/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_NORAD_PRESSURETRACKER_H #define PEGASUS_NEIGHBORHOOD_NORAD_PRESSURETRACKER_H #include "pegasus/input.h" namespace Pegasus { // This class assumes that the globe movie is built at 15 frames per second with a // time scale of 600, yielding 40 time unit per frame. enum PressureTrackDirection { kTrackPressureUp, kTrackPressureDown }; static const int kPressureDoorTrackInterval = 45; class PressureDoor; class Sprite; class PressureTracker : public Tracker { public: PressureTracker(PressureDoor *); virtual ~PressureTracker() {} void setTrackParameters(const Hotspot *, Sprite *); void continueTracking(const Input &); void startTracking(const Input &); void stopTracking(const Input &); void activateHotspots(); bool stopTrackingInput(const Input &); protected: void trackPressure(); PressureDoor *_pressureDoor; const Hotspot *_trackSpot; Sprite *_trackButton; long _trackTime; }; } // End of namespace Pegasus #endif