/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "common/stream.h" #include "common/textconsole.h" #include "pegasus/neighborhood/spot.h" namespace Pegasus { void SpotTable::loadFromStream(Common::SeekableReadStream *stream) { uint32 count = stream->readUint32BE(); _entries.resize(count); for (uint32 i = 0; i < count; i++) { _entries[i].room = stream->readUint16BE(); _entries[i].direction = stream->readByte(); _entries[i].srcFlags = stream->readByte(); _entries[i].altCode = stream->readByte(); stream->readByte(); // alignment _entries[i].movieStart = stream->readUint32BE(); _entries[i].movieEnd = stream->readUint32BE(); _entries[i].dstFlags = stream->readByte(); stream->readByte(); // alignment debug(0, "Spot[%d]: %d %d %d %d %d %d %d", i, _entries[i].room, _entries[i].direction, _entries[i].srcFlags, _entries[i].altCode, _entries[i].movieStart, _entries[i].movieEnd, _entries[i].dstFlags); } } void SpotTable::clear() { _entries.clear(); } // Two SpotTable::Entries are equal if // In addition to having their rooms, directions and alt codes identical... // They are both either loops or once only animations AND // They overlap in at least one of the on arrival, on turn and on door open bits. SpotTable::Entry SpotTable::findEntry(RoomID room, DirectionConstant direction, SpotFlags srcFlags, AlternateID altCode) { for (uint32 i = 0; i < _entries.size(); i++) if (_entries[i].room == room && _entries[i].direction == direction && _entries[i].altCode == altCode && (_entries[i].srcFlags & kSpotLoopsMask) == (srcFlags & kSpotLoopsMask) && ((_entries[i].srcFlags & srcFlags) & kSpotTriggers) != 0) return _entries[i]; return Entry(); } } // End of namespace Pegasus