/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_MARS_REACTOR_H #define PEGASUS_NEIGHBORHOOD_MARS_REACTOR_H #include "pegasus/elements.h" #include "pegasus/surface.h" #include "pegasus/util.h" namespace Pegasus { class ReactorGuess : public DisplayElement { public: ReactorGuess(const DisplayElementID); virtual ~ReactorGuess() {} void initReactorGuess(); void disposeReactorGuess(); void setGuess(int32, int32, int32); void draw(const Common::Rect &); protected: int32 _currentGuess[3]; Surface _colors; }; class ReactorChoiceHighlight : public DisplayElement { public: ReactorChoiceHighlight(const DisplayElementID); virtual ~ReactorChoiceHighlight() {} void initReactorChoiceHighlight(); void disposeReactorChoiceHighlight(); void resetHighlight() { _choices.clearAllFlags(); triggerRedraw(); } bool choiceHighlighted(uint32 whichChoice) { return _choices.getFlag(whichChoice); } void draw(const Common::Rect &); void highlightChoice(uint32 whichChoice) { _choices.setFlag(whichChoice); triggerRedraw(); } protected: Surface _colors; FlagsArray _choices; }; class ReactorHistory : public DisplayElement { public: ReactorHistory(const DisplayElementID); virtual ~ReactorHistory() {} void initReactorHistory(); void disposeReactorHistory(); void draw(const Common::Rect &); void addGuess(int32, int32, int32); int32 getNumGuesses() { return _numGuesses; } void clearHistory(); void setAnswer(int32, int32, int32); void showAnswer(); bool isSolved(); int32 getCurrentNumCorrect(); protected: Surface _colors, _digits, _answerColors; int32 _answer[3]; int32 _history[5][3]; int32 _numGuesses; bool _showAnswer; }; } // End of namespace Pegasus #endif