/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_TRANSITION_H #define PEGASUS_TRANSITION_H #include "pegasus/fader.h" namespace Graphics { struct Surface; } namespace Pegasus { class ScreenFader : public Fader { public: ScreenFader(); virtual ~ScreenFader(); void doFadeOutSync(const TimeValue = kOneSecondPerThirtyTicks, const TimeScale = kThirtyTicksPerSecond, bool isBlack = true); void doFadeInSync(const TimeValue = kHalfSecondPerThirtyTicks, const TimeScale = kThirtyTicksPerSecond, bool isBlack = true); void setFaderValue(const int32); private: bool _isBlack; uint32 fadePixel(uint32 color, int32 percent) const; Graphics::Surface _screen; }; // Transitions are faders that range over [0,1000], which makes their // "resolution" one tenth of a percent static const int kTransitionBottom = 0; static const int kTransitionTop = 1000; static const int kTransitionRange = kTransitionTop - kTransitionBottom; class Transition : public FaderAnimation { public: Transition(const DisplayElementID id); virtual ~Transition() {} virtual void setBounds(const Common::Rect &); virtual void setInAndOutElements(DisplayElement *, DisplayElement *); DisplayElement *getInElement() { return _inPicture; } DisplayElement *getOutElement() { return _outPicture; } protected: DisplayElement *_outPicture; DisplayElement *_inPicture; CoordType _boundsWidth, _boundsHeight; }; class Slide : public Transition { public: Slide(const DisplayElementID id) : Transition(id) {} virtual ~Slide() {} virtual void setSlideDirection(SlideDirection dir) { _direction = dir; } virtual void draw(const Common::Rect &); virtual void setDirection(const SlideDirection dir) { _direction = dir; } protected: virtual void adjustSlideRects(Common::Rect &, Common::Rect &); virtual void drawElements(const Common::Rect &, const Common::Rect &, const Common::Rect &); virtual void drawSlideElement(const Common::Rect &, const Common::Rect &, DisplayElement *); SlideDirection _direction; }; class Push : public Slide { public: Push(const DisplayElementID id) : Slide(id) {} virtual ~Push() {} protected: virtual void adjustSlideRects(Common::Rect &, Common::Rect &); }; } // End of namespace Pegasus #endif