/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_MARS_ROBOTSHIP_H #define PEGASUS_NEIGHBORHOOD_MARS_ROBOTSHIP_H #include "pegasus/movie.h" namespace Pegasus { static const CoordType kShuttleMovieWidth = 114; static const CoordType kShuttleMovieHeight = 42; class RobotShip : IdlerTimeBase { friend void timeToDropJunkFunction(FunctionPtr *, void *); public: RobotShip(); virtual ~RobotShip(); void initRobotShip(); void cleanUpRobotShip(); void startMoving(); void killRobotShip(); bool pointInShuttle(Common::Point&); void hitByEnergyBeam(Common::Point impactPoint); void hitByGravitonCannon(Common::Point impactPoint); void getShuttleBounds(Common::Rect &r) { _spritesMovie.getBounds(r); } void setGlowing(const bool glowing) { _spritesMovie.setGlowing(glowing); } void snareByTractorBeam(); bool isSnared() { return _snaring && getTime() == _duration; } bool isDead() { return _dead; } void setUpNextDropTime(); protected: void newDestination(); void moveRobotTo(CoordType, CoordType); void timeToDropJunk(); virtual void timeChanged(const TimeValue); void makeVelocityVector(CoordType, CoordType, CoordType, CoordType, Common::Point &); GlowingMovie _spritesMovie; Common::Rect _shipRange; int _shipWidth, _shipHeight; Common::Point _p1, _p4, _r1, _r4, _currentLocation; FuseFunction _dropJunkFuse; TimeValue _duration; bool _snaring, _dead; }; extern RobotShip *g_robotShip; } // End of namespace Pegasus #endif