/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_NORAD_DELTA_NORADDELTA_H #define PEGASUS_NEIGHBORHOOD_NORAD_DELTA_NORADDELTA_H #include "pegasus/neighborhood/norad/norad.h" namespace Pegasus { class NoradDelta : public Norad { public: NoradDelta(InputHandler *, PegasusEngine *); virtual ~NoradDelta() {} void init(); void start(); void getExtraCompassMove(const ExtraTable::Entry &, FaderMoveSpec &); void finishedGlobeGame(); virtual GameInteraction *makeInteraction(const InteractionID); void playClawMonitorIntro(); virtual void getClawInfo(HotSpotID &outSpotID, HotSpotID &prepSpotID, HotSpotID &clawControlSpotID, HotSpotID &pinchClawSpotID, HotSpotID &moveClawDownSpotID, HotSpotID &moveClawRightSpotID, HotSpotID &moveClawLeftSpotID, HotSpotID &moveClawUpSpotID, HotSpotID &clawCCWSpotID, HotSpotID &clawCWSpotID, uint32 &, const uint32 *&); void playerBeatRobotWithClaw(); void playerBeatRobotWithDoor(); void loadAmbientLoops(); void setUpAIRules(); Common::String getEnvScanMovie(); uint getNumHints(); Common::String getHintMovie(uint); void closeDoorOffScreen(const RoomID, const DirectionConstant); void checkContinuePoint(const RoomID, const DirectionConstant); bool canSolve(); void doSolve(); void setSoundFXLevel(const uint16); void doorOpened(); protected: enum { kNoradPrivateArrivedFromSubFlag, kNoradPrivateFinishedGlobeGameFlag, kNoradPrivateRobotHeadOpenFlag, kNoradPrivateGotShieldChipFlag, kNoradPrivateGotOpticalChipFlag, kNoradPrivateGotRetScanChipFlag, kNumNoradPrivateFlags }; static const uint32 _noradDeltaClawExtras[22]; void getExitEntry(const RoomID, const DirectionConstant, ExitTable::Entry &); void getZoomEntry(const HotSpotID, ZoomTable::Entry &); virtual void arriveAt(const RoomID, const DirectionConstant); void arriveAtNorad68West(); void arriveAtNorad79West(); TimeValue getViewTime(const RoomID, const DirectionConstant); void openDoor(); void cantMoveThatWay(CanMoveForwardReason); void activateHotspots(); void clickInHotspot(const Input &, const Hotspot *); void receiveNotification(Notification *, const NotificationFlags); void pickedUpItem(Item *item); void takeItemFromRoom(Item *item); void dropItemIntoRoom(Item *item, Hotspot *); Hotspot *getItemScreenSpot(Item *, DisplayElement *); virtual bool playingAgainstRobot(); void failRetinalScan(); void succeedRetinalScan(); void getDoorEntry(const RoomID, const DirectionConstant, DoorTable::Entry &); void bumpIntoWall(); FlagsArray _privateFlags; Common::String getSoundSpotsName(); Common::String getNavMovieName(); }; } // End of namespace Pegasus #endif