/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_NORAD_DELTA_GLOBEGAME_H #define PEGASUS_NEIGHBORHOOD_NORAD_DELTA_GLOBEGAME_H #include "pegasus/interaction.h" #include "pegasus/movie.h" #include "pegasus/notification.h" namespace Pegasus { enum GlobeTrackDirection { kTrackLeft, kTrackRight, kTrackUp, kTrackDown }; // This class assumes that the globe movie is built at 15 frames per second with a // time scale of 600, yielding 40 time unit per frame. class GlobeTracker : public Tracker { public: GlobeTracker(Movie *, Picture *, Picture *, Picture *, Picture *); virtual ~GlobeTracker() {} void setTrackParameters(const Hotspot *, GlobeTrackDirection); void continueTracking(const Input &); void startTracking(const Input &); void stopTracking(const Input &); void activateHotspots(); bool stopTrackingInput(const Input &); protected: void trackGlobeMovie(); void stopGlobeMovie(); Movie *_globeMovie; Picture *_leftHighlight; Picture *_rightHighlight; Picture *_upHighlight; Picture *_downHighlight; const Hotspot *_trackSpot; int _trackTime; GlobeTrackDirection _trackDirection; }; class GlobeCountdown : public IdlerAnimation { public: GlobeCountdown(const DisplayElementID); virtual ~GlobeCountdown() {} void setCountdownTime(const int); void startCountdown(); void stopCountdown(); void setDisplayOrder(const DisplayOrder); void show(); void hide(); void moveElementTo(const CoordType, const CoordType); void draw(const Common::Rect &); protected: Surface _digits; int16 _digitOffset; }; static const int16 kNumAllSilos = 40; static const int16 kNumTargetSilos = 10; static const int16 kNumLongSlices = 72; class GlobeGame : public GameInteraction, public NotificationReceiver { public: GlobeGame(Neighborhood *); virtual ~GlobeGame() {} void handleInput(const Input &, const Hotspot *); void clickInHotspot(const Input &, const Hotspot *); void activateHotspots(); bool canSolve(); void doSolve(); struct Point3D { float x, y, z; }; struct Line3D { Point3D pt1, pt2; }; protected: // Latitude (-90 - 90) and longitude (-180 - 180) static const int16 _siloCoords[kNumAllSilos][2]; static const int16 _targetSilo[kNumTargetSilos]; static const int16 _timeLimit[kNumTargetSilos]; static const TimeValue _siloName[kNumTargetSilos][2]; void openInteraction(); void initInteraction(); void closeInteraction(); void receiveNotification(Notification *, const NotificationFlags); void spinGlobe(const Input &, const Hotspot *, GlobeTrackDirection); void clickGlobe(const Input &); int16 findClickedSilo(const Input &); void globeMovieFrameToOrigin(int16, int16 &, int16 &); void globePointToLatLong(const Point3D &, int16, int16, int16 &, int16 &); void screenPointTo3DPoint(int16, int16, Point3D &); bool lineHitsGlobe(const Line3D &, Point3D &); Movie _monitorMovie; Movie _globeMovie; Movie _upperNamesMovie; Movie _lowerNamesMovie; Notification _globeNotification; NotificationCallBack _monitorCallBack; GlobeTracker _globeTracker; Picture _globeCircleLeft; Picture _globeCircleRight; Picture _globeCircleUp; Picture _globeCircleDown; Picture _motionHighlightLeft; Picture _motionHighlightRight; Picture _motionHighlightUp; Picture _motionHighlightDown; Picture _targetHighlightUpperLeft; Picture _targetHighlightUpperRight; Picture _targetHighlightLowerLeft; Picture _targetHighlightLowerRight; GlobeCountdown _countdown; NotificationCallBack _countdownCallBack; int16 _gameState; int16 _currentSiloIndex; Notification *_neighborhoodNotification; bool _playedInstructions; }; } // End of namespace Pegasus #endif