/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/error.h" #include "common/events.h" #include "common/fs.h" #include "common/memstream.h" #include "common/savefile.h" #include "common/textconsole.h" #include "common/translation.h" #include "base/plugins.h" #include "base/version.h" #include "gui/saveload.h" #include "video/qt_decoder.h" #include "pegasus/console.h" #include "pegasus/cursor.h" #include "pegasus/gamestate.h" #include "pegasus/menu.h" #include "pegasus/movie.h" #include "pegasus/pegasus.h" #include "pegasus/timers.h" #include "pegasus/items/itemlist.h" #include "pegasus/items/biochips/aichip.h" #include "pegasus/items/biochips/biochipitem.h" #include "pegasus/items/biochips/opticalchip.h" #include "pegasus/items/biochips/pegasuschip.h" #include "pegasus/items/inventory/airmask.h" #include "pegasus/items/inventory/gascanister.h" #include "pegasus/items/inventory/inventoryitem.h" #include "pegasus/items/inventory/keycard.h" #include "pegasus/neighborhood/neighborhood.h" namespace Pegasus { PegasusEngine::PegasusEngine(OSystem *syst, const PegasusGameDescription *gamedesc) : Engine(syst), InputHandler(0), _gameDescription(gamedesc), _shellNotification(kJMPDCShellNotificationID, this), _returnHotspot(kInfoReturnSpotID) { _continuePoint = 0; _saveAllowed = _loadAllowed = true; _gameMenu = 0; _deathReason = kDeathStranded; _neighborhood = 0; } PegasusEngine::~PegasusEngine() { delete _resFork; delete _console; delete _cursor; delete _continuePoint; delete _gameMenu; delete _gfx; } Common::Error PegasusEngine::run() { _console = new PegasusConsole(this); _gfx = new GraphicsManager(this); _resFork = new Common::MacResManager(); _cursor = new Cursor(); if (!_resFork->open("JMP PP Resources") || !_resFork->hasResFork()) error("Could not load JMP PP Resources"); // Initialize items createItems(); // Initialize cursors _cursor->addCursorFrames(0x80); // Main _cursor->addCursorFrames(900); // Mars Shuttle if (!isDemo() && !detectOpeningClosingDirectory()) { Common::String message = "Missing intro directory. "; // Give Mac OS X a more specific message because we can #ifdef MACOSX message += "Make sure \"Opening/Closing\" is present."; #else message += "Be sure to rename \"Opening/Closing\" to \"Opening_Closing\"."; #endif GUIErrorMessage(message); warning("%s", message.c_str()); return Common::kNoGameDataFoundError; } // Set up input InputHandler::setInputHandler(this); allowInput(true); // Set up inventories _items.setWeightLimit(0); _items.setOwnerID(kPlayerID); _biochips.setWeightLimit(8); _biochips.setOwnerID(kPlayerID); // Start up the first notification _shellNotification.notifyMe(this, kJMPShellNotificationFlags, kJMPShellNotificationFlags); _shellNotification.setNotificationFlags(kGameStartingFlag, kGameStartingFlag); _returnHotspot.setArea(Common::Rect(kNavAreaLeft, kNavAreaTop, 512 + kNavAreaLeft, 256 + kNavAreaTop)); _returnHotspot.setHotspotFlags(kInfoReturnSpotFlag); g_allHotspots.push_back(&_returnHotspot); while (!shouldQuit()) { checkCallBacks(); checkNotifications(); InputHandler::pollForInput(); refreshDisplay(); } return Common::kNoError; } bool PegasusEngine::detectOpeningClosingDirectory() { // We need to detect what our Opening/Closing directory is listed as // On the original disc, it was 'Opening/Closing' but only HFS(+) supports the slash // Mac OS X will display this as 'Opening:Closing' and we can use that directly // On other systems, users will need to rename to "Opening_Closing" Common::FSNode gameDataDir(ConfMan.get("path")); gameDataDir = gameDataDir.getChild("Images"); if (!gameDataDir.exists()) return false; Common::FSList fsList; if (!gameDataDir.getChildren(fsList, Common::FSNode::kListDirectoriesOnly, true)) return false; for (uint i = 0; i < fsList.size() && _introDirectory.empty(); i++) { Common::String name = fsList[i].getName(); if (name.equalsIgnoreCase("Opening:Closing")) _introDirectory = name; else if (name.equalsIgnoreCase("Opening_Closing")) _introDirectory = name; } if (_introDirectory.empty()) return false; debug(0, "Detected intro location as '%s'", _introDirectory.c_str()); _introDirectory = Common::String("Images/") + _introDirectory; return true; } void PegasusEngine::createItems() { Common::SeekableReadStream *res = _resFork->getResource(MKTAG('N', 'I', 't', 'm'), 0x80); uint16 entryCount = res->readUint16BE(); for (uint16 i = 0; i < entryCount; i++) { tItemID itemID = res->readUint16BE(); tNeighborhoodID neighborhoodID = res->readUint16BE(); tRoomID roomID = res->readUint16BE(); tDirectionConstant direction = res->readByte(); res->readByte(); // alignment createItem(itemID, neighborhoodID, roomID, direction); } delete res; } void PegasusEngine::createItem(tItemID itemID, tNeighborhoodID neighborhoodID, tRoomID roomID, tDirectionConstant direction) { switch (itemID) { case kInterfaceBiochip: // Unused in game, but still in the data and we need to create // it because it's saved/loaded from save files. new BiochipItem(itemID, neighborhoodID, roomID, direction); break; case kAIBiochip: new AIChip(itemID, neighborhoodID, roomID, direction); break; case kPegasusBiochip: new PegasusChip(itemID, neighborhoodID, roomID, direction); break; case kOpticalBiochip: new OpticalChip(itemID, neighborhoodID, roomID, direction); break; case kMapBiochip: case kRetinalScanBiochip: case kShieldBiochip: // TODO: Rest of specialized biochip classes new BiochipItem(itemID, neighborhoodID, roomID, direction); break; case kAirMask: new AirMask(itemID, neighborhoodID, roomID, direction); break; case kKeyCard: new KeyCard(itemID, neighborhoodID, roomID, direction); break; case kGasCanister: new GasCanister(itemID, neighborhoodID, roomID, direction); break; default: // Everything else is a normal inventory item new InventoryItem(itemID, neighborhoodID, roomID, direction); break; } } void PegasusEngine::runIntro() { bool skipped = false; Video::SeekableVideoDecoder *video = new Video::QuickTimeDecoder(); if (video->loadFile(_introDirectory + "/BandaiLogo.movie")) { while (!shouldQuit() && !video->endOfVideo() && !skipped) { if (video->needsUpdate()) { const Graphics::Surface *frame = video->decodeNextFrame(); _system->copyRectToScreen((byte *)frame->pixels, frame->pitch, 0, 0, frame->w, frame->h); _system->updateScreen(); } Input input; InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput); if (input.anyInput()) skipped = true; _system->delayMillis(10); } } delete video; if (shouldQuit() || skipped) return; video = new Video::QuickTimeDecoder(); if (!video->loadFile(_introDirectory + "/Big Movie.movie")) error("Could not load intro movie"); video->seekToTime(Audio::Timestamp(0, 10 * 600, 600)); while (!shouldQuit() && !video->endOfVideo()) { if (video->needsUpdate()) { const Graphics::Surface *frame = video->decodeNextFrame(); // Scale up the frame doing some simple scaling Graphics::Surface scaledFrame; scaledFrame.create(frame->w * 2, frame->h * 2, frame->format); const byte *src = (const byte *)frame->pixels; byte *dst1 = (byte *)scaledFrame.pixels; byte *dst2 = (byte *)scaledFrame.pixels + scaledFrame.pitch; for (int y = 0; y < frame->h; y++) { for (int x = 0; x < frame->w; x++) { memcpy(dst1, src, frame->format.bytesPerPixel); dst1 += frame->format.bytesPerPixel; memcpy(dst1, src, frame->format.bytesPerPixel); dst1 += frame->format.bytesPerPixel; memcpy(dst2, src, frame->format.bytesPerPixel); dst2 += frame->format.bytesPerPixel; memcpy(dst2, src, frame->format.bytesPerPixel); dst2 += frame->format.bytesPerPixel; src += frame->format.bytesPerPixel; } src += frame->pitch - frame->format.bytesPerPixel * frame->w; dst1 += scaledFrame.pitch * 2 - scaledFrame.format.bytesPerPixel * scaledFrame.w; dst2 += scaledFrame.pitch * 2 - scaledFrame.format.bytesPerPixel * scaledFrame.w; } _system->copyRectToScreen((byte *)scaledFrame.pixels, scaledFrame.pitch, 0, 0, scaledFrame.w, scaledFrame.h); _system->updateScreen(); scaledFrame.free(); } Input input; InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput); if (input.anyInput()) break; _system->delayMillis(10); } delete video; } void PegasusEngine::showLoadDialog() { GUI::SaveLoadChooser slc(_("Load game:"), _("Load")); slc.setSaveMode(false); Common::String gameId = ConfMan.get("gameid"); const EnginePlugin *plugin = 0; EngineMan.findGame(gameId, &plugin); int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); if (slot >= 0) { warning("TODO: Load game"); } slc.close(); } GUI::Debugger *PegasusEngine::getDebugger() { return _console; } void PegasusEngine::addIdler(Idler *idler) { _idlers.push_back(idler); } void PegasusEngine::removeIdler(Idler *idler) { _idlers.remove(idler); } void PegasusEngine::giveIdleTime() { for (Common::List::iterator it = _idlers.begin(); it != _idlers.end(); it++) (*it)->useIdleTime(); } void PegasusEngine::addTimeBase(TimeBase *timeBase) { _timeBases.push_back(timeBase); } void PegasusEngine::removeTimeBase(TimeBase *timeBase) { _timeBases.remove(timeBase); } bool PegasusEngine::loadFromStream(Common::ReadStream *stream) { // TODO: Dispose currently running stuff (neighborhood, etc.) // Signature uint32 creator = stream->readUint32BE(); if (creator != kPegasusPrimeCreator) { warning("Bad save creator '%s'", tag2str(creator)); return false; } uint32 gameType = stream->readUint32BE(); int saveType; switch (gameType) { case kPegasusPrimeDisk1GameType: case kPegasusPrimeDisk2GameType: case kPegasusPrimeDisk3GameType: case kPegasusPrimeDisk4GameType: saveType = kNormalSave; break; case kPegasusPrimeContinueType: saveType = kContinueSave; break; default: // There are five other possible game types on the Pippin // version, but hopefully we don't see any of those here warning("Unhandled pegasus game type '%s'", tag2str(gameType)); return false; } uint32 version = stream->readUint32BE(); if (version != kPegasusPrimeVersion) { warning("Where did you get this save? It's a beta (v%04x)!", version & 0x7fff); return false; } // Game State GameState.readGameState(stream); // Energy setLastEnergyValue(stream->readUint32BE() >> 16); // Death reason setEnergyDeathReason(stream->readByte()); // TODO: This is as far as we can go right now return true; // Items g_allItems.readFromStream(stream); // TODO: Player Inventory // TODO: Player BioChips // TODO: Disc check // TODO: Jump to environment // TODO: AI rules // Make a new continue point if this isn't already one if (saveType == kNormalSave) makeContinuePoint(); return true; } bool PegasusEngine::writeToStream(Common::WriteStream *stream, int saveType) { // Not ready yet! :P return false; // Signature stream->writeUint32BE(kPegasusPrimeCreator); if (saveType == kNormalSave) { // TODO: Disc check stream->writeUint32BE(kPegasusPrimeDisk1GameType); } else { // Continue stream->writeUint32BE(kPegasusPrimeContinueType); } stream->writeUint32BE(kPegasusPrimeVersion); // Game State GameState.writeGameState(stream); // Energy stream->writeUint32BE(getSavedEnergyValue() << 16); // Death reason stream->writeByte(getEnergyDeathReason()); // Items g_allItems.writeToStream(stream); // TODO: Player Inventory // TODO: Player BioChips // TODO: Jump to environment // TODO: AI rules return true; } void PegasusEngine::makeContinuePoint() { delete _continuePoint; Common::MemoryWriteStreamDynamic newPoint(DisposeAfterUse::NO); writeToStream(&newPoint, kContinueSave); _continuePoint = new Common::MemoryReadStream(newPoint.getData(), newPoint.size(), DisposeAfterUse::YES); } void PegasusEngine::loadFromContinuePoint() { // Failure to load a continue point is fatal if (!