &); void findSpotEntry(const RoomID, const DirectionConstant, SpotFlags, SpotTable::Entry &); CanOpenDoorReason canOpenDoor(DoorTable::Entry &); void openDoor(); void closeDoorOffScreen(const RoomID, const DirectionConstant); int16 getStaticCompassAngle(const RoomID, const DirectionConstant); void getExitCompassMove(const ExitTable::Entry &, FaderMoveSpec &); void getExtraCompassMove(const ExtraTable::Entry &, FaderMoveSpec &); void turnTo(const DirectionConstant); void receiveNotification(Notification *, const NotificationFlags); void doorOpened(); void setUpReactorEnergyDrain(); Hotspot *getItemScreenSpot(Item *, DisplayElement *); void lockThawed(); void robotTiredOfWaiting(); void setUpReactorLevel1(); void setUpNextReactorLevel(); void makeColorSequence(); void doUndoOneGuess(); void doReactorGuess(int32 guess); void bombExplodesInGame(); void didntFindBomb(); CanMoveForwardReason canMoveForward(ExitTable::Entry &); void cantMoveThatWay(CanMoveForwardReason); void moveForward(); void bumpIntoWall(); void turnLeft(); void turnRight(); void airStageExpired(); void loadAmbientLoops(); void checkAirlockDoors(); void pickedUpItem(Item *item); void cantOpenDoor(CanOpenDoorReason); void launchMaze007Robot(); void launchMaze015Robot(); void launchMaze101Robot(); void launchMaze104Robot(); void launchMaze133Robot(); void launchMaze136Robot(); void launchMaze184Robot(); void timerExpired(const uint32); void spotCompleted(); void doCanyonChase(void); void startMarsTimer(TimeValue, TimeScale, MarsTimerCode); void marsTimerExpired(MarsTimerEvent &); void throwAwayMarsShuttle(); void startUpFromFinishedSpaceChase(); void startUpFromSpaceChase(); void transportToRobotShip(); void spaceChaseClick(const Input &, const HotSpotID); void updateCursor(const Common::Point, const Hotspot *); Common::String getSoundSpotsName(); Common::String getNavMovieName(); InventoryItem *_attackingItem; FuseFunction _bombFuse; FuseFunction _noAirFuse; FuseFunction _utilityFuse; FlagsArray _privateFlags; uint _reactorStage, _nextGuess; int32 _currentGuess[3]; ReactorGuess _guessObject; Picture _undoPict; ReactorHistory _guessHistory; ReactorChoiceHighlight _choiceHighlight; Picture _shuttleInterface1; Picture _shuttleInterface2; Picture _shuttleInterface3; Picture _shuttleInterface4; Movie _canyonChaseMovie; MarsTimerEvent _marsEvent; Movie _leftShuttleMovie; Movie _rightShuttleMovie; Movie _lowerLeftShuttleMovie; Movie _lowerRightShuttleMovie; Movie _centerShuttleMovie; Movie _upperLeftShuttleMovie; Movie _upperRightShuttleMovie; Movie _leftDamageShuttleMovie; Movie _rightDamageShuttleMovie; ShuttleEnergyMeter _shuttleEnergyMeter; Movie _planetMovie; PlanetMover _planetMover; RobotShip _robotShip; ShuttleHUD _shuttleHUD; TractorBeam _tractorBeam; SpaceJunk _junk; EnergyBeam _energyBeam; GravitonCannon _gravitonCannon; Hotspot _energyChoiceSpot; Hotspot _gravitonChoiceSpot; Hotspot _tractorChoiceSpot; Hotspot _shuttleViewSpot; Hotspot _shuttleTransportSpot; ShuttleWeaponSelection _weaponSelection; ScalingMovie _explosions; NotificationCallBack _explosionCallBack; }; } // End of namespace Pegasus #endif