/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_NORAD_SUBCONTROLROOM_H #define PEGASUS_NEIGHBORHOOD_NORAD_SUBCONTROLROOM_H #include "pegasus/interaction.h" #include "pegasus/notification.h" namespace Pegasus { static const uint32 kClawAtA = 0; static const uint32 kClawAtB = 1; static const uint32 kClawAtC = 2; static const uint32 kClawAtD = 3; static const int kNumClawButtons = 7; class Norad; class SubControlRoom : public GameInteraction, public NotificationReceiver { public: SubControlRoom(Neighborhood *); virtual ~SubControlRoom() {} void playAgainstRobot(); virtual void setSoundFXLevel(const uint16); bool canSolve(); void doSolve(); protected: virtual void openInteraction(); virtual void initInteraction(); virtual void closeInteraction(); virtual void activateHotspots(); virtual void clickInHotspot(const Input &, const Hotspot *); virtual void receiveNotification(Notification *, const NotificationFlags); void robotKillsPlayer(const uint32, Neighborhood *); InputBits getInputFilter(); int findActionIndex(HotSpotID); void dispatchClawAction(const int); void performActionImmediately(const int, const uint32, Neighborhood *); void hideEverything(); void showButtons(); void hideButtons(); void updateGreenBall(); void moveGreenBallToA(); void moveGreenBallToB(); void moveGreenBallToC(); void moveGreenBallToD(); void setControlMonitorToTime(const TimeValue, const int, const bool); void playControlMonitorSection(const TimeValue, const TimeValue, const NotificationFlags, const int, const bool); void updateClawMonitor(); void setClawMonitorToTime(const TimeValue); void playClawMonitorSection(const TimeValue, const TimeValue, const NotificationFlags, const int, const bool); Movie _subControlMovie; TimeScale _subControlScale; Notification _subControlNotification; NotificationCallBack _subControlCallBack; Movie _clawMonitorMovie; NotificationCallBack _clawMonitorCallBack; int _gameState; uint32 _clawStartPosition; uint32 _clawPosition; uint32 _clawNextPosition; const uint32 *_clawExtraIDs; int _currentAction; int _nextAction; Sprite *_buttons[kNumClawButtons]; Sprite _pinchButton; Sprite _downButton; Sprite _rightButton; Sprite _leftButton; Sprite _upButton; Sprite _ccwButton; Sprite _cwButton; Sprite _greenBall; TimeBase _greenBallTimer; Notification _greenBallNotification; NotificationCallBack _greenBallCallBack; HotSpotID _outSpotID; HotSpotID _prepSpotID; HotSpotID _clawControlSpotID; HotSpotID _clawButtonSpotIDs[kNumClawButtons]; Notification *_neighborhoodNotification; bool _playingAgainstRobot; int _robotState; }; } // End of namespace Pegasus #endif