/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_NOTIFICATION_H #define PEGASUS_NOTIFICATION_H #include "common/array.h" #include "common/list.h" #include "pegasus/types.h" #include "pegasus/util.h" namespace Pegasus { class NotificationManager; class NotificationReceiver; struct ReceiverEntry { NotificationReceiver *receiver; NotificationFlags mask; }; int operator==(const ReceiverEntry &entry1, const ReceiverEntry &entry2); int operator!=(const ReceiverEntry &entry1, const ReceiverEntry &entry2); typedef Common::Array ReceiverList; /* A notification can have 32 flags associated with it, which can be user-defined. */ class Notification : public IDObject { friend class NotificationManager; public: Notification(const NotificationID id, NotificationManager *owner); virtual ~Notification(); // notifyMe will have this receiver notified when any of the specified notification // flags are set. // If there is already a notification set for this receiver, notifyMe does a bitwise // OR with the receiver's current notification flags. // Can selectively set or clear notification bits by using the flags and mask argument. void notifyMe(NotificationReceiver*, NotificationFlags flags, NotificationFlags mask); void cancelNotification(NotificationReceiver *receiver); void setNotificationFlags(NotificationFlags flags, NotificationFlags mask); NotificationFlags getNotificationFlags() { return _currentFlags; } void clearNotificationFlags() { setNotificationFlags(0, ~(NotificationFlags)0); } protected: void checkReceivers(); NotificationManager *_owner; ReceiverList _receivers; NotificationFlags _currentFlags; }; class NotificationReceiver { friend class Notification; public: NotificationReceiver(); virtual ~NotificationReceiver(); protected: // receiveNotification is called automatically whenever a notification that this // receiver depends on has its flags set virtual void receiveNotification(Notification *, const NotificationFlags); virtual void newNotification(Notification *notification); private: Notification *_notification; }; typedef Common::List NotificationList; class NotificationManager : public NotificationReceiver { friend class Notification; public: NotificationManager(); virtual ~NotificationManager(); void checkNotifications(); protected: void addNotification(Notification *notification); void removeNotification(Notification *notification); void detachNotifications(); NotificationList _notifications; }; } // End of namespace Pegasus #endif