/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PEGASUS_MMSHELL_MMIDOBJECT_H #define PEGASUS_MMSHELL_MMIDOBJECT_H #include "pegasus/types.h" namespace Common { class RandomSource; } namespace Pegasus { class IDObject { public: IDObject(const tMM32BitID id); ~IDObject(); tMM32BitID getObjectID() const; private: tMM32BitID _objectID; }; class FunctionPtr; typedef void (*tFunctionPtr)(FunctionPtr *theFunction, void *functionArg); class FunctionPtr { public: FunctionPtr(); virtual ~FunctionPtr(); void setFunctionPtr(tFunctionPtr function, void *functionArg); protected: void callFunction(); tFunctionPtr _function; void *_functionArg; }; int32 linearInterp(const int32 start1, const int32 stop1, const int32 current1, const int32 start2, const int32 stop2); void shuffleArray(int32 *arr, int32 count, Common::RandomSource &random); } // End of namespace Pegasus #endif