/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H #define PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H #include "pegasus/interaction.h" #include "pegasus/movie.h" #include "pegasus/notification.h" #include "pegasus/neighborhood/norad/pressuretracker.h" namespace Pegasus { static const short kNormalSubRoomPressure = 2; class PressureDoor : public GameInteraction, public NotificationReceiver { public: PressureDoor(Neighborhood *, bool isUpperDoor, const HotSpotID, const HotSpotID, const HotSpotID, TimeValue pressureSoundIn, TimeValue pressureSoundOut, TimeValue equalizeSoundIn, TimeValue equalizeSoundOut); virtual ~PressureDoor() {} void incrementPressure(const HotSpotID); void stopChangingPressure(); void playAgainstRobot(); bool canSolve(); void doSolve(); protected: virtual void openInteraction(); virtual void initInteraction(); virtual void closeInteraction(); virtual void activateHotspots(); virtual void clickInHotspot(const Input &, const Hotspot *); virtual void receiveNotification(Notification *, const NotificationFlags); Movie _levelsMovie; TimeScale _levelsScale; Movie _typeMovie; TimeScale _typeScale; Sprite _upButton; Sprite _downButton; Notification _pressureNotification; NotificationCallBack _pressureCallBack; Notification *_neighborhoodNotification; int _gameState; HotSpotID _upHotspotID; HotSpotID _downHotspotID; HotSpotID _outHotspotID; PressureTracker _doorTracker; TimeValue _pressureSoundIn; TimeValue _pressureSoundOut; TimeValue _equalizeSoundIn; TimeValue _equalizeSoundOut; bool _isUpperDoor; bool _playingAgainstRobot, _typePunched; int _robotState, _punchCount; TimeBase _utilityTimer; Notification _utilityNotification; NotificationCallBack _utilityCallBack; TimeValue _punchInTime; }; } // End of namespace Pegasus #endif