/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lead_actor.h" #include "../walk/walk_mgr.h" #include "../cursor_mgr.h" #include "engines/pink/sequences/sequencer.h" #include "../archive.h" #include "../page.h" #include "../pink.h" namespace Pink { void LeadActor::deserialize(Archive &archive) { Actor::deserialize(archive); _cursorMgr = static_cast(archive.readObject()); _walkMgr = static_cast(archive.readObject()); _sequencer = static_cast(archive.readObject()); } void LeadActor::setNextExecutors(Common::String &nextModule, Common::String &nextPage) { //TODO check for lead actor state _page->getGame()->setNextExecutors(nextModule, nextPage); } } // End of namespace Pink