/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NEIGHBORHOOD_WSC_WSC_H #define PEGASUS_NEIGHBORHOOD_WSC_WSC_H #include "pegasus/neighborhood/neighborhood.h" #include "pegasus/neighborhood/wsc/moleculebin.h" namespace Pegasus { static const DisplayOrder kWSCMoleculeBinOrder = kMonitorLayer; static const DisplayOrder kWSCMoleculesMovieOrder = kWSCMoleculeBinOrder + 1; static const RoomID kWSC01 = 0; static const RoomID kWSC02Morph = 2; static const RoomID kWSC02Messages = 3; static const RoomID kWSC62 = 62; class WSC : public Neighborhood { public: WSC(InputHandler *, PegasusEngine *); virtual ~WSC() {} void flushGameState(); virtual uint16 getDateResID() const; bool okayToJump(); void checkContinuePoint(const RoomID, const DirectionConstant); bool inSynthesizerGame(); bool canSolve(); void doSolve(); virtual void prepareForAIHint(const Common::String &); virtual void cleanUpAfterAIHint(const Common::String &); void init(); void start(); protected: enum { kWSCDraggingAntidoteFlag, kWSCPrivateLabMessagesOpenFlag, kWSCPrivateInterruptedMorphFlag, kWSCPrivateInMoleculeGameFlag, kWSCPrivateSinclairOfficeOpenFlag, kWSCPrivateOfficeLogOpenFlag, kWSCPrivate58SouthOpenFlag, kWSCPrivateClickedCatwalkCableFlag, kWSCPrivateRobotHeadOpenFlag, kWSCPrivateSeenPeopleAt17WestFlag, kWSCPrivateSeenPeopleAt19NorthFlag, kWSCPrivateSeenPeopleAt21SouthFlag, kWSCPrivateSeenPeopleAt24SouthFlag, kWSCPrivateSeenPeopleAt34EastFlag, kWSCPrivateSeenPeopleAt36WestFlag, kWSCPrivateSeenPeopleAt38NorthFlag, kWSCPrivateSeenPeopleAt46SouthFlag, kWSCPrivateSeenPeopleAt49NorthFlag, kWSCPrivateSeenPeopleAt73WestFlag, kWSCPrivateNeedPeopleAt17WestFlag, kWSCPrivateNeedPeopleAt21SouthFlag, kWSCPrivateNeedPeopleAt24SouthFlag, kWSCPrivateNeedPeopleAt34EastFlag, kWSCPrivateNeedPeopleAt36WestFlag, kWSCPrivateNeedPeopleAt38NorthFlag, kWSCPrivateNeedPeopleAt46SouthFlag, kWSCPrivateNeedPeopleAt49NorthFlag, kWSCPrivateNeedPeopleAt73WestFlag, kWSCPrivateGotRetScanChipFlag, kWSCPrivateGotMapChipFlag, kWSCPrivateGotOpticalChipFlag, kNumWSCPrivateFlags }; void arriveAt(const RoomID, const DirectionConstant); void turnTo(const DirectionConstant); void receiveNotification(Notification *, const NotificationFlags); void dropItemIntoRoom(Item *, Hotspot *); void clickInHotspot(const Input &, const Hotspot *); TimeValue getViewTime(const RoomID, const DirectionConstant); void getZoomEntry(const HotSpotID, ZoomTable::Entry &); CanMoveForwardReason canMoveForward(ExitTable::Entry &entry); void cantMoveThatWay(CanMoveForwardReason reason); CanTurnReason canTurn(TurnDirection turn, DirectionConstant &nextDir); void zoomTo(const Hotspot *hotspot); void activateOneHotspot(HotspotInfoTable::Entry &, Hotspot *); void setUpMoleculeGame(); void nextMoleculeGameLevel(); void startMoleculeGameLevel(); void moleculeGameClick(const HotSpotID); void loadAmbientLoops(); CanOpenDoorReason canOpenDoor(DoorTable::Entry &); void cantOpenDoor(CanOpenDoorReason); void pickedUpItem(Item *); void doorOpened(); void startExtraSequence(const ExtraID, const NotificationFlags, const InputBits); void getExtraEntry(const uint32, ExtraTable::Entry &); void takeItemFromRoom(Item *item); void checkPeopleCrossing(); void turnLeft(); void turnRight(); void moveForward(); Hotspot *getItemScreenSpot(Item *, DisplayElement *); int16 getStaticCompassAngle(const RoomID, const DirectionConstant); void getExitCompassMove(const ExitTable::Entry &exitEntry, FaderMoveSpec &compassMove); void getExtraCompassMove(const ExtraTable::Entry &entry, FaderMoveSpec &compassMove); void bumpIntoWall(); void activateHotspots(); void setUpAIRules(); Common::String getBriefingMovie(); Common::String getEnvScanMovie(); uint getNumHints(); Common::String getHintMovie(uint); void closeDoorOffScreen(const RoomID, const DirectionConstant); void setUpPoison(); void findSpotEntry(const RoomID, const DirectionConstant, SpotFlags, SpotTable::Entry &); void timerExpired(const uint32); Common::String getSoundSpotsName(); Common::String getNavMovieName(); FlagsArray _privateFlags; const Hotspot *_cachedZoomSpot; MoleculeBin _moleculeBin; int32 _moleculeGameLevel, _numCorrect; Movie _moleculesMovie; uint32 _levelArray[6]; Common::Rational _energyDrainRate; Sprite *_argonSprite; }; } // End of namespace Pegasus #endif