/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_NORAD_ALPHA_FILLINGSTATION_H #define PEGASUS_NEIGHBORHOOD_NORAD_ALPHA_FILLINGSTATION_H #include "pegasus/interaction.h" #include "pegasus/movie.h" #include "pegasus/notification.h" namespace Pegasus { class Item; class NoradAlphaFillingStation : public GameInteraction, public NotificationReceiver { public: NoradAlphaFillingStation(Neighborhood *); virtual ~NoradAlphaFillingStation() {} virtual void handleInput(const Input &, const Hotspot *); virtual void clickInHotspot(const Input &, const Hotspot *); virtual void activateHotspots(); void newFillingItem(Item *); protected: void receiveNotification(Notification *, const NotificationFlags); virtual void openInteraction(); virtual void initInteraction(); virtual void closeInteraction(); void powerUpFinished(); void splashFinished(); void intakeWarningFinished(); void intakeHighlightFinished(); void dispenseHighlightFinished(); void ArHighlightFinished(); void CO2HighlightFinished(); void HeHighlightFinished(); void OHighlightFinished(); void NHighlightFinished(); void showIntakeInProgress(uint16); void clickInIntake(); void clickInDispense(); void clickInAr(); void clickInCO2(); void clickInHe(); void clickInO(); void clickInN(); void dispenseGas(); void setStaticState(TimeValue, int16); void setSegmentState(TimeValue, TimeValue, NotificationFlags, int16); Movie _rightSideMovie; Notification _rightSideNotification; NotificationCallBack _rightSideCallBack; int16 _state; ItemID _dispenseItemID; }; } // End of namespace Pegasus #endif