_continuePoint) error("Attempting to load from non-existant continue point"); if (!loadFromStream(_continuePoint)) error("Failed loading continue point"); } Common::Error PegasusEngine::loadGameState(int slot) { Common::StringArray filenames = _saveFileMan->listSavefiles("pegasus-*.sav"); Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filenames[slot]); if (!loadFile) return Common::kUnknownError; bool valid = loadFromStream(loadFile); delete loadFile; return valid ? Common::kNoError : Common::kUnknownError; } Common::Error PegasusEngine::saveGameState(int slot, const Common::String &desc) { Common::String output = Common::String::format("pegasus-%s.sav", desc.c_str()); Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(output); if (!saveFile) return Common::kUnknownError; bool valid = writeToStream(saveFile, kNormalSave); delete saveFile; return valid ? Common::kNoError : Common::kUnknownError; } void PegasusEngine::receiveNotification(Notification *notification, const tNotificationFlags flags) { if (&_shellNotification == notification) { switch (flags) { case kGameStartingFlag: { #if 0 // This is just some graphical test that I wrote; I'll // keep it around for reference. Movie opening(1); opening.initFromMovieFile(_introDirectory + "/Big Movie.movie"); opening.setTime(10, 1); opening.setStart(10, 1); opening.startDisplaying(); opening.show(); opening.start(); opening.setFlags(kLoopTimeBase); Input input; InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput); while (opening.isRunning() && !shouldQuit()) { checkCallBacks(); _gfx->updateDisplay(); InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput); if (input.anyInput()) break; _system->delayMillis(10); } #else if (!isDemo()) runIntro(); if (shouldQuit()) return; useMenu(new MainMenu()); _gfx->invalRect(Common::Rect(0, 0, 640, 480)); _gfx->updateDisplay(); ((MainMenu *)_gameMenu)->startMainMenuLoop(); #endif break; } default: break; } } } void PegasusEngine::checkCallBacks() { for (Common::List::iterator it = _timeBases.begin(); it != _timeBases.end(); it++) (*it)->checkCallBacks(); } void PegasusEngine::resetIntroTimer() { // TODO } void PegasusEngine::delayShell(TimeValue time, TimeScale scale) { if (time == 0 || scale == 0) return; uint32 startTime = g_system->getMillis(); uint32 timeInMillis = time * 1000 / scale; while (g_system->getMillis() < startTime + timeInMillis) { checkCallBacks(); _gfx->updateDisplay(); } } void PegasusEngine::useMenu(GameMenu *newMenu) { if (_gameMenu) { _gameMenu->restorePreviousHandler(); delete _gameMenu; } _gameMenu = newMenu; if (_gameMenu) _gameMenu->becomeCurrentHandler(); } bool PegasusEngine::checkGameMenu() { tGameMenuCommand command = kMenuCmdNoCommand; if (_gameMenu) { command = _gameMenu->getLastCommand(); if (command != kMenuCmdNoCommand) { _gameMenu->clearLastCommand(); doGameMenuCommand(command); } } return command != kMenuCmdNoCommand; } void PegasusEngine::doGameMenuCommand(const tGameMenuCommand command) { switch (command) { case kMenuCmdStartAdventure: GameState.setWalkthroughMode(false); error("Start new game (adventure mode)"); break; case kMenuCmdCredits: if (isDemo()) { showTempScreen("Images/Demo/DemoCredits.pict"); // TODO: Fade out _gfx->updateDisplay(); // TODO: Fade in } else { // TODO: Stop intro timer // TODO: Fade out useMenu(new CreditsMenu()); _gfx->updateDisplay(); // TODO: Fade in } break; case kMenuCmdQuit: _system->quit(); break; case kMenuCmdOverview: // TODO: Stop intro timer doInterfaceOverview(); resetIntroTimer(); break; case kMenuCmdStartWalkthrough: GameState.setWalkthroughMode(true); error("Start new game (walkthrough mode)"); break; case kMenuCmdRestore: error("Load game"); break; case kMenuCmdCreditsMainMenu: // TODO: Fade out useMenu(new MainMenu()); _gfx->updateDisplay(); ((MainMenu *)_gameMenu)->startMainMenuLoop(); // TODO: Fade in resetIntroTimer(); break; case kMenuCmdNoCommand: break; default: error("Unknown menu command %d", command); } } void PegasusEngine::handleInput(const Input &input, const Hotspot *cursorSpot) { if (!checkGameMenu()) ; // TODO: Other input // Handle the console here if (input.isConsoleRequested()) { _console->attach(); _console->onFrame(); } // TODO: Quit request // TODO: Save request // TODO: Load request } void PegasusEngine::doInterfaceOverview() { static const short kNumOverviewSpots = 11; static const Common::Rect overviewSpots[kNumOverviewSpots] = { Common::Rect(354, 318, 354 + 204, 318 + 12), Common::Rect(211, 34, 211 + 114, 34 + 28), Common::Rect(502, 344, 502 + 138, 344 + 120), Common::Rect(132, 40, 132 + 79, 40 + 22), Common::Rect(325, 40, 332 + 115, 40 + 22), Common::Rect(70, 318, 70 + 284, 318 + 12), Common::Rect(76, 334, 76 + 96, 334 + 96), Common::Rect(64, 64, 64 + 512, 64 + 256), Common::Rect(364, 334, 364 + 96, 334 + 96), Common::Rect(172, 334, 172 + 192, 334 + 96), Common::Rect(542, 36, 542 + 58, 36 + 20) }; // TODO: fade out useMenu(0); Picture leftBackground(kNoDisplayElement); leftBackground.initFromPICTFile("Images/Interface/OVLeft.mac"); leftBackground.setDisplayOrder(0); leftBackground.moveElementTo(kBackground1Left, kBackground1Top); leftBackground.startDisplaying(); leftBackground.show(); Picture topBackground(kNoDisplayElement); topBackground.initFromPICTFile("Images/Interface/OVTop.mac"); topBackground.setDisplayOrder(0); topBackground.moveElementTo(kBackground2Left, kBackground2Top); topBackground.startDisplaying(); topBackground.show(); Picture rightBackground(kNoDisplayElement); rightBackground.initFromPICTFile("Images/Interface/OVRight.mac"); rightBackground.setDisplayOrder(0); rightBackground.moveElementTo(kBackground3Left, kBackground3Top); rightBackground.startDisplaying(); rightBackground.show(); Picture bottomBackground(kNoDisplayElement); bottomBackground.initFromPICTFile("Images/Interface/OVBottom.mac"); bottomBackground.setDisplayOrder(0); bottomBackground.moveElementTo(kBackground4Left, kBackground4Top); bottomBackground.startDisplaying(); bottomBackground.show(); Picture controllerHighlight(kNoDisplayElement); controllerHighlight.initFromPICTFile("Images/Interface/OVcontrollerHilite.mac"); controllerHighlight.setDisplayOrder(0); controllerHighlight.moveElementTo(kOverviewControllerLeft, kOverviewControllerTop); controllerHighlight.startDisplaying(); Movie overviewText(kNoDisplayElement); overviewText.initFromMovieFile("Images/Interface/Overview Mac.movie"); overviewText.setDisplayOrder(0); overviewText.moveElementTo(kNavAreaLeft, kNavAreaTop); overviewText.startDisplaying(); overviewText.show(); overviewText.redrawMovieWorld(); DropHighlight highlight(kNoDisplayElement); highlight.setDisplayOrder(1); highlight.startDisplaying(); highlight.setHighlightThickness(4); highlight.setHighlightColor(g_system->getScreenFormat().RGBToColor(239, 239, 0)); highlight.setHighlightCornerDiameter(8); Input input; InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput); Common::Point cursorLoc; input.getInputLocation(cursorLoc); uint16 i; for (i = 0; i < kNumOverviewSpots; ++i) if (overviewSpots[i].contains(cursorLoc)) break; TimeValue time; if (i == kNumOverviewSpots) time = 5; else if (i > 4) time = i + 1; else time = i; if (time == 2) { highlight.hide(); controllerHighlight.show(); } else if (i != kNumOverviewSpots) { controllerHighlight.hide(); Common::Rect r = overviewSpots[i]; r.grow(5); highlight.setBounds(r); highlight.show(); } else { highlight.hide(); controllerHighlight.hide(); } overviewText.setTime(time * 3 + 2, 15); overviewText.redrawMovieWorld(); _cursor->setCurrentFrameIndex(3); _cursor->show(); _gfx->updateDisplay(); // TODO: Fade in for (;;) { InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput); if (input.anyInput() || shouldQuit()) // TODO: Check for save/load requests too break; input.getInputLocation(cursorLoc); for (i = 0; i < kNumOverviewSpots; ++i) if (overviewSpots[i].contains(cursorLoc)) break; if (i == kNumOverviewSpots) time = 5; else if (i > 4) time = i + 1; else time = i; if (time == 2) { highlight.hide(); controllerHighlight.show(); } else if (i != kNumOverviewSpots) { controllerHighlight.hide(); Common::Rect r = overviewSpots[i]; r.grow(5); highlight.setBounds(r); highlight.show(); } else { highlight.hide(); controllerHighlight.hide(); } overviewText.setTime(time * 3 + 2, 15); overviewText.redrawMovieWorld(); refreshDisplay(); } if (shouldQuit()) return; highlight.hide(); _cursor->hide(); // TODO: Fade out useMenu(new MainMenu()); _gfx->updateDisplay(); ((MainMenu *)_gameMenu)->startMainMenuLoop(); // TODO: Fade in // TODO: Cancel save/load requests? } void PegasusEngine::showTempScreen(const Common::String &fileName) { // TODO: Fade out Picture picture(0); picture.initFromPICTFile(fileName); picture.setDisplayOrder(kMaxAvailableOrder); picture.startDisplaying(); picture.show(); _gfx->updateDisplay(); // TODO: Fade in // Wait for the next event bool done = false; while (!shouldQuit() && !done) { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: case Common::EVENT_KEYDOWN: done = true; break; default: break; } } _system->delayMillis(10); } } void PegasusEngine::refreshDisplay() { giveIdleTime(); _gfx->updateDisplay(); } void PegasusEngine::resetEnergyDeathReason() { // TODO! _deathReason = kDeathStranded; } uint16 PegasusEngine::getSoundFXLevel() { // TODO return 0x100; } bool PegasusEngine::playerHasItem(const Item *item) { return playerHasItemID(item->getObjectID()); } bool PegasusEngine::playerHasItemID(const tItemID itemID) { return itemInInventory(itemID) || itemInBiochips(itemID); } InventoryItem *PegasusEngine::getCurrentInventoryItem() { // TODO return 0; } bool PegasusEngine::itemInInventory(InventoryItem *item) { return _items.itemInInventory(item); } bool PegasusEngine::itemInInventory(tItemID id) { return _items.itemInInventory(id); } BiochipItem *PegasusEngine::getCurrentBiochip() { // TODO return 0; } bool PegasusEngine::itemInBiochips(BiochipItem *item) { return _biochips.itemInInventory(item); } bool PegasusEngine::itemInBiochips(tItemID id) { return _biochips.itemInInventory(id); } bool PegasusEngine::playerAlive() { return (_shellNotification.getNotificationFlags() & kPlayerDiedFlag) == 0; } Common::String PegasusEngine::getBriefingMovie() { if (_neighborhood) return _neighborhood->getBriefingMovie(); return Common::String(); } Common::String PegasusEngine::getEnvScanMovie() { if (_neighborhood) return _neighborhood->getEnvScanMovie(); return Common::String(); } uint PegasusEngine::getNumHints() { if (_neighborhood) return _neighborhood->getNumHints(); return 0; } Common::String PegasusEngine::getHintMovie(uint hintNum) { if (_neighborhood) return _neighborhood->getHintMovie(hintNum); return Common::String(); } bool PegasusEngine::canSolve() { if (_neighborhood) return _neighborhood->canSolve(); return false; } void PegasusEngine::prepareForAIHint(const Common::String &movieName) { if (g_neighborhood) g_neighborhood->prepareForAIHint(movieName); } void PegasusEngine::cleanUpAfterAIHint(const Common::String &movieName) { if (g_neighborhood) g_neighborhood->cleanUpAfterAIHint(movieName); } void PegasusEngine::jumpToNewEnvironment(const tNeighborhoodID neighborhoodID, const tRoomID roomID, const tDirectionConstant direction) { GameState.setNextLocation(neighborhoodID, roomID, direction); _shellNotification.setNotificationFlags(kNeedNewJumpFlag, kNeedNewJumpFlag); } void PegasusEngine::checkFlashlight() { if (_neighborhood) _neighborhood->checkFlashlight(); } } // End of namespace Pegasus